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<blockquote data-quote="Truename" data-source="post: 6461123" data-attributes="member: 78255"><p>The first thing I look at for a Kickstarter project is the "Risks and Challenges" section. I feel it gives me insight into the character of the creators, and it also helps me understand how the project will deal with the inevitable problems that arise.</p><p></p><p>In this case, I was disappointed:</p><p></p><p></p><p></p><p>Software project management is my field. It's incredibly risky: it's *expensive* and nearly impossible to estimate reliably. 90% of typical software projects take longer than estimated; 50% take more than twice as long. $425K is hardly anything for a team of software developers. I don't know how many people they have, but they could easily be burning $50-100K per month when all costs are included.</p><p></p><p>They've scheduled three months to release six modules AND rewrite the rules engine for Pathfinder, on three different platforms. (Kickstarter ends in January; delivery is estimated for April.) Given the rules bugs reported for the 5e version, and given the much higher complexity of the Pathfinder ruleset, I just don't believe it. Coding that sort of imprecise, highly-connected, often subject-to-interpretation logic is way harder than it looks at first glance.</p><p></p><p>If their "risks and challenges" had been less marketing-speak and more about how they planned to manage complexity, reduce scope, or release in phases, I would have been happier.</p></blockquote><p></p>
[QUOTE="Truename, post: 6461123, member: 78255"] The first thing I look at for a Kickstarter project is the "Risks and Challenges" section. I feel it gives me insight into the character of the creators, and it also helps me understand how the project will deal with the inevitable problems that arise. In this case, I was disappointed: Software project management is my field. It's incredibly risky: it's *expensive* and nearly impossible to estimate reliably. 90% of typical software projects take longer than estimated; 50% take more than twice as long. $425K is hardly anything for a team of software developers. I don't know how many people they have, but they could easily be burning $50-100K per month when all costs are included. They've scheduled three months to release six modules AND rewrite the rules engine for Pathfinder, on three different platforms. (Kickstarter ends in January; delivery is estimated for April.) Given the rules bugs reported for the 5e version, and given the much higher complexity of the Pathfinder ruleset, I just don't believe it. Coding that sort of imprecise, highly-connected, often subject-to-interpretation logic is way harder than it looks at first glance. If their "risks and challenges" had been less marketing-speak and more about how they planned to manage complexity, reduce scope, or release in phases, I would have been happier. [/QUOTE]
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