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<blockquote data-quote="Dannager" data-source="post: 6449968" data-attributes="member: 73683"><p>Okay, let's pause there for a moment.</p><p></p><p>BioWare is <strong><em>BioWare</em></strong>. There was a time, 15 years ago, when a partnership with the Dungeons & Dragons brand made a lot of sense. Those days are gone. BioWare makes <strong><em>industry</em></strong>-defining games now. They own two absolutely mammoth RPG properties (the Mass Effect universe and the Dragon Age universe) that are practically a license to print money at this point. They employ upwards of 1,000 people across four studios. Producing a D&D AAA epic roleplaying game wouldn't even make sense for BioWare, to say nothing of how utterly wasted they would be on something as technically trivial as a character creator (and I mean that in a very relative sense; a strong character creator is a technically challenging project for a small studio, but it is a blip on the Gantt chart for a titan like BioWare).</p><p></p><p></p><p></p><p>Because a game company would be wasted on building a tabletop digital tool set. The challenge in building a character creator is not the sort of challenge that a game development studio seeks out. Their high-level developers would have nothing to do (there is no exposed set of systems to design; they're implementing someone else's). The teams responsible for textures, models, rigging, and animating would have nothing (meaningful) to do. There is no opportunity for sound design. There is no call for balance passes. There is nothing to write (in terms of fiction/scripts). It is a job for an engineering team with web app experience, and not a whole lot else. There is nothing about this project that requires the team responsible for it have the skill sets used specifically to develop video games.</p></blockquote><p></p>
[QUOTE="Dannager, post: 6449968, member: 73683"] Okay, let's pause there for a moment. BioWare is [B][I]BioWare[/I][/B]. There was a time, 15 years ago, when a partnership with the Dungeons & Dragons brand made a lot of sense. Those days are gone. BioWare makes [B][I]industry[/I][/B]-defining games now. They own two absolutely mammoth RPG properties (the Mass Effect universe and the Dragon Age universe) that are practically a license to print money at this point. They employ upwards of 1,000 people across four studios. Producing a D&D AAA epic roleplaying game wouldn't even make sense for BioWare, to say nothing of how utterly wasted they would be on something as technically trivial as a character creator (and I mean that in a very relative sense; a strong character creator is a technically challenging project for a small studio, but it is a blip on the Gantt chart for a titan like BioWare). Because a game company would be wasted on building a tabletop digital tool set. The challenge in building a character creator is not the sort of challenge that a game development studio seeks out. Their high-level developers would have nothing to do (there is no exposed set of systems to design; they're implementing someone else's). The teams responsible for textures, models, rigging, and animating would have nothing (meaningful) to do. There is no opportunity for sound design. There is no call for balance passes. There is nothing to write (in terms of fiction/scripts). It is a job for an engineering team with web app experience, and not a whole lot else. There is nothing about this project that requires the team responsible for it have the skill sets used specifically to develop video games. [/QUOTE]
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