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"Dust" and "Midway" - Codenames for Upcoming D&D Hardcovers
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<blockquote data-quote="DEFCON 1" data-source="post: 7712391" data-attributes="member: 7006"><p>No idea of the likelihood of this... but I know way back a year or two ago when the idea of a BBo'M (Big Book of Mechanics) was being rumored... I had said that I hoped that the BBo'M would include all the mechanical stats for things necessary to run all of the main campaign settings, rather than having to wait for an individual setting product for each of them. So that the book would include the mechanics for psionics for Dark Sun and Eberron; include the Warlock-King patron and Defiling rules from Dark Sun; the shifter, warforged, changeling, kalashtar, artificer and dragonmarks for Eberron; the three wizard specialty schools for Dragonlance; and anything else mechanically needed to run Greyhawk, Mystara, Kara-Tur, Planescape, and Birthright.</p><p></p><p>Well, based upon the UAs for the Mystic, Artificer, several Oriental Adventure subclasses, and stuff from the Feywild... it certainly does seem we are getting a bunch of "off-world" stuff not directly connected to the Realms. When you throw in the GH Mad Mage reference in Curse of Strahd, Acererak's mention of crossing the multiverse to show up in Chult, Planescape: Torment just getting the Beamdog treatment, <em>and</em> Mike's mention (in regards to Volo's Guide) that he doesn't want to produce just generic books but would want to "connect them" with something... it seems to me that what would make the most sense to connect this BBo'M "to" something would be a Planescape-related identity. Because the book will go over a whole crapload of mechanical things from "across the multiverse".</p><p></p><p>And if that's the case (not saying it's in any way definite, but there's enough stuff to hint at a cross-planar effort)... then I'd think that the campaign setting released this autumn could also be planar-related just to make use of a lot of this stuff being released. Maybe related to chasing down Acererak as he goes planar to escape our wrath down in Chult? Now I'm not saying necessarily a "greatest hits" trip to each and every one of the primary D&D settings, but at the very least maybe hitting the Feywild, maybe hitting the Shadowfell, maybe a stop in Dark Sun or back to Greyhawk, who knows?</p><p></p><p>I'm probably completely off-base here, admittedly. But I know that if I had a product of multiversal mechanics for most of the campaign settings... the most fluffy way to tie that book together would be Planescapish. And if you were going to do that... having the new Adventure Path make do with some of that plane-hopping fluff wouldn't be the worst thing in the world.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7712391, member: 7006"] No idea of the likelihood of this... but I know way back a year or two ago when the idea of a BBo'M (Big Book of Mechanics) was being rumored... I had said that I hoped that the BBo'M would include all the mechanical stats for things necessary to run all of the main campaign settings, rather than having to wait for an individual setting product for each of them. So that the book would include the mechanics for psionics for Dark Sun and Eberron; include the Warlock-King patron and Defiling rules from Dark Sun; the shifter, warforged, changeling, kalashtar, artificer and dragonmarks for Eberron; the three wizard specialty schools for Dragonlance; and anything else mechanically needed to run Greyhawk, Mystara, Kara-Tur, Planescape, and Birthright. Well, based upon the UAs for the Mystic, Artificer, several Oriental Adventure subclasses, and stuff from the Feywild... it certainly does seem we are getting a bunch of "off-world" stuff not directly connected to the Realms. When you throw in the GH Mad Mage reference in Curse of Strahd, Acererak's mention of crossing the multiverse to show up in Chult, Planescape: Torment just getting the Beamdog treatment, [I]and[/I] Mike's mention (in regards to Volo's Guide) that he doesn't want to produce just generic books but would want to "connect them" with something... it seems to me that what would make the most sense to connect this BBo'M "to" something would be a Planescape-related identity. Because the book will go over a whole crapload of mechanical things from "across the multiverse". And if that's the case (not saying it's in any way definite, but there's enough stuff to hint at a cross-planar effort)... then I'd think that the campaign setting released this autumn could also be planar-related just to make use of a lot of this stuff being released. Maybe related to chasing down Acererak as he goes planar to escape our wrath down in Chult? Now I'm not saying necessarily a "greatest hits" trip to each and every one of the primary D&D settings, but at the very least maybe hitting the Feywild, maybe hitting the Shadowfell, maybe a stop in Dark Sun or back to Greyhawk, who knows? I'm probably completely off-base here, admittedly. But I know that if I had a product of multiversal mechanics for most of the campaign settings... the most fluffy way to tie that book together would be Planescapish. And if you were going to do that... having the new Adventure Path make do with some of that plane-hopping fluff wouldn't be the worst thing in the world. [/QUOTE]
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