Celebrim
Legend
In my games, family and community are very important to a dwarf and they are buried prominently according to their station. There would typically be a "Hall of Kings" located in the dwarven common area where the mighty kings of old were entombed in splendor as an inspiration and lesson to the community. Carving on the king's tomb would begin early in his reign and continue throughout his life, making recognition of his accomplishments. If a king died unexpectedly, such as in a murder, the family would make a casket for the king (likely gilded) and spells of protection put on it until his tomb could be completed. The casket would be retained in some secure vault until the time came for a public wake for the fallen king, at which point a communal ritual would be held, with mourning, songs performed in honor of the king, and feasting afterwards.
Ancestor worship is common with dwarves.
In the event of murder, it would be considered appropriate to avenge the murder if possible before the wake. The king's family, his huscarls, his thanes, and the brawdjas of the household (bachelor dwarves with a plutonic allegiance to the married women of the house) would all undertake that the murderer was brought to justice. Feuds are vary serious matters among dwarves and they have a way of cascading where chains of alliances and allegiances all end up demanding that honor be upheld by joining the feud. Even the murder of a well-regarded baker could potentially have scores of dwarves out looking for the murderer's head, and the murder of a well regarded king might well summon the entire dwarven race to action.
Note that in a typical D&D setting this would likely mean any spell recourse possible would be employed to determine the murderer or the course of action necessary to find the murderer. It's also very likely that if the King was murdered without an obvious heir, that raise dead would be employed to bring the king back to life until such time as an heir was provided for. Resurrection is not generally done to usurp or thwart inheritance in my games, but would be done in cases of a life that deemed incomplete.
Ancestor worship is common with dwarves.
In the event of murder, it would be considered appropriate to avenge the murder if possible before the wake. The king's family, his huscarls, his thanes, and the brawdjas of the household (bachelor dwarves with a plutonic allegiance to the married women of the house) would all undertake that the murderer was brought to justice. Feuds are vary serious matters among dwarves and they have a way of cascading where chains of alliances and allegiances all end up demanding that honor be upheld by joining the feud. Even the murder of a well-regarded baker could potentially have scores of dwarves out looking for the murderer's head, and the murder of a well regarded king might well summon the entire dwarven race to action.
Note that in a typical D&D setting this would likely mean any spell recourse possible would be employed to determine the murderer or the course of action necessary to find the murderer. It's also very likely that if the King was murdered without an obvious heir, that raise dead would be employed to bring the king back to life until such time as an heir was provided for. Resurrection is not generally done to usurp or thwart inheritance in my games, but would be done in cases of a life that deemed incomplete.
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