Kurashu
First Post
I'm writing a campaign right now. I am currently at a point where the party has a choice to either free or leave a dwarf paladin who came into the mines the party is exploring to free it of evil. He's between levels 9 and 12 (adjustments for what level the party is when they reach him, hopefully 11 or 12), but I don't want him to be just another dwarf paladin. I've come up with a racial subsitution idea for him. However, I think it may be a bit too powerful.
I couldn't think of how to work in a 1st level racial sub other than replacing the Smite Evil attempt per day. But then I need to either bump the 5th level sub to 6th and have that replace the first level spell the paladin learns that level or have it replace the special mount, which for a dungeon based setting isn't something to cry about, but if I move him outside the dungeon setting, he'll be a dwarf without a special mount.
Hit Die: d12
Class Skills: Standard Paladin Skill list + Knowledge (Dungeoneering) (Int)
Skills Per Level: 2 + Int Modifier
Code:Level BAB Fort Ref Will Special 2nd +2 +3 +0 +0 Hammer Expert 4th +4 +4 +1 +1 Inspire Courage 5th +5 +5 +2 +2 Invoke Fear
Class Features:
Hammer Expert (Ex): A dwarf paladin who takes the 2nd-level racial substitution level learns how to use a warhammer proficiently in battle. He gains a +2 to attack and damage rolls when using a hammer in melee combat.
The hammer expert ability also gives the paladin the ability to throw his warhammer with a +1 to attack and damage rolls at a range increment of 20ft.
This replaces the standard paladin's lay on hands ability.
Inspire Courage (Su): A dwarf paladin who takes the 4th-level racial substitution level gains the ability to inspire courage in his allies. He can inspire courage 3+Cha modifier. His allies must be within 30 ft. of the dwarf paladin and be able to hear the dwarf paladin when he uses this ability. Inspired allies gain a +2 to attack rolls, a +1 to damage rolls and a +2 to all saving throws. Inspired allies remain within 30 ft. of the dwarf paladin, the affect last 3+the dwarf paladin's Cha modifier; if they move outside this range the affect remains for 1+the paladin's Cha modifier rounds. A dwarf paladin can use this ability 3 + his Cha modifier/day (minimum 1). All bonuses are moral bonuses.
This replaces the stand paladin's Turn Undead ability. If he gains Turn undead from other levels (such as Cleric), his paladin levels do not stack to determine how many undead he can turn.
Invoke Fear (Su): A dwarf paladin who takes the 5th-level racial substitution level gains the ability to invoke fear in his enemies. Enemies must be within 60ft. of the dwarf paladin and be able to hear the dwarf paladin in order to be affected by this ability. All enemies receive a -1 to attack and damage rolls. Enemies with 6 or fewer HD must make a Will DC 10 + the dwarf paladin's level + his cha modifier or become panicked, a successful will save makes the creature cower for 2d4 rounds. Enemies with 7 or more HD must make a Will DC 10 + the dwarf paladin's level + his cha modifier or become shaken for 2d4 rounds, a successful will save negates this affect. The -1 to attack and damage can not be negated and last for 3 + the dwarf paladin's Cha modifier rounds. If the enemy moves more than 60ft from the paladin, the negative lasts for 1 round. Opponents not affected by fear are not affected by this ability. 2 + his Cha modifier/day (minimum 1). All penalties are fear penalties.
This ability replaces the standard paladin's ability to gain an extra smite evil attempt for the day.
I couldn't think of how to work in a 1st level racial sub other than replacing the Smite Evil attempt per day. But then I need to either bump the 5th level sub to 6th and have that replace the first level spell the paladin learns that level or have it replace the special mount, which for a dungeon based setting isn't something to cry about, but if I move him outside the dungeon setting, he'll be a dwarf without a special mount.