Dungeons & Dragons: Warlock Video Game Announced by Invoke Studios

The game will be released in 2027.
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Invoke Studios, a subsidiary of Wizards of the Coast, has announced Dungeons & Dragons: Warlock, a new video game due out for 2027. The game features a new character named Kaati, played by Tricia Helfer, and will be a third-person action-adventure game. Players will use spellcraft to "solve challenges and take down monsters" with players having some freedom in how they solve problems.

"We're not trying to simulate the tabletop RPG experience, so there is no dice-rolling in the game — we're trying to really deliver a video-game experience first," said Dominic Guay, studio lead at Invoke Studios, in an interview with IGN. "If you are not familiar with Dungeons and Dragons, you are not going to feel friction, like in that you're missing details of the world. But if you are a fan of the universe, you are going to be really excited about what we are doing with the lore of the series for Warlock."

Invoke Studios was previously called Tuque Games, and made the much-derided Dark Alliance game in 2021.

Gameplay will be revealed in 2026, with a planned release for 2027.

 

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Christian Hoffer

Christian Hoffer

This isn't the type of game I play so I'm not particularly interested regardless, but I feel that people will be less disappointed if they assume the game is an action-adventure title with some D&D sprinkled on the top rather than the other way around.
 

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No, that's a separate game which is being done by the director of the Jedi Survivor games. Warlock is being done by the same studio that did DnD: Dark Alliance
Yeah, it's going to be years before we hear anything about that.

To an extent, it isn't entirely fair to compare Tuque Games when they made Dark Alliance ro when they were making this. They triple their staff and spent six years making it, so it may fail but it will at least be something different.
 


No, that's a separate game which is being done by the director of the Jedi Survivor games. Warlock is being done by the same studio that did DnD: Dark Alliance
Ah got it. Jedi Survivor seems like a good comp for what they are talking about for this game, so I guess I just conflated it. Still hopeful for a fun game!
 

People who say this come across like people who think Pokemon peaked in Gen 1. Or, perhaps more salient to this forum, people who think D&D peaked in Basic.

Every Dragon Age game, even Veilguard, has a significant contingent of people for whom it’s their favorite in the series, though that contingent is probably smallest for Veilguard and second-smallest for DA2. As previously established, the games are so significantly different from each other that comparing between any two of them except Origins to DA2 is always going to be apples to oranges. And even Origins to 2 is like… Fujis to Granny Smiths.
Yep, and yet DA2 follows naturally from DA:O and leads naturally into DA:I. And is just a damned good game.
I'm surprised people aren't noticing all the 4E lore nods in the trailer, especially from the Heroes of Shadow and The Shadowfell: Gloomwrought and Beyond books. We even see the Raven Knights in the trailer.
Yesssss my dark heart is well pleased.
Main character is definitely a Hexblade. We see the Raven Queen forming her pact weapon out of shadow in the trailer.
Could be, or could be they arent worried about the game rules and they MC will have elements of different pacts and patrons.

May be we get a Raven Queen patron tied to the 5e Hexblade lore, but rather more like the lore of a Gloom Pact Hexblade of 4e, or a shadow pact patron warlock with a pact blade.
 


Customizing character appearance is important to me. Customizing relationships with other characters would be nice, but trickier to implement.
The thing is that "video game RPG" is a big tent.

If you're playing a traditional RPG like Baldur's Gate or Elder Scrolls or Mass Effect, you're expecting to design your character from the ground up. Their physical appearance, their class, their dialog choices, everything. But there's also an entire school of action-RPGs where the choices are limited to skill trees and weapon selection and some cosmetic gear. If you play God of War you play as Kratos. If you play Tomb Raider you play as Lara Croft. If you play Final Fantasy XVI you play as Clive Rosfield.

Now details are still thin, but the fact that they have a decently well known actress as the main character's VA says to me that this game is leaning more towards the latter grouping. Our unnamed Warlock is the Kratos or Lara Croft of the game. We'll have some control over skill trees, but it's going to be a lot more scripted than BG3 was.
 

Ah got it. Jedi Survivor seems like a good comp for what they are talking about for this game, so I guess I just conflated it. Still hopeful for a fun game!
WotC has been extremely aggressive about hiring talent with a track record and giving them big budgets and long development windows...seems 2027 is goijg to be the proof of concept on whether that paid off.
 


Would be amazing if you can swap pacts, or invest in different pacts. Not sure how that would manifest, but it would be interesting if you can do Hexblade playstyle for a bit, then swap to Great Old One playstyle, then Fathomless playstyle, etc.
 

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