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Dwarven Stag Party In The Caves of Chaos?
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<blockquote data-quote="slobo777" data-source="post: 6029278" data-attributes="member: 6694877"><p>Intoxicated is still in the play test. I wish I knew where it was coming from as an idea. Can't say I'm a fan, really.</p><p></p><p>However, I've been adjusting my code for the new monster data, and encounter building rules. Just for fun I decide to see whether stacking up damage reduction is worth the payment in taking disadvantage . . .</p><p></p><p>Our three dwarves, all first level fighters with Survivor speciality, and the Protect ability, face a challenging series of caves, containing violent enemies:</p><p></p><p> twelve Fire Beetles, 120xp, an easy encounter</p><p> five Hobgoblins, 200xp, an average encounter</p><p> two Bugbears, 280xp, a tough encounter</p><p> an Ogre and two Bugbears, 520xp, a killer encounter (i.e. one that breaks the rules on how much to throw at the PCs)</p><p></p><p>This is beyond a normal day, so we expect some heroic casualties. But will the drunken dwarves pay for their tomfoolery?</p><p></p><p>First, how would the dwarves do without a visit to the inn before the adventure . . .</p><p></p><p>[code]</p><p>Adventure results for 10000 teams of brave dwarves:</p><p> TPK: 19% </p><p></p><p> Defeated: 6%</p><p> two dwarves died 0% {1 events}</p><p> one dwarf died 1% {58 events}</p><p> badly injured 1% {100 events}</p><p> moderate injuries 4%</p><p> light injuries 0% {3 events}</p><p></p><p> Completed adventure: 75%</p><p> two dwarves died 0% {13 events}</p><p> one dwarf died 3%</p><p> badly injured 5%</p><p> moderate injuries 47%</p><p> light injuries 20%</p><p>[/code]Now here are some intoxicated Dwarves, they met in the tavern, had a drinking contest, and rather than sleeping it off, went straight into the caves (probably a drinking game dare!) . . .</p><p></p><p>[code]</p><p>Adventure results for 10000 teams of brave intoxicated dwarves:</p><p> TPK: 16%</p><p></p><p> Defeated: 1% {145 events}</p><p> two dwarves died 0% {2 events}</p><p> one dwarf died 1% {61 events}</p><p> badly injured 0% {4 events}</p><p> moderate injuries 0% {75 events}</p><p> light injuries 0% {3 events}</p><p></p><p> Completed adventure: 83%</p><p> two dwarves died 1% {39 events}</p><p> one dwarf died 7%</p><p> badly injured 1% {130 events}</p><p> moderate injuries 36%</p><p> light injuries 38%</p><p> not a scratch 0% {29 events}</p><p>[/code]. . . conclusion? Unfortunately, that intoxication can be significantly beneficial to a defensive fighting style based on Protect and Parry abilities. Applying disadvantage to all D20 rolls is not enough of a penalty to offset the extra damage absorption.</p></blockquote><p></p>
[QUOTE="slobo777, post: 6029278, member: 6694877"] Intoxicated is still in the play test. I wish I knew where it was coming from as an idea. Can't say I'm a fan, really. However, I've been adjusting my code for the new monster data, and encounter building rules. Just for fun I decide to see whether stacking up damage reduction is worth the payment in taking disadvantage . . . Our three dwarves, all first level fighters with Survivor speciality, and the Protect ability, face a challenging series of caves, containing violent enemies: twelve Fire Beetles, 120xp, an easy encounter five Hobgoblins, 200xp, an average encounter two Bugbears, 280xp, a tough encounter an Ogre and two Bugbears, 520xp, a killer encounter (i.e. one that breaks the rules on how much to throw at the PCs) This is beyond a normal day, so we expect some heroic casualties. But will the drunken dwarves pay for their tomfoolery? First, how would the dwarves do without a visit to the inn before the adventure . . . [code] Adventure results for 10000 teams of brave dwarves: TPK: 19% Defeated: 6% two dwarves died 0% {1 events} one dwarf died 1% {58 events} badly injured 1% {100 events} moderate injuries 4% light injuries 0% {3 events} Completed adventure: 75% two dwarves died 0% {13 events} one dwarf died 3% badly injured 5% moderate injuries 47% light injuries 20% [/code]Now here are some intoxicated Dwarves, they met in the tavern, had a drinking contest, and rather than sleeping it off, went straight into the caves (probably a drinking game dare!) . . . [code] Adventure results for 10000 teams of brave intoxicated dwarves: TPK: 16% Defeated: 1% {145 events} two dwarves died 0% {2 events} one dwarf died 1% {61 events} badly injured 0% {4 events} moderate injuries 0% {75 events} light injuries 0% {3 events} Completed adventure: 83% two dwarves died 1% {39 events} one dwarf died 7% badly injured 1% {130 events} moderate injuries 36% light injuries 38% not a scratch 0% {29 events} [/code]. . . conclusion? Unfortunately, that intoxication can be significantly beneficial to a defensive fighting style based on Protect and Parry abilities. Applying disadvantage to all D20 rolls is not enough of a penalty to offset the extra damage absorption. [/QUOTE]
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