Why not? Why can't sci-fi writers call something magic? Is that because the reader may think it actually is magic and therefore question how something impossible can happen in an otherwise scientifically rational world? Wouldn't there be an analogue in the fantasy genre, i.e. the problem of having scientific reason in a world of the impossible?Hussar said:Meh. Psionics is magic by another name. There's absolutely no actual science there. Might as well call it The Force. It's about the same thing. How is "I think it and it happens" substantially different from, "I say this funky word and it happens"? Psionic ability is used in SF because SF writers can't call it magic.
Please expand so that I can better understand your point. Thanks.Gez said:That's not a retort to what I was saying.
No because the Odissey is thousands of years older. Hundreds of years from now, the difference in age between D&D and, for example, LotR will be small compared to the overall ages of either one of them.Gez said:So you cannot say that D&D is not as enduring as Homer. The Iliad and the Odissey survived from their creation to nowaday. D&D survived from its creation to nowaday. Therefore, D&D is as enduring as the Iliad and the Odissey, because all survived from their creation to nowadays.
Illustrations of Middle Earth elves existed during his day. None AFAIK had trunks and antlers. If they were supposed to have them, I think he would have said.Gez said:[Tolkien] also didn't say they don't have elephant trunks and a pair of antlers. If I was starting, say, a webcomic were elves have a trunk and antlers; and then a few years later many other comics/novels/games/movies/whatever depicted elves with antlers and trunks, I could argue that my elves influenced pop culture, and you would be there, arguing that it's actually Tolkien's elves, not mine, because Tolkien never wrote the elves didn't have such protuberancies...
That depends what you mean by "clear". There are various aspects of orcs (also called goblins by Tolkien) described in his stories as well as a fuller description elsewhere in answer to questions from fans. He does make them seem simian, or at least degenerate humans or elves.Gez said:As was pointed out, there are no clear description for Tolkien's orcs either.
You're mistaken. My description of psionics' roots is accurate. I would encourage you to look into its Campbellian origins.Gez said:No. Psionics is rooted in the idea that a cheap pseudoscientific explanation was needed to insert magic into the sci-fi genre.
I very much doubt that if D&D encouraged knights to ride around on bicycles instead of horses, that that would make the game more popular. On the contrary, it's my belief that it would cause D&D to become less so.Kamikaze Midget said:I'll add my confusion to the issue. I don't understand which things make it "in" as fantasy in your world and which don't and why. I understand what I think are some examples of the lines you wish to draw (knights on horses = fantasy, knights on schwins = not fantasy), but I don't understand how those lines are valuable, useful, or even sensible. There's no useful distinction, as far as fantasy genre or game is concerned, between a knight on a horse, a knight on a unicycle, a jedi riding a giant lizard, a wizard pedaling a bike through the streets of modern London, a soldier on a chocobo, snakes on a plane, or a ninja on a skateboard. I can tell you think that one is better than the other and should be supported more, and that you think that D&D not only should cater to that, but that it would be denying it's very nature by not cating to that, and that not catering to that would be economically unwise.
Marketing trends would disagree vehemently with you.
Again, I doubt that D&D would be more popular if it got rid of its fantasy heritage, i.e. no more elves, dwarves, halflings, barbarians, giants, dragons etc.Kamikaze Midget said:They would say that D&D should absolutely abandon Tolkien to the age of musty old academics and embrace, say, the ninja on the skateboard. This is the essence of the OP, in which dwarves don't sell novels -- mythologically authentic gnomes don't sell games.
Very little genre stricture? Why have any at all? It might be fun to have fighters using Uzis or laser blasters mowing down spear-wielding orcs. Therefore, to follow your reasoning, D&D should have Uzis or laser blasters.Kamikaze Midget said:What D&D wants to be is a game where you can pretend to be a fantastic hero for a few hours, beat up some monsters, gain power, and repeat, telling some sort of story as you go.
And none of THAT requires or even suggests that D&D has to or would even benefit from preserving anything that does not serve this purpose. Note that there is very little genre stricture there, because D&D has not ever had any kind of solid genre stricture, nor has it ever really seemed to want it.
There is a thriving market for sci-fi: books, movies, TV shows, toys etc. There has been for many years now. Despite this, there remains an interest in fantasy. In fact, I would go so far as to say that over the last fifty years, both have gained in popularity. Perhaps fantasy has been enjoyed for so long (thousands of years) and continues to be entertaining because it appeals to fundamental aspects of human psyche more directly than other genres. For example, you might desire to be as strong as Hercules. In a sci-fi world with missiles that can be fired from one planet to another, the physical strength of any individual probably isn't that important. And if you tried to change D&D into a game which no longer appealed to those fundamentals, you might lose more fans than you gained. It is worth pointing out that despite some hugely popular sci-fi franchises (Star Wars, Star Trek, Babylon 5 etc), none of them have been turned into RPGs that rival D&D's popularity among gamers. Moreover, I understand that many of the most popular MMORPGs are fantasy (though I'm no expert in computer games) which is probably not a coincidence.Kamikaze Midget said:The world has changed since Gygax and Arneson and Blackmoor and Chainmail. The audience has changed. The game itself has changed (and will continue to do so). There are still those old fantasy novels mildewing in your mother's basement, but D&D has to come OUT of your mother's basement into the bright and loud light of pixels and spikey hair and allegorical boy-wizards in modern London. The old sources don't need to go away entirely, but they do need to be pushed to the background, because they aren't why new people are picking up D&D. They will always be one of the influences, but they have no sacred place in canon because there can be no sacred canon.
Dwarves might not sell D&D novels because dwarves aren't cool right now (for whatever reasons). Dwarves have no value. I know at least a half-dozen people who would drop $40 on a 260-page Naruto hardback sourcebook THIS VERY WEEKEND who wouldn't bother with finding the money for a 260-page "Inspired by actual Irish legends!" hardback sourcebook. Because actual Irish legends have no value (or at least, significantly less value).
You can make the artificial distinction between magic and science as much as you'd like, but the truth is that the majority of the buying public sees nothing whatsoever fundamentally flawed with elemtental druids who watch TV, or leiterhosen-wearing, Meg-Ryan-Looking sports celebreties who save a world in which dark wizards wear leather straps, or paladins in spaceships, or merlin being a powerful psychic and the lady of the lake being a powerful wizard in the same world. They have a fantasy world where cars with internal combustion engines can be enchanted to fly and where hidden ninja villages watch TV and eat instant noodles. Their sword-wielding knights can ride into furious combat on a motorcycle and they feel no great need to re-write the entire laws of physics for their setting just to do it. Magic can be a science (I cast a spell and this 747 flies!) and science can accomplish magic (It's ALIVE!) side by side and even together on the same day of the week. Magic can also be ofuda-wielding monks next to cowl-wearing wizards adjascent to tiny sprites all doing different things with different magic, too.
There simply IS NO PROBLEM WITH THIS in the minds of the people with money to burn. And D&D would be smart to follow suit. I'm not the biggest fan of the warforged, but I'd be a marked fool to say that they don't belong as the focus of what D&D is about at the moment. Because playing character archetypes such as "questioning my origins" and "mighty brute with a muddled past" has a LOT of value for the game.
Just a remark: Star Wars does not belong into the sci-fi genre, but is generally considered to be fantasy. The original film is the classical fantasy story par excellence.Zander said:It is worth pointing out that despite some hugely popular sci-fi franchises (Star Wars, Star Trek, Babylon 5 etc), none of them have been turned into RPGs that rival D&D's popularity among gamers. Moreover, I understand that many of the most popular MMORPGs are fantasy (though I'm no expert in computer games) which is probably not a coincidence.
Granted, Star Wars is a hybrid. My point stands though. There have been Star Wars RPGs (WEGs' and D20) and they haven't been as popular as D&D.Turjan said:Just a remark: Star Wars does not belong into the sci-fi genre, but is generally considered to be fantasy. The original film is the classical fantasy story par excellence.
And there have been D&D movies and they haven't been as popular as Star Wars movies. Neither's failure to be as popular as the other in particular media has little to do with the content, and almost all to do with the execution of the creators. Indeed, in computer games Star Wars and D&D have been almost equally successful.Zander said:Granted, Star Wars is a hybrid. My point stands though. There have been Star Wars RPGs (WEGs' and D20) and they haven't been as popular as D&D.
I very much doubt that if D&D encouraged knights to ride around on bicycles instead of horses, that that would make the game more popular.
Again, I doubt that D&D would be more popular if it got rid of its fantasy heritage, i.e. no more elves, dwarves, halflings, barbarians, giants, dragons etc.
Straw men, all...Very little genre stricture? Why have any at all? It might be fun to have fighters using Uzis or laser blasters mowing down spear-wielding orcs. Therefore, to follow your reasoning, D&D should have Uzis or laser blasters.
I very much doubt that if D&D encouraged knights to ride around on bicycles instead of horses, that that would make the game more popular. On the contrary, it's my belief that it would cause D&D to become less so.
Again, I doubt that D&D would be more popular if it got rid of its fantasy heritage, i.e. no more elves, dwarves, halflings, barbarians, giants, dragons etc.
Very little genre stricture? Why have any at all? It might be fun to have fighters using Uzis or laser blasters mowing down spear-wielding orcs. Therefore, to follow your reasoning, D&D should have Uzis or laser blasters.
Perhaps fantasy has been enjoyed for so long (thousands of years) and continues to be entertaining because it appeals to fundamental aspects of human psyche more directly than other genres. For example, you might desire to be as strong as Hercules.
The important thing Star Wars shows us stands though: Technical gimmicks don't hurt fantasy a single bit! I don't think that you can doubt that Star Wars is a very successful brand, even more so than D&D.Zander said:Granted, Star Wars is a hybrid. My point stands though. There have been Star Wars RPGs (WEGs' and D20) and they haven't been as popular as D&D.