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Dwarf Magus (Deep Marshal) spell list - revised
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<blockquote data-quote="aglondier" data-source="post: 8407693" data-attributes="member: 6747071"><p>I've been working on a spell list for my dwarf magus for a while now. The Deep Marshal gets the basic magus list minus all enchantment, illusion and necromancy spells, plus all wizard abjuration and a handful of others. As others have noted before, the list is gutted and already gets most of the good abjurations anyway. So I wanted something more flavourful and that justified the sacrifice of three whole schools of magic...</p><p></p><p>With Deep Marshals being the keepers, protectors and repairers of the underground realms, I worked with the themes of earth, protection, repair, dwarves, wards and caves, with some additional thought into the magus touch abilities and electricity being an eldritch power from the beyond (given the dwarves didn't get to see natural lightning until after the quest for sky)...</p><p></p><p>With that I looked at the number of spells per level (0 x16, 1st x30, 2nd x30, 3rd x30, 4th x25, 5th x20 and 6th x20) and separating them into categories. (Battlefield Control, Touch Attack, Blasting, Debuff, Defensive, Mobility, Offensive Buff, Sensory, Restorative, Skill Buff, and Toolbox). Also, many specialised spells are being slightly reskinned to suit.</p><p></p><p>[SPOILER=Cantrips]</p><p>Battlefield Control: Lightning Sand</p><p>Touch Attack: Elemental Hand (1d3 touch, choose element)</p><p>Blasting: Anvil Sparks, Jolt</p><p>Debuff: Flare, Disorienting Quake</p><p>Defensive: Guardian Mote (reskinned to forge motes)</p><p>Mobility: -</p><p>Offensive Buff: -</p><p>Restorative: Cauterize, Idyllic Sleep</p><p>Sensory: Detect Magic, Stonesense</p><p>Skill Buff: -</p><p>Toolbox: Conjurers Toolbelt, Read Magic, Mending, Light, Prestidigitation.[/spoiler]</p><p></p><p>[Spoiler=Level 1]</p><p>Battlefield Control: Grease, Obscuring Mist</p><p>Touch Attack: Frostbite, Shocking Grasp</p><p>Blasting: Hydraulic Push, Magic Missile</p><p>Debuff: Blade Lash, Thunderstomp</p><p>Defensive: Ironbeard, Protection from Evil, Shield</p><p>Mobility: Jump, Expeditious Retreat, Featherfall, Linebreaker</p><p>Offensive Buff: Ail, True Strike, Blade Tutors Spirit, Magic Weapon, Fallback Strategy</p><p>Restorative: Celestial Healing</p><p>Sensory: Anticipate Peril, Hidden Illumination</p><p>Skill Buff: Crafters Fortune, Crafters Curse, True Skill</p><p>Toolbox: Expeditious Excavation, Secluded Grimoire, Erase, Hold Portal[/spoiler]</p><p></p><p>[Spoiler=Level 2]</p><p>Battlefield Control: Create Pit, Euphoric Cloud, Stone Call</p><p>Touch Attack: Frigid Touch, Elemental Touch</p><p>Blasting: Aggressive Thundercloud, Flame of the Forge, Molten Orb</p><p>Debuff: Glitterdust, Force Anchor</p><p>Defensive: Earthskin, Protection from Arrows, Communal Protection from Evil, Ironskin, Warding Weapon</p><p>Mobility: Bladed Dash, Spiderclimb, Scouts Hike, Alacrity</p><p>Offensive Buff: Cauterizing Weapon, Fiery Runes</p><p>Restorative: Visualization of the Body</p><p>Sensory: Greater Detect Magic</p><p>Skill Buff: Shared Training, Telekinetic Assembly</p><p>Toolbox: Knock, Make Whole, Web Shelter, Animal Aspect, Alter Self[/spoiler]</p><p></p><p>[Spoiler=Level 3]</p><p>Battlefield Control: Earth Tremor, Spiked Pit, Stinking Cloud, Windwall</p><p>Touch Attack: Force Punch</p><p>Blasting: Lightning Bolt, Greater Thunderstomp, Explosive Runes</p><p>Debuff: Dispel Magic, Grasping Tentacles, Conjuration Foil</p><p>Defensive: Blink, Clayskin, Lesser Guardian Monument (reskinned to dwarf), Protection from Energy, Magic Circle Against Evil</p><p>Mobility: Haste, Stormstep, Fly</p><p>Offensive Buff: Keen Edge, Greater Magic Weapon, Heart of the Metal</p><p>Restorative: -</p><p>Sensory: Arcane Sight, Locate Weakness</p><p>Skill Buff: Tactical Adaptation, Resilient Reservoir</p><p>Toolbox: Spellsword, Water Breathing, Mnemonic Siphon, Beast Shape I[/spoiler]</p><p></p><p>[Spoiler=Level 4]</p><p>Battlefield Control: Acid Pit, Obsidian Flow, Black Tentacles</p><p>Touch Attack: Rusting Grasp, Forceful Strike</p><p>Blasting: Ball Lightning, Volcanic Storm</p><p>Debuff: Arcana Theft</p><p>Defensive: Stoneskin, Fire Shield, Medusas Bane, Ward Shield</p><p>Mobility: Flash Forward, Earth Glide, Dimension Door</p><p>Offensive Buff: Aspect of the Dragon</p><p>Restorative: Greater Celestial Healing, Remove Curse</p><p>Sensory: Eyes of the Void</p><p>Skill Buff: -</p><p>Toolbox: Secure Shelter, Minor Creation, Greater Make Whole, Stone Shape, Absorb Rune I, Beast Shape II[/spoiler]</p><p></p><p>[Spoiler=5th level]</p><p>Battlefield Control: Hungry Pit, Transmute Rock to Mud, Wall of Stone</p><p>Touch Attack: Corrosive Consumption</p><p>Blasting: Lightning Arc, Cone of Cold, Geyser</p><p>Debuff: Baleful Polymorph</p><p>Defensive: Covetous Aura, Greater Guardian Monument (reskinned to dwarf)</p><p>Mobility: Passwall, Overland Flight, Teleport, Greater Bladed Dash</p><p>Offensive Buff: -</p><p>Restorative: Grove of Respite</p><p>Sensory: Glimpse of Truth</p><p>Skill Buff: -</p><p>Toolbox: Major Creation, Fabricate, Beast Shape III, Permanency[/spoiler]</p><p></p><p>[Spoiler=6th level]</p><p>Battlefield Control: Wall of Iron, Guards and Wards</p><p>Touch Attack: -</p><p>Blasting: Chain Lightning, Elemental Assessor, Disintegrate, Hammer and Anvil</p><p>Debuff: Greater Dispel Magic</p><p>Defensive: Globe of Invulnerability, Defending Sword</p><p>Mobility: -</p><p>Offensive Buff: Form of the Dragon I, Mass Bears Endurance</p><p>Restorative: Stone to Flesh</p><p>Sensory: True Seeing, Scry Trap, Stonetell</p><p>Skill Buff: -</p><p>Toolbox: Move Earth, Beast Shape IV, Absorb Rune II, Oasis, Create Demiplane[/spoiler]</p><p></p><p>I would appreciate any thoughts anyone has on this. Arguements, questions, comments...happy to (attempt to) justify my choices...</p></blockquote><p></p>
[QUOTE="aglondier, post: 8407693, member: 6747071"] I've been working on a spell list for my dwarf magus for a while now. The Deep Marshal gets the basic magus list minus all enchantment, illusion and necromancy spells, plus all wizard abjuration and a handful of others. As others have noted before, the list is gutted and already gets most of the good abjurations anyway. So I wanted something more flavourful and that justified the sacrifice of three whole schools of magic... With Deep Marshals being the keepers, protectors and repairers of the underground realms, I worked with the themes of earth, protection, repair, dwarves, wards and caves, with some additional thought into the magus touch abilities and electricity being an eldritch power from the beyond (given the dwarves didn't get to see natural lightning until after the quest for sky)... With that I looked at the number of spells per level (0 x16, 1st x30, 2nd x30, 3rd x30, 4th x25, 5th x20 and 6th x20) and separating them into categories. (Battlefield Control, Touch Attack, Blasting, Debuff, Defensive, Mobility, Offensive Buff, Sensory, Restorative, Skill Buff, and Toolbox). Also, many specialised spells are being slightly reskinned to suit. [SPOILER=Cantrips] Battlefield Control: Lightning Sand Touch Attack: Elemental Hand (1d3 touch, choose element) Blasting: Anvil Sparks, Jolt Debuff: Flare, Disorienting Quake Defensive: Guardian Mote (reskinned to forge motes) Mobility: - Offensive Buff: - Restorative: Cauterize, Idyllic Sleep Sensory: Detect Magic, Stonesense Skill Buff: - Toolbox: Conjurers Toolbelt, Read Magic, Mending, Light, Prestidigitation.[/spoiler] [Spoiler=Level 1] Battlefield Control: Grease, Obscuring Mist Touch Attack: Frostbite, Shocking Grasp Blasting: Hydraulic Push, Magic Missile Debuff: Blade Lash, Thunderstomp Defensive: Ironbeard, Protection from Evil, Shield Mobility: Jump, Expeditious Retreat, Featherfall, Linebreaker Offensive Buff: Ail, True Strike, Blade Tutors Spirit, Magic Weapon, Fallback Strategy Restorative: Celestial Healing Sensory: Anticipate Peril, Hidden Illumination Skill Buff: Crafters Fortune, Crafters Curse, True Skill Toolbox: Expeditious Excavation, Secluded Grimoire, Erase, Hold Portal[/spoiler] [Spoiler=Level 2] Battlefield Control: Create Pit, Euphoric Cloud, Stone Call Touch Attack: Frigid Touch, Elemental Touch Blasting: Aggressive Thundercloud, Flame of the Forge, Molten Orb Debuff: Glitterdust, Force Anchor Defensive: Earthskin, Protection from Arrows, Communal Protection from Evil, Ironskin, Warding Weapon Mobility: Bladed Dash, Spiderclimb, Scouts Hike, Alacrity Offensive Buff: Cauterizing Weapon, Fiery Runes Restorative: Visualization of the Body Sensory: Greater Detect Magic Skill Buff: Shared Training, Telekinetic Assembly Toolbox: Knock, Make Whole, Web Shelter, Animal Aspect, Alter Self[/spoiler] [Spoiler=Level 3] Battlefield Control: Earth Tremor, Spiked Pit, Stinking Cloud, Windwall Touch Attack: Force Punch Blasting: Lightning Bolt, Greater Thunderstomp, Explosive Runes Debuff: Dispel Magic, Grasping Tentacles, Conjuration Foil Defensive: Blink, Clayskin, Lesser Guardian Monument (reskinned to dwarf), Protection from Energy, Magic Circle Against Evil Mobility: Haste, Stormstep, Fly Offensive Buff: Keen Edge, Greater Magic Weapon, Heart of the Metal Restorative: - Sensory: Arcane Sight, Locate Weakness Skill Buff: Tactical Adaptation, Resilient Reservoir Toolbox: Spellsword, Water Breathing, Mnemonic Siphon, Beast Shape I[/spoiler] [Spoiler=Level 4] Battlefield Control: Acid Pit, Obsidian Flow, Black Tentacles Touch Attack: Rusting Grasp, Forceful Strike Blasting: Ball Lightning, Volcanic Storm Debuff: Arcana Theft Defensive: Stoneskin, Fire Shield, Medusas Bane, Ward Shield Mobility: Flash Forward, Earth Glide, Dimension Door Offensive Buff: Aspect of the Dragon Restorative: Greater Celestial Healing, Remove Curse Sensory: Eyes of the Void Skill Buff: - Toolbox: Secure Shelter, Minor Creation, Greater Make Whole, Stone Shape, Absorb Rune I, Beast Shape II[/spoiler] [Spoiler=5th level] Battlefield Control: Hungry Pit, Transmute Rock to Mud, Wall of Stone Touch Attack: Corrosive Consumption Blasting: Lightning Arc, Cone of Cold, Geyser Debuff: Baleful Polymorph Defensive: Covetous Aura, Greater Guardian Monument (reskinned to dwarf) Mobility: Passwall, Overland Flight, Teleport, Greater Bladed Dash Offensive Buff: - Restorative: Grove of Respite Sensory: Glimpse of Truth Skill Buff: - Toolbox: Major Creation, Fabricate, Beast Shape III, Permanency[/spoiler] [Spoiler=6th level] Battlefield Control: Wall of Iron, Guards and Wards Touch Attack: - Blasting: Chain Lightning, Elemental Assessor, Disintegrate, Hammer and Anvil Debuff: Greater Dispel Magic Defensive: Globe of Invulnerability, Defending Sword Mobility: - Offensive Buff: Form of the Dragon I, Mass Bears Endurance Restorative: Stone to Flesh Sensory: True Seeing, Scry Trap, Stonetell Skill Buff: - Toolbox: Move Earth, Beast Shape IV, Absorb Rune II, Oasis, Create Demiplane[/spoiler] I would appreciate any thoughts anyone has on this. Arguements, questions, comments...happy to (attempt to) justify my choices... [/QUOTE]
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