Dungeons & Dragons: Warlock Video Game Announced by Invoke Studios

The game will be released in 2027.
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Invoke Studios, a subsidiary of Wizards of the Coast, has announced Dungeons & Dragons: Warlock, a new video game due out for 2027. The game features a new character named Kaati, played by Tricia Helfer, and will be a third-person action-adventure game. Players will use spellcraft to "solve challenges and take down monsters" with players having some freedom in how they solve problems.

"We're not trying to simulate the tabletop RPG experience, so there is no dice-rolling in the game — we're trying to really deliver a video-game experience first," said Dominic Guay, studio lead at Invoke Studios, in an interview with IGN. "If you are not familiar with Dungeons and Dragons, you are not going to feel friction, like in that you're missing details of the world. But if you are a fan of the universe, you are going to be really excited about what we are doing with the lore of the series for Warlock."

Invoke Studios was previously called Tuque Games, and made the much-derided Dark Alliance game in 2021.

Gameplay will be revealed in 2026, with a planned release for 2027.

 

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Christian Hoffer

Christian Hoffer


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Well, selective or permissive strategies aside, their current strategy is altogether different: instead of licensing to third party video game publishers, they have just built their own internal video game studios.

It's a bold bet, but probably the most viable approach longterm. It's what Adkinson wanted to do before Hasbro sold off all video game rights for everything they owned at once (though thst led to Neverwinter Bights and some other decent stuff).

I think right now they have a mix of third party studios (which is where their successful hits can be attributed to) and internal video game studios (which is unfortunately where their current flops come from)--which at first glance would seem like a good investment, as per Adkinson's original plans--but the problem is Wizards of the Coast management or their board has no patience or endurance to weather the storm, as internal game development needs time (and money) to develop (and even produce some flops), and Wizards of the Coast is not shy of killing projects (or not devoting enough resources to it) before said studio has time to mature (e.g. Sigil and other projects).

A similar trend can be seen in Wizards of the Coast's digital initiatives outside of D&D, such as Magic: The Gathering.

So while the strategy is sound, the execution so far is not optimistic.
 

I think right now they have a mix of third party studios (which is where their successful hits can be attributed to) and internal video game studios (which is unfortunately where their current flops come from)--which at first glance would seem like a good investment, as per Adkinson's original plans--but the problem is Wizards of the Coast management or their board has no patience or endurance to weather the storm, as internal game development needs time (and money) to develop (and even produce some flops), and Wizards of the Coast is not shy of killing projects (or not devoting enough resources to it) before said studio has time to mature (e.g. Sigil and other projects).

A similar trend can be seen in Wizards of the Coast's digital initiatives outside of D&D, such as Magic: The Gathering.

So while the strategy is sound, the execution so far is not optimistic.
They haven't put out any internally developed video games yet, they have built a good half dozen studios that have been working for half a decade now on their projects. We won't see any of those until 2027 now, and we will see how those go. They seem to have stopped working with outside studios since they started building their own, and we have been in the transition since BG3 dropped. Time will tell how it goes.

Sigil is a different animal altogether, not a video game really. Amd the equilibrium to Sigil on the Magic side, Arena, literally prints money for Hasbro.
 


In the past I said I imagine a future Dark Sun videogame like "Conan Exiles with psionic powers".

I have got some suspects about some Hasbro project within the future videogame-store within Fornite.

The D&D online videogames don't follow the d20/5e system but I can't remember any complain about this.

My suggestion is to try lower-fund titles more focused into gameplay with a visual retro style, something like Octopath Traveler.
 

Don't know about that. Inquisition is much better than 2.
Disagree. I replayed them fairly recently. DA2 stands up fairly well, whereas I didn't complete Inquisition. Too much collect twenty blankets and then watch this movie telling you want your character does next.
DA2 is way better than it gets credit for, but you really need to buy into the story it wants to tell. The first time I tried to play it I hated it because I was trying to roleplay an original character, and Hawke would not cooperate with me on that. I had to take a step back and realize that Hawke was a specific character whose choices I could influence, not a blank slate to craft into a character of my own invention. And once I embraced that, the whole game suddenly clicked, and it’s now one of my favorite video games of all time.

Inquisition is a single-player MMO. If you enjoy MMO style gameplay, you’ll probably love Inquisition. If you don’t, you’ll probably struggle with it. Fortunately, the story and characters are excellent, and most of the MMO-y fetch quest stuff is optional, and if you just want to ignore all of it in favor of focusing on the main quest and companion quests, it’s pretty easy to do that. Unfortunately, doing that goes against all of my instincts when it comes to CRPGs. Feels wrong not to do all available optional content before advancing the main story.
 

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