Dungeons & Dragons: Warlock Video Game Announced by Invoke Studios

The game will be released in 2027.
1765506117255.png


Invoke Studios, a subsidiary of Wizards of the Coast, has announced Dungeons & Dragons: Warlock, a new video game due out for 2027. The game features a new character named Kaati, played by Tricia Helfer, and will be a third-person action-adventure game. Players will use spellcraft to "solve challenges and take down monsters" with players having some freedom in how they solve problems.

"We're not trying to simulate the tabletop RPG experience, so there is no dice-rolling in the game — we're trying to really deliver a video-game experience first," said Dominic Guay, studio lead at Invoke Studios, in an interview with IGN. "If you are not familiar with Dungeons and Dragons, you are not going to feel friction, like in that you're missing details of the world. But if you are a fan of the universe, you are going to be really excited about what we are doing with the lore of the series for Warlock."

Invoke Studios was previously called Tuque Games, and made the much-derided Dark Alliance game in 2021.

Gameplay will be revealed in 2026, with a planned release for 2027.

 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer

I mean if I run a Spelljammer game but use a system with better space mechanics, maybe even a sci-fi game, but I really use they setting and lore, I feel I'm running Spelljammer, which is in turn D&D.
Which I find fascinating--because that implies that, at least for you, rules are irrelevant to whether it feels like you're playing D&D. That opinion does not seem to be particularly widely-held today--and God in Heaven I wish it were.
 

log in or register to remove this ad


A Spelljammer videogame would be possible. Even I would bet for a LEGO: Spelljammer videogame, or a collab within LEGO: Fortnite. You could build your own floating island like base and your ship could level-up.

* How would be if you could alternate the PCs within the group like Clive Barker's Jericho?
 

A Spelljammer videogame would be possible. Even I would bet for a LEGO: Spelljammer videogame, or a collab within LEGO: Fortnite. You could build your own floating island like base and your ship could level-up.

* How would be if you could alternate the PCs within the group like Clive Barker's Jericho?

You could probably fo spelljsmmer as a refluffed Sid Meiers pirates.
 

A Spelljammer videogame would be possible. Even I would bet for a LEGO: Spelljammer videogame, or a collab within LEGO: Fortnite. You could build your own floating island like base and your ship could level-up.

* How would be if you could alternate the PCs within the group like Clive Barker's Jericho?

There is a Spelljammer video game, Spelljammer: Realmspace.

And just a hard no to making any spelljammer game a Lego game.

There is a Spelljammer mod for BG3.
 




Hmm I wonder if they are going Raven Queen for the Patron or Hexblade for the character if choices aren't offered.

Hexblade would make the most sense as it's Curse feels like it would be a skill on a skill tree.

Hex Warrior would meet the criteria of "Character being able to use multiple weapons" suited for a video game.

Your support/Rapport with a sentient sword forged by the Raven Queen would also fit a video game trope as well and your character/Hexblade banter back and forth. Etc, etc, etc.

I wonder if the game does well, it will start a series of "Class" games for this. Like the first is Warlock, the 2nd being Cleric, 3rd Ranger, etc etc.

Would be interesting if in each game, they play up the fantasy/aspect of the Class such hypothetical games would be based on.
 

* How would be if you could alternate the PCs within the group like Clive Barker's Jericho?
Now that is a deep cut! I hadn't thought about that game for a long time.

Re: "change who you're playing" in an action-y game (as opposed to a CRPG), the problem is that every game that's done that has both flopped sales-wise and been poorly reviewed. Clive Barker's Jericho, Agents of Mayhem, FUSE, I know there are others, and that all met the same fate.

Hmm I wonder if they are going Raven Queen for the Patron or Hexblade for the character if choices aren't offered.
From the art I'll be shocked if the Raven Queen isn't the patron. I really, really doubt they'll offer a choice because the aesthetics and story would be different with each patron, and you couldn't really use the patron that deeply in the story if you let people choose, you'd have to keep it real shallow. Which seems like a silly thing to do in the context of a single-character action-y RPG. Plus the Raven Queen is edgy and goth enough for the full Warlock experience whilst also essentially being a good guy.

I imagine they'll be "inspired" by D&D abilities rather than simply replicating them, as it's an action game, so won't be limited by the clunky implementation of stuff like Bladelocks who aren't Hexblades.
 

Enchanted Trinkets Complete

Remove ads

Enchanted Trinkets Complete

Remove ads

Top