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<blockquote data-quote="Newtonian" data-source="post: 6461048" data-attributes="member: 6776959"><p>The product was designed from the ground up to be 5e exclusive. We were slated to release the first version of DungeonScape back in August before negotiations on business matters took a turn. Luckily, we own the technology (if not the content.) But, it takes time to refactor a product for a new ruleset, finish it for Android and Web, and build a content creation tool/publishing platform.</p><p></p><p>The main difference between us and HeroLab is the publishing engine combined with the GM's tools. You don't have to be an expert to use them. You can run a full game from your iPad without the need for another tool. We also believe that the Book paradigm is still important to the game, along with good design. Nobody wants to look at a complicated white page of numbers.</p><p></p><p>As far as CS, we're already working with people to publish their adventures in our store. This requires a lot of direct communication. We also have a Kickstarter to run...which means fulfillment and answering questions.</p><p></p><p>This is the right business plan to do a project like this properly. We don't claim to be perfect, but we know how to build software, and it's disingenuous to represent otherwise.</p></blockquote><p></p>
[QUOTE="Newtonian, post: 6461048, member: 6776959"] The product was designed from the ground up to be 5e exclusive. We were slated to release the first version of DungeonScape back in August before negotiations on business matters took a turn. Luckily, we own the technology (if not the content.) But, it takes time to refactor a product for a new ruleset, finish it for Android and Web, and build a content creation tool/publishing platform. The main difference between us and HeroLab is the publishing engine combined with the GM's tools. You don't have to be an expert to use them. You can run a full game from your iPad without the need for another tool. We also believe that the Book paradigm is still important to the game, along with good design. Nobody wants to look at a complicated white page of numbers. As far as CS, we're already working with people to publish their adventures in our store. This requires a lot of direct communication. We also have a Kickstarter to run...which means fulfillment and answering questions. This is the right business plan to do a project like this properly. We don't claim to be perfect, but we know how to build software, and it's disingenuous to represent otherwise. [/QUOTE]
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