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"Dust" and "Midway" - Codenames for Upcoming D&D Hardcovers
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<blockquote data-quote="Sword of Spirit" data-source="post: 7715428" data-attributes="member: 6677017"><p>Most likely it will be a book full of mechanical options for players and variant rule for DMs, because that's what they've been having us playtest.</p><p></p><p>It will almost certainly be bundled with a lore heavy package, similar to SCAG or VGtM, because that is how they do it in 5e. It will be designed as something anyone can make use of. It will also have a theme. Due to the diversity of materials we've been playtesting, it will need to be a theme that isn't too terribly focused on one specific area or genre. It may include the psionic rules, but I wouldn't be at all surprised if they are not included, and included in a 2018 product instead.</p><p></p><p>The best fit I can think of (or my version of what they <em>should</em> do) to fulfill those requirements is some sort of Planescape thing. Most likely that would be focused on Sigil. As the crossroads of the multiverse, they could put everything (such as classes and races from various worlds and cultures) all together and it fits with D&D lore perfectly. This would also allow them to do an adventure season that involves trips to Sigil from the Forgotten Realms. Due to the nature of Sigil, they wouldn't have to take you away from the Realms (like with Barovia) but could have you jump back and forth throughout the adventure, and include other planes in the mix. Thematically, it could be anything. Maybe devils are trying to covertly infiltrate and take control of the major political groups of the Sword Coast and expanding the intrigue and in-fighting of the Nine Hells into the Material Plane. Or Githyanki and Githzerai are both trying to hunt down Mind Flayers, who are instigating a plot to return to their rightful place as rulers of the Astral and Material Planes. Devils got tons of lore in the MM, and Mind Flayers did in VGtMs, so they are strong possibilities, but others exist.</p><p></p><p>In reality, the words "Dust" and "Midway" should be ignored in attempting to predict the nature of the products. After they are released, those may or may not make sense. But what we know from past precedent and designer statements is that seeds of future products are sown in current ones (so which creatures got more than their fair share of word count and haven't yet been major antagonists?) We also have seen what mechanical options they have been playtesting over the past couple of years, including which ones they have had us playtest more than once. It is also worth noting that some of the surveys on those had "Midway Survey" inconspicuously in the address of the survey--so the mechanics are almost certainly going in the Midway product. Those are the best info we have to go off of.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7715428, member: 6677017"] Most likely it will be a book full of mechanical options for players and variant rule for DMs, because that's what they've been having us playtest. It will almost certainly be bundled with a lore heavy package, similar to SCAG or VGtM, because that is how they do it in 5e. It will be designed as something anyone can make use of. It will also have a theme. Due to the diversity of materials we've been playtesting, it will need to be a theme that isn't too terribly focused on one specific area or genre. It may include the psionic rules, but I wouldn't be at all surprised if they are not included, and included in a 2018 product instead. The best fit I can think of (or my version of what they [I]should[/I] do) to fulfill those requirements is some sort of Planescape thing. Most likely that would be focused on Sigil. As the crossroads of the multiverse, they could put everything (such as classes and races from various worlds and cultures) all together and it fits with D&D lore perfectly. This would also allow them to do an adventure season that involves trips to Sigil from the Forgotten Realms. Due to the nature of Sigil, they wouldn't have to take you away from the Realms (like with Barovia) but could have you jump back and forth throughout the adventure, and include other planes in the mix. Thematically, it could be anything. Maybe devils are trying to covertly infiltrate and take control of the major political groups of the Sword Coast and expanding the intrigue and in-fighting of the Nine Hells into the Material Plane. Or Githyanki and Githzerai are both trying to hunt down Mind Flayers, who are instigating a plot to return to their rightful place as rulers of the Astral and Material Planes. Devils got tons of lore in the MM, and Mind Flayers did in VGtMs, so they are strong possibilities, but others exist. In reality, the words "Dust" and "Midway" should be ignored in attempting to predict the nature of the products. After they are released, those may or may not make sense. But what we know from past precedent and designer statements is that seeds of future products are sown in current ones (so which creatures got more than their fair share of word count and haven't yet been major antagonists?) We also have seen what mechanical options they have been playtesting over the past couple of years, including which ones they have had us playtest more than once. It is also worth noting that some of the surveys on those had "Midway Survey" inconspicuously in the address of the survey--so the mechanics are almost certainly going in the Midway product. Those are the best info we have to go off of. [/QUOTE]
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