D&D 4E Dusk: A Penny Arcade Adventure for 4E

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Did anyone check out the adventure that Penny Arcade's Mike Krahulik uploaded a few days ago? Penny Arcade - Gabe's D&D Corner

It's essentially a Scooby Doo-style whodunit parodying Twilight. It's not terribly clever -- consisting mostly of NPC interaction and a very basic mystery and three combat encounters -- but it looks fun to run for a light-hearted night.

I've just finished studying it and I thought it was more clearly written than any of the 4E adventures written by WotC (I honestly think the organization of information for 3.5 adventures are better) and that it could be digested in 12 pages sold it to me.

My only problem is that the epilogue lacks any real advice on how to end the story. Yeah, I know, a REAL DM can wrap up the story on the fly, but STILL.

Has anyone run it? What are your thoughts?
 

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I have read, but not played it. The Story, Locations and NPC's seem fun and the last chase is interesting, only the Wolf-Fight seems a bit forced and boring. :cool:
 

I have read, but not played it. The Story, Locations and NPC's seem fun and the last chase is interesting, only the Wolf-Fight seems a bit forced and boring. :cool:
Yeah.

The wolves have a story justification for being there, but it's really a paper-thin one.

I like how he uses very little to describe the NPCs, but you get the gist pretty quickly that it's easy to roleplay them, unlike the many many faceless personality-void NPCs you can't even care about you find in most published adventures.

'course, it helps that they're all meant to be disposable red herrings rather than plot movers and characterized as entirely despicable and pathetic in a humorous way.
 

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