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*Dungeons & Dragons
"Dust" and "Midway" - Codenames for Upcoming D&D Hardcovers
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<blockquote data-quote="Sword of Spirit" data-source="post: 7711182" data-attributes="member: 6677017"><p>I don't think they will make a distinction between player source and DM source, just like they didn't with Volo's Guide. I think you are on the right track with a combined lore and crunch book. That seems to be the standard they are going for in this edition.</p><p></p><p></p><p></p><p>I've found that the Pathfinder players I talk to (especially those who have started their role-playing experience with Pathfinder...wow...the very possibility of that makes me feel like a seasoned citizen) tend to have negative misconceptions about 5e, and that when I explain it to them better they become more interested in trying it out. Particularly, they've been told that it is doesn't have enough options. Now, for some people that will be truth rather than misconception, but it depends a lot on individual preferences. I've been talking to someone who was in that exact boat, and after a few hours talking about the differences and similarities, explaining where the options are found (ie, big meaningful options like subclasses and feats, with less micro-choices), and discussing the various implementations of new features, he asked me if I could run a game of 5e for him and some friends.</p><p></p><p>5e just hasn't really been looked at yet by a lot of players of other games.</p><p></p><p>I think this trend of players of 3e and Pathfinder discovering 5e for themselves (not all will want to keep playing it, but some will) will likely continue as 5e continues to establish itself as the dominant D&D edition.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7711182, member: 6677017"] I don't think they will make a distinction between player source and DM source, just like they didn't with Volo's Guide. I think you are on the right track with a combined lore and crunch book. That seems to be the standard they are going for in this edition. I've found that the Pathfinder players I talk to (especially those who have started their role-playing experience with Pathfinder...wow...the very possibility of that makes me feel like a seasoned citizen) tend to have negative misconceptions about 5e, and that when I explain it to them better they become more interested in trying it out. Particularly, they've been told that it is doesn't have enough options. Now, for some people that will be truth rather than misconception, but it depends a lot on individual preferences. I've been talking to someone who was in that exact boat, and after a few hours talking about the differences and similarities, explaining where the options are found (ie, big meaningful options like subclasses and feats, with less micro-choices), and discussing the various implementations of new features, he asked me if I could run a game of 5e for him and some friends. 5e just hasn't really been looked at yet by a lot of players of other games. I think this trend of players of 3e and Pathfinder discovering 5e for themselves (not all will want to keep playing it, but some will) will likely continue as 5e continues to establish itself as the dominant D&D edition. [/QUOTE]
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"Dust" and "Midway" - Codenames for Upcoming D&D Hardcovers
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