Dungeons & Dragons: Warlock Video Game Announced by Invoke Studios

The game will be released in 2027.
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Invoke Studios, a subsidiary of Wizards of the Coast, has announced Dungeons & Dragons: Warlock, a new video game due out for 2027. The game features a new character named Kaati, played by Tricia Helfer, and will be a third-person action-adventure game. Players will use spellcraft to "solve challenges and take down monsters" with players having some freedom in how they solve problems.

"We're not trying to simulate the tabletop RPG experience, so there is no dice-rolling in the game — we're trying to really deliver a video-game experience first," said Dominic Guay, studio lead at Invoke Studios, in an interview with IGN. "If you are not familiar with Dungeons and Dragons, you are not going to feel friction, like in that you're missing details of the world. But if you are a fan of the universe, you are going to be really excited about what we are doing with the lore of the series for Warlock."

Invoke Studios was previously called Tuque Games, and made the much-derided Dark Alliance game in 2021.

Gameplay will be revealed in 2026, with a planned release for 2027.
 

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Christian Hoffer

Christian Hoffer


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I think the warlock mechanics could fit an action adventure game well - lots of spamming Eldritch Blast and invocations. A couple of uses of bigger powers (spells) per level before they reset.
 


You can use iconics in a video game about a D&D Warlock, the spells it can cast, the attacks it can make, the powers it has, the choices it can make. The monsters it encounters. The trailer has a Beholder for example.

Trailer:

The trailer looks pretty, nice effects, but nothing about actual gameplay (summer 2026) or what the story is actually about. It's all about pretty effects and no substance. We'll see if it actually arrives in 2027, and if it's actually any good or even interesting.
 

You can use iconics in a video game about a D&D Warlock, the spells it can cast, the attacks it can make, the powers it has, the choices it can make. The monsters it encounters. The trailer has a Beholder for example.

Trailer:

The trailer looks pretty, nice effects, but nothing about actual gameplay (summer 2026) or what the story is actually about. It's all about pretty effects and no substance. We'll see if it actually arrives in 2027, and if it's actually any good or even interesting.

When was the last time Tool mattered. Trailers fine imho.
 

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