Dungons of Dread (DDM) Monster Stats from DDXP

Iron Sky said:
I'm pretty sure that the bonus listed for the stat is their pre-calculated roll bonus for and ability or skill checks that aren't listed on the sheet. 20 Str gives +5 to hit and damage in their stat sheet(already factored in so there's no reason to list it seperately, but if it's a level 8 monster, they show Str +9(20) so you know what to roll if the creature makes a strength check to bull rush use some skill untrained. Saves you a little level/2 math for every time you're rolling a skill check.

Knowing the creature's base attribute bonus is useful only for combat totals - which they've already figured out for you - so they went ahead and showed you the only other stat-based total of relevance(attribute bonus + 1/2 level) to save you calculation time. So, you look at their combat stats for combat rolls, look at their skill list for skill checks if they have the skill trained, look at the bottom for all ability-related checks and for non-trained skills.
This is a very neat idea I think. Plus, I don't like the idea of adding 1/2 level for Damage.
 

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Falling Icicle said:
The 1/2 level is applied directly to the attribute bonuses, which is apparent at the bottom of the cards. For example, the Drow Wand Mage's Intelligence is listed as +11 (22). 22 being the score, +11 being the bonus, which is indeed +6 + 1/2 level (5). The bonus damage he gets to his spells don't match any of his attribute bonuses, not even the base bonuses.

The error is the interpretation of the meaning of that +11. It certainly applies for attacks, defence and skill checks.

The evidence is that it does not apply to damage, nor anything other than attacks, defence, and skill checks.

People have predicted that it does, I'm pretty sure they are wrong based on the available evidence.
 

MaelStorm said:
This is a very neat idea I think. Plus, I don't like the idea of adding 1/2 level for Damage.

Why not? Remember, there are no iterative attacks anymore. If damage on at-will abilities doesn't scale, it will just take longer and longer and longer to kill things as you go up in level and fight things with more and more HP.
 

Falling Icicle said:
Why not? Remember, there are no iterative attacks anymore. If damage on at-will abilities doesn't scale, it will just take longer and longer and longer to kill things as you go up in level and fight things with more and more HP.
To me it's illogical. Your level should measure your experience, and to me experience equals better with skills/powers. An arrow that does 15 damage does not compute in my head.
 

Thanks for the scans, I love having them. I've always kept my minis cards for the DDRP info, it helps speed things up at the table. Since I have banned myself from wasting more money on miniatures, I'm probably going to make a deck of my own based on the ones I have since it doesnt look like WoTC is going to update that info.

I particularly like that there was a wide range of levels in there, giving a lot of options for future play (though of course we weren't meant to have them :) )
 

Wow. Compare the two (three) dragons.

White. level 3, solo brute, 180 hps.
Red. level 6, solo soldier, 136 hps.
Black. level 4 solo lurker, 280 hps.

Is it just me, or does this not make any sense? I am sure, brutes have more hps than soldiers, but how on earth did the lurker end up with that many?
 

Falling Icicle said:
Why not? Remember, there are no iterative attacks anymore. If damage on at-will abilities doesn't scale, it will just take longer and longer and longer to kill things as you go up in level and fight things with more and more HP.

You will notice that there is more than one way for damage to scale, consider the Pit Fiend. Most people look at its base damage and go "that sucks", they are not looking at character HP in comparison, and they miss that the Pit Fiend could easily dish out close to 100 points of damage in a round with only a modicum of luck.

4E isn't about having a single super awesome attack of doom. Its about having a series of tactical options that begin to leave things dead on the floor. Things like the Grick show this by the way - getting a couple of them on you (the 7th Level Brute version) is going to trim you of a lot of HP fast.
 

Falling Icicle said:
Why not? Remember, there are no iterative attacks anymore. If damage on at-will abilities doesn't scale, it will just take longer and longer and longer to kill things as you go up in level and fight things with more and more HP.
Though there are powers which specifically address your points. If the description of a power lets you add Ability bonus to damage, and your 1/2 level is already factored with your bonus, you get your scaling damage.
 
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Hi Jack! :)

Jack99 said:
Wow. Compare the two (three) dragons.

White. level 3, solo brute, 180 hps.
Red. level 6, solo soldier, 136 hps.
Black. level 4 solo lurker, 280 hps.

Is it just me, or does this not make any sense? I am sure, brutes have more hps than soldiers, but how on earth did the lurker end up with that many?

The hit point totals on the DDM cards are off.

Young White - will have about 290 hp
Young Black - 280 hp
Young Red - 430 hp
Young Silver - 540 hp
Fen Hydra - 750 hp
Elder Red Dragon (assuming Level 27) - about 1300 hp
 

Upper_Krust said:
Hi Jack! :)
The hit point totals on the DDM cards are off.

Young White - will have about 290 hp
Young Black - 280 hp
Young Red - 430 hp
Young Silver - 540 hp
Fen Hydra - 750 hp
Elder Red Dragon (assuming Level 27) - about 1300 hp

That would definitely fit better with my perception of "reality". Is this info based on the range of monsters we have seen and your math, or do you have some info that I have missed?
 

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