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Duration of Bull's Strength, Cat's Grace, etc.
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<blockquote data-quote="jgsugden" data-source="post: 1400872" data-attributes="member: 2629"><p>This belongs in house rules, btw ...</p><p></p><p>The question you need to ask is: Is the 'normal' state of your game going to be 'buffed PCs' or 'nonbuffed PCs'?</p><p></p><p>The answer is: It doesn't matter.</p><p></p><p>In 3.0, everyone was walking around with these spells up at all times. It ate up all the 2nd (or 4th, 6th or 8th) level slots of the spellcasters and did nothing to improve the game. To form the same challenge for the PCs as you'd find in a 3.5 game, the DM had to throw tougher creatures at the PCs. </p><p></p><p>Think about it for a moment: Is a PC with an 18 strength fighting against a creature with an AC of 22 any less likely to hit his foe than an otherwise identical fighter with a strength of 22 who is fighting a foe with AC 24? If the bull's strength adds 10% to the average damage of the attacker, is he going to take down a foe significantly faster (on average) if that foe has 10% more hit points? Will a wizard with a 22 intelligence that is casting a hold monster on an ogre be less likely to affect the creature than a wizard with a 26 intelligence against an ogre with a +2 to his saving throws?</p><p></p><p>The change to 3.5 actually allows these spells to have an effect on the game. Why? Because the 'normal' situation changes to assuming that the spells are not present. The DM assumes that the PCs do not have this type of buff, so he designs the foes to be balanced against the 'unbuffed' PCs. If the PCs then decide to use this spell, they get a benefit. In 3.0, it was so common for PCs to be buffed that DMs had to account for it - so there was no option and no effective way to increase stats above the normal situation.</p><p></p><p>Combined with 'returning' all those 2nd, 4th, 6th and 8th level slots to spellcasters, this change was a huge benefit to players in a well designed game.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1400872, member: 2629"] This belongs in house rules, btw ... The question you need to ask is: Is the 'normal' state of your game going to be 'buffed PCs' or 'nonbuffed PCs'? The answer is: It doesn't matter. In 3.0, everyone was walking around with these spells up at all times. It ate up all the 2nd (or 4th, 6th or 8th) level slots of the spellcasters and did nothing to improve the game. To form the same challenge for the PCs as you'd find in a 3.5 game, the DM had to throw tougher creatures at the PCs. Think about it for a moment: Is a PC with an 18 strength fighting against a creature with an AC of 22 any less likely to hit his foe than an otherwise identical fighter with a strength of 22 who is fighting a foe with AC 24? If the bull's strength adds 10% to the average damage of the attacker, is he going to take down a foe significantly faster (on average) if that foe has 10% more hit points? Will a wizard with a 22 intelligence that is casting a hold monster on an ogre be less likely to affect the creature than a wizard with a 26 intelligence against an ogre with a +2 to his saving throws? The change to 3.5 actually allows these spells to have an effect on the game. Why? Because the 'normal' situation changes to assuming that the spells are not present. The DM assumes that the PCs do not have this type of buff, so he designs the foes to be balanced against the 'unbuffed' PCs. If the PCs then decide to use this spell, they get a benefit. In 3.0, it was so common for PCs to be buffed that DMs had to account for it - so there was no option and no effective way to increase stats above the normal situation. Combined with 'returning' all those 2nd, 4th, 6th and 8th level slots to spellcasters, this change was a huge benefit to players in a well designed game. [/QUOTE]
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