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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Duration of Bull's Strength, Cat's Grace, etc.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1406748" data-attributes="member: 3146"><p>That all depends upon the group's makeup.</p><p></p><p>I played in one campaign where, in 3.0, my wizard's only third level spell was Haste to haste the fighters. It was so much more effective than anything else he could do it wasn't funny. Of course, said fighter was a Large minotaur with a 22 or so base strength who was two levels higher than the next most powerful party member so perhaps that's not too surprising.</p><p></p><p>If the party depends upon high powered hack and slashers, then that was a good strategy. (Although, realistically, we should all admit that 4th level is not a particularly good level for arcane offensive spells either. Enervation and Evard's Black Tentacles are probably the best and neither of them are straight damage dealers). Had the party had a single classed rogue, I'd bet that Greater Invisibility would be just as good. If the party were short on front liners, an empowered Endurance and Evard's, Wall of Ice, or another area denial spell would probably be better. And, if the wizard in question were a max int Wizard/Elemental Savant with Greater Spell Focus and Sculpt Spell, sculpted Fireball/Lightning Bolt/Icy Bursts would probably have been very effective too. Wizards could make some very good use of Polymorph Other too. Effective spell choice always depends upon party makeup.</p><p></p><p>IN 3.0, empowered stat buffs were one effective strategy (at least as long as you didn't roll a "1" on the d4--2s weren't too impressive either). They were not the only effective strategy by a long shot though.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1406748, member: 3146"] That all depends upon the group's makeup. I played in one campaign where, in 3.0, my wizard's only third level spell was Haste to haste the fighters. It was so much more effective than anything else he could do it wasn't funny. Of course, said fighter was a Large minotaur with a 22 or so base strength who was two levels higher than the next most powerful party member so perhaps that's not too surprising. If the party depends upon high powered hack and slashers, then that was a good strategy. (Although, realistically, we should all admit that 4th level is not a particularly good level for arcane offensive spells either. Enervation and Evard's Black Tentacles are probably the best and neither of them are straight damage dealers). Had the party had a single classed rogue, I'd bet that Greater Invisibility would be just as good. If the party were short on front liners, an empowered Endurance and Evard's, Wall of Ice, or another area denial spell would probably be better. And, if the wizard in question were a max int Wizard/Elemental Savant with Greater Spell Focus and Sculpt Spell, sculpted Fireball/Lightning Bolt/Icy Bursts would probably have been very effective too. Wizards could make some very good use of Polymorph Other too. Effective spell choice always depends upon party makeup. IN 3.0, empowered stat buffs were one effective strategy (at least as long as you didn't roll a "1" on the d4--2s weren't too impressive either). They were not the only effective strategy by a long shot though. [/QUOTE]
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Duration of Bull's Strength, Cat's Grace, etc.
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