Intoxicated is still in the play test. I wish I knew where it was coming from as an idea. Can't say I'm a fan, really.
However, I've been adjusting my code for the new monster data, and encounter building rules. Just for fun I decide to see whether stacking up damage reduction is worth the payment in taking disadvantage . . .
Our three dwarves, all first level fighters with Survivor speciality, and the Protect ability, face a challenging series of caves, containing violent enemies:
twelve Fire Beetles, 120xp, an easy encounter
five Hobgoblins, 200xp, an average encounter
two Bugbears, 280xp, a tough encounter
an Ogre and two Bugbears, 520xp, a killer encounter (i.e. one that breaks the rules on how much to throw at the PCs)
This is beyond a normal day, so we expect some heroic casualties. But will the drunken dwarves pay for their tomfoolery?
First, how would the dwarves do without a visit to the inn before the adventure . . .
Now here are some intoxicated Dwarves, they met in the tavern, had a drinking contest, and rather than sleeping it off, went straight into the caves (probably a drinking game dare!) . . .
. . . conclusion? Unfortunately, that intoxication can be significantly beneficial to a defensive fighting style based on Protect and Parry abilities. Applying disadvantage to all D20 rolls is not enough of a penalty to offset the extra damage absorption.
However, I've been adjusting my code for the new monster data, and encounter building rules. Just for fun I decide to see whether stacking up damage reduction is worth the payment in taking disadvantage . . .
Our three dwarves, all first level fighters with Survivor speciality, and the Protect ability, face a challenging series of caves, containing violent enemies:
twelve Fire Beetles, 120xp, an easy encounter
five Hobgoblins, 200xp, an average encounter
two Bugbears, 280xp, a tough encounter
an Ogre and two Bugbears, 520xp, a killer encounter (i.e. one that breaks the rules on how much to throw at the PCs)
This is beyond a normal day, so we expect some heroic casualties. But will the drunken dwarves pay for their tomfoolery?
First, how would the dwarves do without a visit to the inn before the adventure . . .
Code:
Adventure results for 10000 teams of brave dwarves:
TPK: 19%
Defeated: 6%
two dwarves died 0% {1 events}
one dwarf died 1% {58 events}
badly injured 1% {100 events}
moderate injuries 4%
light injuries 0% {3 events}
Completed adventure: 75%
two dwarves died 0% {13 events}
one dwarf died 3%
badly injured 5%
moderate injuries 47%
light injuries 20%
Code:
Adventure results for 10000 teams of brave intoxicated dwarves:
TPK: 16%
Defeated: 1% {145 events}
two dwarves died 0% {2 events}
one dwarf died 1% {61 events}
badly injured 0% {4 events}
moderate injuries 0% {75 events}
light injuries 0% {3 events}
Completed adventure: 83%
two dwarves died 1% {39 events}
one dwarf died 7%
badly injured 1% {130 events}
moderate injuries 36%
light injuries 38%
not a scratch 0% {29 events}
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