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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Duration of Bull's Strength, Cat's Grace, etc.
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<blockquote data-quote="Scion" data-source="post: 1400918" data-attributes="member: 5777"><p>I never saw any problems with the animal buffs as they were in any of the games I was in or ran.</p><p></p><p>Most of the time there would be very few animal buffs in play, they just werent worth the risk all of the time.</p><p></p><p>Your primary stats? You wanted items to buff those, not the spells. Your secondary stats? sure, maybe, but is it worth the spell slot?</p><p></p><p>Higher levels? You use up a high level spell slot to 'maybe' get something better than the item you already have? Not even worth it most of the time. An 8th level spell slot is worth 'more' than the item you are trying to replace with it. Much, much more.</p><p></p><p>So you had to spend a feat and a high level spell slot in order to 'maybe' get a benefit? Even then, the benefit has a very high cost.</p><p></p><p>The way there are now I would be surprised if they were cast at all, ever. Even in the situations where they might do something useful there are almost always other spells which would do the job just as well, if not better.</p><p></p><p>To short in duration, too small in magnitude, completely useless with the metamagic feats that used to be used with them.</p><p></p><p>I've never heard a useful complaint about them other than two things:</p><p>1) some prc out there could make them too powerful (this complaint doesnt matter at all, if it is too strong with the prc then it is the prc's fault, not the spell)</p><p></p><p>2) they could last more than one day. Sure, it is possible, but it does cost at least one feat, most likely two. Plus a high level slot, and it may not even work. But a simple fix would just as easily have been to limit spells to 24 hours max duration or something similar. Then again, I never saw a problem with them lasting a long time. It was good management of resources.</p><p></p><p>So as they were before? they were a tough choice, but often neglected for other spells that could be more useful in a pinch, but still used now and then. </p><p></p><p>The new ones? Useless. Make them +5 and have a duration of 10 minutes/level along with work on the stat of your choice when you cast it. Then it will have some use. But I would still prefer the 3.0 version in any games I run, because it was just all around more useful, and more interesting, without being overpowered.</p></blockquote><p></p>
[QUOTE="Scion, post: 1400918, member: 5777"] I never saw any problems with the animal buffs as they were in any of the games I was in or ran. Most of the time there would be very few animal buffs in play, they just werent worth the risk all of the time. Your primary stats? You wanted items to buff those, not the spells. Your secondary stats? sure, maybe, but is it worth the spell slot? Higher levels? You use up a high level spell slot to 'maybe' get something better than the item you already have? Not even worth it most of the time. An 8th level spell slot is worth 'more' than the item you are trying to replace with it. Much, much more. So you had to spend a feat and a high level spell slot in order to 'maybe' get a benefit? Even then, the benefit has a very high cost. The way there are now I would be surprised if they were cast at all, ever. Even in the situations where they might do something useful there are almost always other spells which would do the job just as well, if not better. To short in duration, too small in magnitude, completely useless with the metamagic feats that used to be used with them. I've never heard a useful complaint about them other than two things: 1) some prc out there could make them too powerful (this complaint doesnt matter at all, if it is too strong with the prc then it is the prc's fault, not the spell) 2) they could last more than one day. Sure, it is possible, but it does cost at least one feat, most likely two. Plus a high level slot, and it may not even work. But a simple fix would just as easily have been to limit spells to 24 hours max duration or something similar. Then again, I never saw a problem with them lasting a long time. It was good management of resources. So as they were before? they were a tough choice, but often neglected for other spells that could be more useful in a pinch, but still used now and then. The new ones? Useless. Make them +5 and have a duration of 10 minutes/level along with work on the stat of your choice when you cast it. Then it will have some use. But I would still prefer the 3.0 version in any games I run, because it was just all around more useful, and more interesting, without being overpowered. [/QUOTE]
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Duration of Bull's Strength, Cat's Grace, etc.
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