This is the playing thread. Only in-character discussions, that is, actions taken as your character, are allowed here.
For other's edification, this is a rehash of Expedition to the Ruins of Castle Greyhawk shaken and stirred with Expedition to Castle Ravenloft and blended with all sorts of other crazy things. And then composted.
A recap of the previous session:
You have fallen from the cloud on the capstone of the great Pyramid of the Mages' Guild and have not died, fall slightly broken by an orb you trip over on the journey down, and the orb leads to a mustachioed man named Vayne, with the vain spelling. You go a-shopping, after interrogating the orc that you captured in the chambers of the black fighter(which you think is General At-Remat, that Vayne is looking for), and hearing of two dire dooms for Greyhawk: a grand army massed to destroy it is only the secondary plan. Dire dooms for Greyhawk, an old man(that can incidentally prepare Sanctified spells) tells you, usually reside in the Tower of Magic, and you go there, fighting and vanquishing a dire trap of all elements and the consequential Omnimental.
Side Quest still open:
The Thieves' Guild still requires its brass monkey of famous nonmagicality. Of course, it resides in the peak of the Pyramid of the Mages' Guild.
Notes on NPCs that are born yet:
Enrico Mallendo: Mr. 100 AC, with the Overwhelming Evil aura. Suspicious? No!
That Old Man: Unnamed. Bored y'all to tears.
The Three Scarred Men: One with scars on the face, one with scars on the arms, one with scars on the legs.
You currently stand in the hallway flanked with lava, with the ruins of the Omnimental's death all around you. Before you is a great door flanked with five kinds of stones, four stones each: rubies and sapphires, emeralds and amber, as well as opals. The door itself is plain and wooden, though huge and evidentially carved of a single tree, 30 feet wide and 20 feet tall. The hallway, as you of course know, is of prodigious dimensions. Let us call it 200 by 500 feet: so much so that you cannot see the end.
For other's edification, this is a rehash of Expedition to the Ruins of Castle Greyhawk shaken and stirred with Expedition to Castle Ravenloft and blended with all sorts of other crazy things. And then composted.
A recap of the previous session:
You have fallen from the cloud on the capstone of the great Pyramid of the Mages' Guild and have not died, fall slightly broken by an orb you trip over on the journey down, and the orb leads to a mustachioed man named Vayne, with the vain spelling. You go a-shopping, after interrogating the orc that you captured in the chambers of the black fighter(which you think is General At-Remat, that Vayne is looking for), and hearing of two dire dooms for Greyhawk: a grand army massed to destroy it is only the secondary plan. Dire dooms for Greyhawk, an old man(that can incidentally prepare Sanctified spells) tells you, usually reside in the Tower of Magic, and you go there, fighting and vanquishing a dire trap of all elements and the consequential Omnimental.
Side Quest still open:
The Thieves' Guild still requires its brass monkey of famous nonmagicality. Of course, it resides in the peak of the Pyramid of the Mages' Guild.
Notes on NPCs that are born yet:
Enrico Mallendo: Mr. 100 AC, with the Overwhelming Evil aura. Suspicious? No!
That Old Man: Unnamed. Bored y'all to tears.
The Three Scarred Men: One with scars on the face, one with scars on the arms, one with scars on the legs.
You currently stand in the hallway flanked with lava, with the ruins of the Omnimental's death all around you. Before you is a great door flanked with five kinds of stones, four stones each: rubies and sapphires, emeralds and amber, as well as opals. The door itself is plain and wooden, though huge and evidentially carved of a single tree, 30 feet wide and 20 feet tall. The hallway, as you of course know, is of prodigious dimensions. Let us call it 200 by 500 feet: so much so that you cannot see the end.