Dwarf on the run

ShadowMaster

First Post
What is the maximum distance that my poor Dwarf (wearing a full set of armor) can run in a single round?

is it 15'*3 = 45
or 15'*4 = 60?

What would it be if he takes the running feat?

thanks


edit: changed a 14' for a 15' (typo)
 
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45ft since running in heavy armour gives you a *3 multiplier and the Run feat would increase this to *4 (as per the standard rule it increases the bonus by 100% of the base speed).

And please... dwarven barbarians in heavy armour have a movement of 20ft, not 25ft. ;)
 

Darklone said:
45ft since running in heavy armour gives you a *3 multiplier

Ok, so the maximum distance that my dwarven fighter can do in a round is 45'. I asked that question because I think I saw, somewhere, that there is 2 different ways to flee from a combat. One that triggers an AOO and an other one that does not. If, in both cases, my maximum distance is 45', what is the difference then?
 

Maximum move when disengaging is a double move, 2 x your base. So your dwarf can hustle 30' and not provoke an AoO (as long as no space after the first is threatened), or run up to 45' but provoke an AoO.
 

You can move 15ft and take a standard action.
Or you can move 30ft and not take a standard action.
Or you can run 45ft.

If you do nothing but move (not run), then the square that you start out in is not considered threatened. This may make it safe to run away.

When running, you must move in a straight line, and you lose your DEX bonus to AC while doing so.
 

Heh. Anyone else ever have problems with the party dwarf in heavy armor not even reaching the closest monster before the battle is nearly over?

:-)
 

Skaros said:
Heh. Anyone else ever have problems with the party dwarf in heavy armor not even reaching the closest monster before the battle is nearly over?

Do I have to tell that my next magical item to buy is boot of running/speed/springing?

I plan to buy a turtle armor so everybody in my group will have a good reason to call me such (TURTLE)!!!
 

Skaros said:
Heh. Anyone else ever have problems with the party dwarf in heavy armor not even reaching the closest monster before the battle is nearly over?

:-)

*chuckle* Yeah, but when I play an arcane caster he's the first one I cast haste on :D
 

I have a dwarven cleric in one of my campaigns and I often find that I have to waste the first turn just running towards the enemy, so I can be in range the next turn. Of course, sometimes it's a move + spell and then charge next turn, but anyway, yeah, people really don't count the reduced movement as a big enough penalty.

And please, dwarven barbarians in heavy armor have a 15' movement rate, because they lose the +10 feet in heavy armor :P

-The Souljourner
 
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Thanks for reminding me, soul, the dwarf I suffered from wore medium armour :D

About dwarves who don't join the combat: I solved this problem that way: Monsters handed the rest of the group their nice behinds on silver plates, now the group WAITS for the dwarven turtle to go ahead. :D
 

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