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Dungeons of Drakkenheim - 3rd Party Review
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<blockquote data-quote="Sparky McDibben" data-source="post: 9150126" data-attributes="member: 7041430"><p>They go a long way toward fulfilling the "non-linear" part of their goal with the factions, in my opinion. Want to run an evil campaign? Boy, have we got a faction you're gonna love!</p><p></p><p>And now, let's get into Chapter 7: Inside the Walls of Drakkenheim! This section is a chonky 42 pages, mostly covered with adventure locations. The inner city is separated by the Walls of Drakkenheim, guarded by maniac gargoyles, stone dragons that come to life, and a variety of other monsters. Getting in is a challenge! </p><p></p><p>In terms of the adventure locations here, I also don't want to spoil anything for you, so I'm going to give you the thumbnail sketches:</p><ul> <li data-xf-list-type="ul">A clocktower guarded by an insane harpy queen and her brood (let's you long rest above the Haze because it's so tall; B+)</li> <li data-xf-list-type="ul">The Crater, where the actual meteor landed (A - this one has some real interesting twists and turns!)</li> <li data-xf-list-type="ul">A noble estate run by an insane mage who's studying the mutagenic properties of the Haze (B+ - also some good twists!)</li> <li data-xf-list-type="ul">An aboleth lair that does a good job of gaslighting the players into thinking it's not an aboleth lair (B+)</li> <li data-xf-list-type="ul">The city park, where you can battle lawn gnomes and find out what happened to the queen (A, bonus points for the gnomes)</li> <li data-xf-list-type="ul">A theatre taken over by (twist!) a <em>sane</em> mage seeking to study the mutagenic properties of the Haze (B)</li> <li data-xf-list-type="ul">Saint Vitruvio's Cathedral, which has a <em>Dark Souls-</em>style light puzzle in it (A)</li> <li data-xf-list-type="ul">Slaughterstone Square, where the Executioner puts the "laughter" back in "Slaughter"! (C - this is a deathtrap, but telegraphed)</li> </ul><p>The art remains consistently top-notch throughout:</p><p style="text-align: center"><img src="https://i.imgur.com/87EWHwt.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"><em>"Go to Drakkenheim," they said. "It'll be fun," they said.</em></p><p></p><p>And again, the quality of the content gets better the further into the city your players go. Solid B+/A- work on these. </p><p></p><p>Chapter Eight is all about the Faction Strongholds. These can vary wildly, from two or three page spreads on "What's at the Silver Order HQ, anyway?" to a full-on delve into the Inscrutable Tower for the Amethyst Academy. The effort put into them is a little variable as well. There's one section of the Falling Fire HQ that's just like, "Here's 55 cultists, how do you deal with them?" I like the ability of the writers to create large problems for my players, but my mind shudders at trying to run that as a combat encounter. OOF.</p><p></p><p>However, all of these are good detail for when the PCs need to wipe out a faction. Taking out their base is a good challenge to set mid- to high-level characters, along with factional support. Personally, I like that the writers are OK with this. Shows they aren't too precious with their toys!</p><p></p><p>Alright friends, next time, we're getting into Chapter Nine: Castle Drakken!</p></blockquote><p></p>
[QUOTE="Sparky McDibben, post: 9150126, member: 7041430"] They go a long way toward fulfilling the "non-linear" part of their goal with the factions, in my opinion. Want to run an evil campaign? Boy, have we got a faction you're gonna love! And now, let's get into Chapter 7: Inside the Walls of Drakkenheim! This section is a chonky 42 pages, mostly covered with adventure locations. The inner city is separated by the Walls of Drakkenheim, guarded by maniac gargoyles, stone dragons that come to life, and a variety of other monsters. Getting in is a challenge! In terms of the adventure locations here, I also don't want to spoil anything for you, so I'm going to give you the thumbnail sketches: [LIST] [*]A clocktower guarded by an insane harpy queen and her brood (let's you long rest above the Haze because it's so tall; B+) [*]The Crater, where the actual meteor landed (A - this one has some real interesting twists and turns!) [*]A noble estate run by an insane mage who's studying the mutagenic properties of the Haze (B+ - also some good twists!) [*]An aboleth lair that does a good job of gaslighting the players into thinking it's not an aboleth lair (B+) [*]The city park, where you can battle lawn gnomes and find out what happened to the queen (A, bonus points for the gnomes) [*]A theatre taken over by (twist!) a [I]sane[/I] mage seeking to study the mutagenic properties of the Haze (B) [*]Saint Vitruvio's Cathedral, which has a [I]Dark Souls-[/I]style light puzzle in it (A) [*]Slaughterstone Square, where the Executioner puts the "laughter" back in "Slaughter"! (C - this is a deathtrap, but telegraphed) [/LIST] The art remains consistently top-notch throughout: [CENTER][IMG]https://i.imgur.com/87EWHwt.png[/IMG] [I]"Go to Drakkenheim," they said. "It'll be fun," they said.[/I][/CENTER] And again, the quality of the content gets better the further into the city your players go. Solid B+/A- work on these. Chapter Eight is all about the Faction Strongholds. These can vary wildly, from two or three page spreads on "What's at the Silver Order HQ, anyway?" to a full-on delve into the Inscrutable Tower for the Amethyst Academy. The effort put into them is a little variable as well. There's one section of the Falling Fire HQ that's just like, "Here's 55 cultists, how do you deal with them?" I like the ability of the writers to create large problems for my players, but my mind shudders at trying to run that as a combat encounter. OOF. However, all of these are good detail for when the PCs need to wipe out a faction. Taking out their base is a good challenge to set mid- to high-level characters, along with factional support. Personally, I like that the writers are OK with this. Shows they aren't too precious with their toys! Alright friends, next time, we're getting into Chapter Nine: Castle Drakken! [/QUOTE]
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