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<blockquote data-quote="Hollow Man" data-source="post: 6460211" data-attributes="member: 6787027"><p>I really want to be positive, but sadly, they just don't have a track record of delivering anything, so how can anyone trust they'll deliver on their Kickstarter?</p><p></p><p>I've been following them from the beginning, and what I saw of the iOS version of DungeonScape at Gen Con was decent. But sadly, I agree with some here that the web version was not good. And Trapdoor admits this, but the problem is that this product should've been ready, not just by now, but ready at the time of the PHB launch (and perhaps even the Starter Set launch). They simply don't have the manpower, nor I think the project management expertise, to deliver on multiple platforms.</p><p></p><p>And while it's all well and good that they want to push their content management system, and not just a character builder, what do I have to prove that this works at all like they've said? Judging by the state of the web app's character builder, I don't have a lot of faith that the other aspects (i.e. The Forge), which we haven't even seen, are necessarily any better made.</p><p></p><p>The biggest problem I have though (besides the fact that their demeanor implies I should trust them with my money even though they've released nothing), is that management of the project was substandard. Apparently they signed a contract with WotC that didn't outline what was to be delivered, nor did it provide them money for development, nor did it provide them any protection from WotC backing out of the deal. Personally, I wouldn't have entered into an agreement with WotC under those conditions.</p><p></p><p>They say the reason the project was cancelled by WotC is because they had a different "vision" of what it was to be. Basically, they say WotC mainly wanted a character builder, and Trapdoor instead saw DungeonScape as a piece of software that would contain, help run, and publish adventures. But how did a contract get signed when, if I'm to believe Trapdoor, the two parties didn't agree on what the product would actually <em>be</em>?</p><p></p><p>So if I add all of this up, and merge it with the fact that it will no longer support 5e, I find that I can't consider giving them money without getting something immediately in return. There's already been too much promising with very little delivered, and it seems the odds are that this will continue to happen (past behavior is the best predictor of future behavior).</p><p></p><p>It's been an interesting ride so far though, so you can bet I'll continue to still read news, listen to interviews, watch the Kickstarter (I can't wait to see how much money they ask for and how much they raise), and see what ends up being released.</p><p></p><p>-HM</p></blockquote><p></p>
[QUOTE="Hollow Man, post: 6460211, member: 6787027"] I really want to be positive, but sadly, they just don't have a track record of delivering anything, so how can anyone trust they'll deliver on their Kickstarter? I've been following them from the beginning, and what I saw of the iOS version of DungeonScape at Gen Con was decent. But sadly, I agree with some here that the web version was not good. And Trapdoor admits this, but the problem is that this product should've been ready, not just by now, but ready at the time of the PHB launch (and perhaps even the Starter Set launch). They simply don't have the manpower, nor I think the project management expertise, to deliver on multiple platforms. And while it's all well and good that they want to push their content management system, and not just a character builder, what do I have to prove that this works at all like they've said? Judging by the state of the web app's character builder, I don't have a lot of faith that the other aspects (i.e. The Forge), which we haven't even seen, are necessarily any better made. The biggest problem I have though (besides the fact that their demeanor implies I should trust them with my money even though they've released nothing), is that management of the project was substandard. Apparently they signed a contract with WotC that didn't outline what was to be delivered, nor did it provide them money for development, nor did it provide them any protection from WotC backing out of the deal. Personally, I wouldn't have entered into an agreement with WotC under those conditions. They say the reason the project was cancelled by WotC is because they had a different "vision" of what it was to be. Basically, they say WotC mainly wanted a character builder, and Trapdoor instead saw DungeonScape as a piece of software that would contain, help run, and publish adventures. But how did a contract get signed when, if I'm to believe Trapdoor, the two parties didn't agree on what the product would actually [I]be[/I]? So if I add all of this up, and merge it with the fact that it will no longer support 5e, I find that I can't consider giving them money without getting something immediately in return. There's already been too much promising with very little delivered, and it seems the odds are that this will continue to happen (past behavior is the best predictor of future behavior). It's been an interesting ride so far though, so you can bet I'll continue to still read news, listen to interviews, watch the Kickstarter (I can't wait to see how much money they ask for and how much they raise), and see what ends up being released. -HM [/QUOTE]
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