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*Pathfinder & Starfinder
Dwarf's Toughness
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<blockquote data-quote="Guilt Puppy" data-source="post: 571365" data-attributes="member: 6521"><p><strong>Re: Re: Dwarf's Toughness</strong></p><p></p><p></p><p></p><p>Heal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Neither, thankfully. Just a curiosity that has been nagging me since I saw those feats (wondering if they were really as munchable as they seemed), and finally decided to carry out to its logical conclusion...</p><p></p><p>Also haven't seen any characters min-maxed for hit points so far (as opposed to AC, attack, multi-attacks, and damage potential, which we've seen plenty)</p><p></p><p>Regarding exploiting his saving throws: His Fort save is also just about invincible. +15 at <em>fifth</em> level, +28 at 20th. Reflex is almost always to avoid damage, and taking damage is definitely not his weakness. Will is his only weak spot, but because of the Druid/Clr levels his Will save is actually <em>higher</em> than a fighter of equivalent levels.</p><p></p><p>And remember, Dwarves get +2 versus spells.</p><p></p><p>So basically, he's vulnerable to spells with no save. As is any character without SR. His touch AC won't be any worse than any other fighter (just assume he's swapping out Str for Con, all else the same.)</p><p></p><p>Alternately, you could exchange Barbarian and Druid for Monk and Paladin getting rid of the Rage but adding Wis to AC, divine grace, et cetera. Monks can pull decent ACs -- versus touch -- even if Wis and Dex aren't the highest stats... But this starts assuming other stats, and I don't want to do a full point-buy/item-buy... However, clearly it's possible to avoid those weaknesses.</p><p></p><p>Honestly, I can't think of a reasonable way to threaten this character without going waaay above CR (except for Harm and death effects, which with the Monk variation are even harder to pull off...) And he's still capable of being an adequate combatant, using base attack alone.</p><p></p><p>While I'm not totally convinced that this proves anything about the Toughness feats, I definitely find it curious. If anyone wants to work out a more fully-refined version of this that covers for more weaknesses, be my guest <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 571365, member: 6521"] [b]Re: Re: Dwarf's Toughness[/b] Heal. :) Neither, thankfully. Just a curiosity that has been nagging me since I saw those feats (wondering if they were really as munchable as they seemed), and finally decided to carry out to its logical conclusion... Also haven't seen any characters min-maxed for hit points so far (as opposed to AC, attack, multi-attacks, and damage potential, which we've seen plenty) Regarding exploiting his saving throws: His Fort save is also just about invincible. +15 at [i]fifth[/i] level, +28 at 20th. Reflex is almost always to avoid damage, and taking damage is definitely not his weakness. Will is his only weak spot, but because of the Druid/Clr levels his Will save is actually [i]higher[/i] than a fighter of equivalent levels. And remember, Dwarves get +2 versus spells. So basically, he's vulnerable to spells with no save. As is any character without SR. His touch AC won't be any worse than any other fighter (just assume he's swapping out Str for Con, all else the same.) Alternately, you could exchange Barbarian and Druid for Monk and Paladin getting rid of the Rage but adding Wis to AC, divine grace, et cetera. Monks can pull decent ACs -- versus touch -- even if Wis and Dex aren't the highest stats... But this starts assuming other stats, and I don't want to do a full point-buy/item-buy... However, clearly it's possible to avoid those weaknesses. Honestly, I can't think of a reasonable way to threaten this character without going waaay above CR (except for Harm and death effects, which with the Monk variation are even harder to pull off...) And he's still capable of being an adequate combatant, using base attack alone. While I'm not totally convinced that this proves anything about the Toughness feats, I definitely find it curious. If anyone wants to work out a more fully-refined version of this that covers for more weaknesses, be my guest :) [/QUOTE]
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