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<blockquote data-quote="Jan van Leyden" data-source="post: 6642859" data-attributes="member: 20307"><p>[MENTION=6785485]painted_klown[/MENTION], if you want to re-live the old way of playing and growing you should really get some of the old B-modules as well. They assume the basic rules only and limit themselves to this are of play, namely dungeon crawling. When your players have reached level 3 and are ready to proceed you might switch to the good/classic X-modules like <a href="http://www.dndclassics.com/product/17083/X1-The-Isle-of-Dread-Basic?term=isle+of+dread&it=1" target="_blank">X1: The Isle of Dread</a>, which pull the characters out of the dungeon and let them explore some wildernis regions. A somewhat special case is <a href="http://www.dndclassics.com/product/17119/B10-Nights-Dark-Terror-Basic?it=1" target="_blank">B10: Night's Dark Terror</a>, which is designed to smoothly make the change in play style. But it was written later and looks more "modern" than the older stuff.</p><p></p><p>Regarding the play style, you'll note some differences compare to 5e:</p><p></p><ul> <li data-xf-list-type="ul">The rules aren't really systematic; you'll find some special rules and cases which employ separate sub-systems</li> <li data-xf-list-type="ul">The rules are light; they cover only so much areas. Instead looking up a rule for some situation you'll have to make - as DM - your own ruling on it.</li> <li data-xf-list-type="ul">Use your common sense. Listen to the players' descriptions of their characters' actions and imagine the situation. If someone wants to climb your standard cherry tree, he will succeed without die roll. If someone wants to climb a smooth wall without help, she won't succeed, regardless of any stats.</li> <li data-xf-list-type="ul">Expect character to die - often. Any character may start at first level with 2 hit points; a single hit from a simple kobold may send him to the grave. This isn't a bug, it's a feature, and begets a fitting playstyle: be very careful!</li> <li data-xf-list-type="ul"></li> </ul><p></p><p>Well, all told I wish you metric tons of fun with your RPG time machine!</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6642859, member: 20307"] [MENTION=6785485]painted_klown[/MENTION], if you want to re-live the old way of playing and growing you should really get some of the old B-modules as well. They assume the basic rules only and limit themselves to this are of play, namely dungeon crawling. When your players have reached level 3 and are ready to proceed you might switch to the good/classic X-modules like [URL="http://www.dndclassics.com/product/17083/X1-The-Isle-of-Dread-Basic?term=isle+of+dread&it=1"]X1: The Isle of Dread[/URL], which pull the characters out of the dungeon and let them explore some wildernis regions. A somewhat special case is [URL="http://www.dndclassics.com/product/17119/B10-Nights-Dark-Terror-Basic?it=1"]B10: Night's Dark Terror[/URL], which is designed to smoothly make the change in play style. But it was written later and looks more "modern" than the older stuff. Regarding the play style, you'll note some differences compare to 5e: [LIST] [*]The rules aren't really systematic; you'll find some special rules and cases which employ separate sub-systems [*]The rules are light; they cover only so much areas. Instead looking up a rule for some situation you'll have to make - as DM - your own ruling on it. [*]Use your common sense. Listen to the players' descriptions of their characters' actions and imagine the situation. If someone wants to climb your standard cherry tree, he will succeed without die roll. If someone wants to climb a smooth wall without help, she won't succeed, regardless of any stats. [*]Expect character to die - often. Any character may start at first level with 2 hit points; a single hit from a simple kobold may send him to the grave. This isn't a bug, it's a feature, and begets a fitting playstyle: be very careful! [*] [/LIST] Well, all told I wish you metric tons of fun with your RPG time machine! [/QUOTE]
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