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Dungeons of Drakkenheim - 3rd Party Review
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9397237" data-attributes="member: 7037492"><p>[URL unfurl="true"]https://old.reddit.com/r/dungeonsofdrakkenheim/[/URL]</p><p>[MEDIA=reddit]dungeonsofdrakkenheim/comments/s0y6sw[/MEDIA]</p><p></p><p></p><p>Yeah, because the party has to ally with a faction at some point, the party should be ready to go with what the majority wants, whatever their personal feelings on it.</p><p></p><p></p><p>Give it a use (potions, magic items) and it won't be. What makes it feel worthless is the completely bonkers scaling of default DnD, where an item can cost 1gp or 1000000000gp - so everything loses any sense of scale. So keep it contained to smaller amounts, ooooor...</p><p></p><p>Introduce a premium currency. In this case, delerium. Everyone's looking for it, and are willing to trade it for those premium items at much better rates than you could get with gold. I made the NPC traders/Academy get more desperate about collecting all the delerium they can when I introduced the entry of Silver Order as someone who are just seeking to purge all of it.</p><p></p><p>I don't like magic item stores in fantasy worlds, but as I made Drakkenheim be this center of technological research and advances that has now been marinating in otherworldly magical juices for 15 years, so people are coming out with weird stuff all the time.</p><p></p><p></p><p>No, they have said 'there's nothing to spend the gold on', right after opening up access to a potion store that sells them stuff like de-contamination potions. What they mean is 'I cannot buy a +1 sword with 200gp, what is this even'. Just player psychology things.</p><p></p><p></p><p>Oh yeah, you should establish early on that any thieving/fighting with the townsfolk is likely to get you barred from the town, which means from your only safe base. It's still their town. However, there's also no valid law enforcement, so they are just fine if all these gold rush people end up killing each other in the ruins.</p><p></p><p>And I don't mean hostile like 'attack you on sight', I mean hostile as in 'my prices are double for you out-of-towners, also when I said I'd hire you to get someone's secret recipe, I didn't mean that I'd pay if you just bring me one ingredient of it and tell me to figure it out by myself'.</p><p></p><p></p><p>At the same time, if you <em>only</em> ever seek out people to talk about shady deals, it's a bit on you if you then complain about how everyone you talk to is so shady. So, it's likely a good idea to throw some positive connections right in their face, because at least mine have <em>not</em> been seeking any out.</p><p></p><p></p><p>It's just a place for services. The book is not interested in offering plot hooks there, or NPCs with agendas, just wanting people to get back into the city-ruins-as-a-mega-dungeon. Which I get, but it definitely needs you to spruce it up with some color.</p><p></p><p>I don't think you should offer quests that are done in town, because that's not what the game is about. (and also, the players are expected to secure lodgings within the city itself pretty soonish, reducing how often they visit the town any more)</p><p></p><p>But you should throw them some (adjective+personality trait) NPCs offering them (a sidequest that can be done while in the city). If it doesn't make sense for them to offer rewards that would scale for PC levelling, the reward could instead be a town goodwill meter that unlocks stuff like 'you hear about the village druid' or whatever.</p><p></p><p>Speaking of levelling, I'm running a low-scale theme where the city empowers people hanging in the mists, just to explain the rapid PC levelling, and why people outside the city, like the faction higher-ups, aren't high level and soloing the whole place by themselves. Yes, the book lists the local faction heads as being lv20, but that's... ridiculous. Their power should be the faction, not being demigods who don't <em>really</em> need the PCs for anything.</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9397237, member: 7037492"] [URL unfurl="true"]https://old.reddit.com/r/dungeonsofdrakkenheim/[/URL] [MEDIA=reddit]dungeonsofdrakkenheim/comments/s0y6sw[/MEDIA] Yeah, because the party has to ally with a faction at some point, the party should be ready to go with what the majority wants, whatever their personal feelings on it. Give it a use (potions, magic items) and it won't be. What makes it feel worthless is the completely bonkers scaling of default DnD, where an item can cost 1gp or 1000000000gp - so everything loses any sense of scale. So keep it contained to smaller amounts, ooooor... Introduce a premium currency. In this case, delerium. Everyone's looking for it, and are willing to trade it for those premium items at much better rates than you could get with gold. I made the NPC traders/Academy get more desperate about collecting all the delerium they can when I introduced the entry of Silver Order as someone who are just seeking to purge all of it. I don't like magic item stores in fantasy worlds, but as I made Drakkenheim be this center of technological research and advances that has now been marinating in otherworldly magical juices for 15 years, so people are coming out with weird stuff all the time. No, they have said 'there's nothing to spend the gold on', right after opening up access to a potion store that sells them stuff like de-contamination potions. What they mean is 'I cannot buy a +1 sword with 200gp, what is this even'. Just player psychology things. Oh yeah, you should establish early on that any thieving/fighting with the townsfolk is likely to get you barred from the town, which means from your only safe base. It's still their town. However, there's also no valid law enforcement, so they are just fine if all these gold rush people end up killing each other in the ruins. And I don't mean hostile like 'attack you on sight', I mean hostile as in 'my prices are double for you out-of-towners, also when I said I'd hire you to get someone's secret recipe, I didn't mean that I'd pay if you just bring me one ingredient of it and tell me to figure it out by myself'. At the same time, if you [I]only[/I] ever seek out people to talk about shady deals, it's a bit on you if you then complain about how everyone you talk to is so shady. So, it's likely a good idea to throw some positive connections right in their face, because at least mine have [I]not[/I] been seeking any out. It's just a place for services. The book is not interested in offering plot hooks there, or NPCs with agendas, just wanting people to get back into the city-ruins-as-a-mega-dungeon. Which I get, but it definitely needs you to spruce it up with some color. I don't think you should offer quests that are done in town, because that's not what the game is about. (and also, the players are expected to secure lodgings within the city itself pretty soonish, reducing how often they visit the town any more) But you should throw them some (adjective+personality trait) NPCs offering them (a sidequest that can be done while in the city). If it doesn't make sense for them to offer rewards that would scale for PC levelling, the reward could instead be a town goodwill meter that unlocks stuff like 'you hear about the village druid' or whatever. Speaking of levelling, I'm running a low-scale theme where the city empowers people hanging in the mists, just to explain the rapid PC levelling, and why people outside the city, like the faction higher-ups, aren't high level and soloing the whole place by themselves. Yes, the book lists the local faction heads as being lv20, but that's... ridiculous. Their power should be the faction, not being demigods who don't [I]really[/I] need the PCs for anything. [/QUOTE]
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