Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Dwarven Stag Party In The Caves of Chaos?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgoroth" data-source="post: 6031944" data-attributes="member: 6674889"><p><strong>.</strong></p><p></p><p>I played a wizard in an otherwise all paladin/martial party once, for five years (okay, there were occasionally clerics or psions in there, but not for the majority of the time). Usually I had my hands tied behind my back in melee, because, well, in AD&D you cannot cast fireball in town or in a dungeon without killing your charge-happy mates, and even lightning bolt is risky indoors. Invisibility and fly are potent combos to throw in, but again, most of the damage this group did was done by the fighters, even though in theory I could have done the most in a single combat by going "nova" (a term that only game into light when I started playing 4e). What I'm saying is that...why not tweak the core DPR expectations in the rules for the edge cases like optimised martial groups? It's on one end of the spectrum, which is very useful thing to have modelled to get an idea of what can be achieved within the rules.</p><p></p><p>A+ for the effort to the OP!</p><p></p><p>I believe D&D absolutely should work with an all martial party, but not be able to overcome non-combat situations or have the long-term survivability that you really need in a typical D&D adventure without having a cleric, wizard, or rogue. I don't think I'm alone on this, but it should be possible to have fun with all-martial guys in the group, especially if there are npcs or magic items that can alleviate some of the missing talents (and you pick your background/specialties appropriately enough). If you had, say, one fighter with magic-user background, and had Detect Magic and Mage Hand, and another guy who was a trained Healer, etc...it could work. Not nearly as well, but it would be like having a handicap. Of course it all depends on what the world is like, what the DM is like, etc. </p><p></p><p>I'd LOVE to play an all dwarf-party! But I'd have a hard time imagining that not even one of them would be a war cleric in that group.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6031944, member: 6674889"] [b].[/b] I played a wizard in an otherwise all paladin/martial party once, for five years (okay, there were occasionally clerics or psions in there, but not for the majority of the time). Usually I had my hands tied behind my back in melee, because, well, in AD&D you cannot cast fireball in town or in a dungeon without killing your charge-happy mates, and even lightning bolt is risky indoors. Invisibility and fly are potent combos to throw in, but again, most of the damage this group did was done by the fighters, even though in theory I could have done the most in a single combat by going "nova" (a term that only game into light when I started playing 4e). What I'm saying is that...why not tweak the core DPR expectations in the rules for the edge cases like optimised martial groups? It's on one end of the spectrum, which is very useful thing to have modelled to get an idea of what can be achieved within the rules. A+ for the effort to the OP! I believe D&D absolutely should work with an all martial party, but not be able to overcome non-combat situations or have the long-term survivability that you really need in a typical D&D adventure without having a cleric, wizard, or rogue. I don't think I'm alone on this, but it should be possible to have fun with all-martial guys in the group, especially if there are npcs or magic items that can alleviate some of the missing talents (and you pick your background/specialties appropriately enough). If you had, say, one fighter with magic-user background, and had Detect Magic and Mage Hand, and another guy who was a trained Healer, etc...it could work. Not nearly as well, but it would be like having a handicap. Of course it all depends on what the world is like, what the DM is like, etc. I'd LOVE to play an all dwarf-party! But I'd have a hard time imagining that not even one of them would be a war cleric in that group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dwarven Stag Party In The Caves of Chaos?
Top