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Duration of Bull's Strength, Cat's Grace, etc.
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<blockquote data-quote="Eldragon" data-source="post: 1401837" data-attributes="member: 3962"><p>Not everyone follows the "Standard" dnd mantra of magic shops being more common than supermarkets. In the games I run magic items are incredibly rare. Powerful, but rare. The only way characters ever get exactly what they want in a magic item is if they make it themself via item creation feats. </p><p></p><p>It is my personal belief that a DnD character should never be based around the "phat l00t" that the character has gained over his/her adventures. Items can help refine a character, give him some flair, but a PC should never feel weak because they are level X and don't have a certain item yet.</p><p></p><p>When I played with magic items being more common, practically everyone filled up their available slots with items that cannot be easily replicated by a spell. e.g. amulet of natural armor instead of amulet of wisdom.</p><p></p><p>Every game is different, and this is what house rules are for. I can't imagine playing in a PnP game where the magic items are as common as in a computer game.</p></blockquote><p></p>
[QUOTE="Eldragon, post: 1401837, member: 3962"] Not everyone follows the "Standard" dnd mantra of magic shops being more common than supermarkets. In the games I run magic items are incredibly rare. Powerful, but rare. The only way characters ever get exactly what they want in a magic item is if they make it themself via item creation feats. It is my personal belief that a DnD character should never be based around the "phat l00t" that the character has gained over his/her adventures. Items can help refine a character, give him some flair, but a PC should never feel weak because they are level X and don't have a certain item yet. When I played with magic items being more common, practically everyone filled up their available slots with items that cannot be easily replicated by a spell. e.g. amulet of natural armor instead of amulet of wisdom. Every game is different, and this is what house rules are for. I can't imagine playing in a PnP game where the magic items are as common as in a computer game. [/QUOTE]
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