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Dwarven Stag Party In The Caves of Chaos?
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<blockquote data-quote="slobo777" data-source="post: 6030347" data-attributes="member: 6694877"><p>Always possible there is a flaw in the code, but if so, it's not on basic stuff such as rolls to hit, or dice used to Parry etc. I can set it to dump a full, detailed log of adventure (and filter by category, e.g. see what happens in a "one dwarf dies, team wins" scenario). Most likely flaw at the moment is that I have misinterpreted a rule or forgotten something (I forgot to apply disadvantage to Death Checks initially, and spotted it in one of the dumps).</p><p></p><p>There are plenty of <em>weaknesses </em>in the model, though. Stuff I have modelled very basically or not at all. Combat is just a random whirlwhind, no choices of action (it's always melee attack) or movement. No allowance for spells and missile weapons. That means there are plenty of options I cannot compare.</p><p></p><p>Despite this, I honestly think that Parry and Protect need a slight adjustment down in power level. Just to make Deadly Strike and other uses of ED more equally viable.</p><p></p><p>Although a gang of three Guardians standing shoulder-to-shoulder can face off ogres at level 1, I'm not too concerned about that. It's getting into territory that won't be realistically played, like 10 Wizards all casting Magic Missile.</p></blockquote><p></p>
[QUOTE="slobo777, post: 6030347, member: 6694877"] Always possible there is a flaw in the code, but if so, it's not on basic stuff such as rolls to hit, or dice used to Parry etc. I can set it to dump a full, detailed log of adventure (and filter by category, e.g. see what happens in a "one dwarf dies, team wins" scenario). Most likely flaw at the moment is that I have misinterpreted a rule or forgotten something (I forgot to apply disadvantage to Death Checks initially, and spotted it in one of the dumps). There are plenty of [I]weaknesses [/I]in the model, though. Stuff I have modelled very basically or not at all. Combat is just a random whirlwhind, no choices of action (it's always melee attack) or movement. No allowance for spells and missile weapons. That means there are plenty of options I cannot compare. Despite this, I honestly think that Parry and Protect need a slight adjustment down in power level. Just to make Deadly Strike and other uses of ED more equally viable. Although a gang of three Guardians standing shoulder-to-shoulder can face off ogres at level 1, I'm not too concerned about that. It's getting into territory that won't be realistically played, like 10 Wizards all casting Magic Missile. [/QUOTE]
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