MaelStorm
First Post
This is a very neat idea I think. Plus, I don't like the idea of adding 1/2 level for Damage.Iron Sky said:I'm pretty sure that the bonus listed for the stat is their pre-calculated roll bonus for and ability or skill checks that aren't listed on the sheet. 20 Str gives +5 to hit and damage in their stat sheet(already factored in so there's no reason to list it seperately, but if it's a level 8 monster, they show Str +9(20) so you know what to roll if the creature makes a strength check to bull rush use some skill untrained. Saves you a little level/2 math for every time you're rolling a skill check.
Knowing the creature's base attribute bonus is useful only for combat totals - which they've already figured out for you - so they went ahead and showed you the only other stat-based total of relevance(attribute bonus + 1/2 level) to save you calculation time. So, you look at their combat stats for combat rolls, look at their skill list for skill checks if they have the skill trained, look at the bottom for all ability-related checks and for non-trained skills.