Mistwell
Crusty Old Meatwad
Session 8
September 19, 2013. Talk like a pirate day. Ahrrr!
Bear, feeling crispy from the creeping wound left by the wight's sickly attack, begged a rest from the party. Holing up in the corridor between the long-abandoned secret doors, the party held up for 8 hours licking wounds and plotting strategy, to the mumblings of Milo memorizing his spells in the corner.
Healed up and ready as best they could be, with Bear still feeling a bit off (like butter, spread too thinly over bread), the group opened the secret door and headed back north down the creepy crypt corridor.
Slink discovered a silver door to his right down a short passageway. The door had writing on it, in an ancient common tongue. He had some trouble reading it, but best he could tell, it said "Here lies Sir John Hawkins, he was the best of us."
Slink opted to attempt to unlock the door, and after a few tries managed to pop the lock open before the party could discuss the matter in full. Hearing the concerns of the others, Slink agreed that perhaps it would be safer to deal with whatever evil might lay to the open left-hand passageway before venturing to the right-hand one, as cloth-wrapped corpses were visible to the darkvision of the bugbears in that direction.
Slink, hoping he didn't just release something from behind the silver door, tried and succeeded at re-locking the door. Father Rivers speculated that, perhaps, the door was made of silver and locked to keep something from getting out.
Venturing down the right hand passageway, a tad incautiously, the group awoke the previously-still corpses of a rather large number of zombies. The zombies tore through their aged wrappings, and looked ready to consume the living.
Father Rivers, prepared for such an eventuality, brought forth his holy symbol of the sacred deity of Life, and commanded with a supernaturally booming voice that the foul creatures return from whence they came.
This worked rather wonderfully, as four of the eight zombies disintegrated in terror, their shadows permanently emblazoned on the walls behind them as their tortured cries lingered in the air. Three of the others clawed and scrambled over the broken funerary wrappings to get away from the cleric, as only one zombie remained fearless of the commanding clerics clarion call.
[Editorial Comment: It should be noted here that each of the zombies had names. Their names were those of real life pirates, in honor of Talk like a Pirate Day. Their names were: Nicholas Alvel, Samuel Axe, Abraham Blauvelt, Hendrik (Enrique) Brower, Thomas Cavendish, Jacob Collaart, Baltazar de Cordes, and Jan Jacobsen.)
The party made short work thereafter of the remaining four pirate-zombies, though they did frequently get back up after being knocked down. It took the fortuitous critical head-severing skewering of Bear [Wherein Jason rolled TWO NATURAL TWENTIES IN A ROW!] to truly help put these zombies down for the count. But after some time, down they did go. Only Luther received a wound, which Father Rivers healed for him.
Having dealt handily with the mass of zombie horrors, the party looted their remains, and pulled forth numerous bags of coins, jewels, a silvered hand-mirror, an ancient carved jade deity totem, and various other and sundry items of some worth.
But the treasure was not enough, so a-tomb-robbing they shall go!
Returning to the silvered door, which Slink could barely contain himself before opening once again, the party moved on.
Behind the door lay a short passageway, with a large opening into an even larger chamber at least 75 feet long or more. Two short sets of stairs, separated by a small landing, were between the party and a very large sarcophagus. Atop the sarcophagus lay a gleaming polearm of some kind. Along the walls stood a series of funerary urns. And, as Slink was to see later as he entered the room and peered further with his half-elven eyes, the back of the room contained a large chest, along with some more urns, and a ruined portion of the chamber strewn with rubble and a broken urn.
Slink made his way towards the sarcophagus, but didn't get very far. Almost his first step into the large chamber triggered two darts to fire at him, one from each side of the chamber, apparently fired from the urns that lined those sides.
"I found a trap guys!" he called back.
Moving to inspect the urns, Slink determined that they each contained more darts, possibly poisoned, possibly not, but definitely aimed in multiple directions and trigerable from multiple angles and areas of the room.
Making his way down one side of the chamber and then the other, Slink eventually managed to disarm them all. He did however get hit one to many times, and once by a poisoned dart, causing the cleric to have to call on his God's power to rejuvenate his health.
After disarming the traps, slink inspected first the sarcophagus, and then the chest behind it. Both appeared to contain a trap, either of which seemed linked to the sarcophagus itself. Father Rivers speculated that likely either or both could cause something to rise from the tomb if disturbed.
The party made ready, as Slink prepared to attempt to disarm the trap connecting the chest to the sarcophagus. Meanwhile, Milo detected magic in the room, and found that the tomb radiated necromancy, the weapon atop it was magical but drowned out by that same necromancy, and perhaps something was magical within the chest in the rear of the chamber.
He carefully used one tool to hold to portions of the wire together as he snipped between those portions, hoping to then nail the taut end of the wire connected to the sarcophagus to the ground to prevent it from being triggered, thus freeing up the chest-side of the wire to be opened without concern.
Alas, the wire slipped from his tools, and disaster struck!
The lid to the sarcophagus, along with the weapon atop it, exploded up and out. A giant mummy rose from the tomb, waves of terror and anguish radiating from it's tortured visage!
Milo and Hollin froze in fright, paralyzed by their fear of this gigantic horrid creature from the netherworld. Fortunately, the rest of the party held their wits, and attacked.
Bear charged the thing, and though both his weapons struck, neither seemed to do as much damage as he hoped they would. Meanwhile Father Rivers called forth a sacred flame, lighting the mummy aflame with the light of his God. It screamed in anger, clearly more harmed by the flames than normal creatures might be, as its wrappings turned to cinders.
Slink tried to open the chest, hoping some magical weapon inside could avail them. Luther and bear continued to hack at the thing, as Father Rivers rained sacred flames across the creature's path.
Alas for Bear, he got close one too many times, and though he struck the beast a sound blow as it came charging at him, using the magical polearm that he had picked up from where it has flown off the sarcophagus, the creature struck him back even harder. Bear reeled from the blows, fighting off the rotting filth disease that radiated from the creature as he fled the reach of the beast.
Fortunately, the continuing onslaught from Luther and Slink managed to bring the beast down, just as Hollin and Milo managed to regain their senses and were prepared to join the fight. The giant beast had fallen.
Licking their wounds, the party eyed the chest in the rear of the chamber, and the treasures it contained.
[Loot and XP to follow. Matthew A and Noah are not available next week, however John and Max may be, and Jason said he will attempt to make the session if possible from his away-location]

September 19, 2013. Talk like a pirate day. Ahrrr!
Bear, feeling crispy from the creeping wound left by the wight's sickly attack, begged a rest from the party. Holing up in the corridor between the long-abandoned secret doors, the party held up for 8 hours licking wounds and plotting strategy, to the mumblings of Milo memorizing his spells in the corner.
Healed up and ready as best they could be, with Bear still feeling a bit off (like butter, spread too thinly over bread), the group opened the secret door and headed back north down the creepy crypt corridor.
Slink discovered a silver door to his right down a short passageway. The door had writing on it, in an ancient common tongue. He had some trouble reading it, but best he could tell, it said "Here lies Sir John Hawkins, he was the best of us."
Slink opted to attempt to unlock the door, and after a few tries managed to pop the lock open before the party could discuss the matter in full. Hearing the concerns of the others, Slink agreed that perhaps it would be safer to deal with whatever evil might lay to the open left-hand passageway before venturing to the right-hand one, as cloth-wrapped corpses were visible to the darkvision of the bugbears in that direction.
Slink, hoping he didn't just release something from behind the silver door, tried and succeeded at re-locking the door. Father Rivers speculated that, perhaps, the door was made of silver and locked to keep something from getting out.
Venturing down the right hand passageway, a tad incautiously, the group awoke the previously-still corpses of a rather large number of zombies. The zombies tore through their aged wrappings, and looked ready to consume the living.
Father Rivers, prepared for such an eventuality, brought forth his holy symbol of the sacred deity of Life, and commanded with a supernaturally booming voice that the foul creatures return from whence they came.
This worked rather wonderfully, as four of the eight zombies disintegrated in terror, their shadows permanently emblazoned on the walls behind them as their tortured cries lingered in the air. Three of the others clawed and scrambled over the broken funerary wrappings to get away from the cleric, as only one zombie remained fearless of the commanding clerics clarion call.
[Editorial Comment: It should be noted here that each of the zombies had names. Their names were those of real life pirates, in honor of Talk like a Pirate Day. Their names were: Nicholas Alvel, Samuel Axe, Abraham Blauvelt, Hendrik (Enrique) Brower, Thomas Cavendish, Jacob Collaart, Baltazar de Cordes, and Jan Jacobsen.)
The party made short work thereafter of the remaining four pirate-zombies, though they did frequently get back up after being knocked down. It took the fortuitous critical head-severing skewering of Bear [Wherein Jason rolled TWO NATURAL TWENTIES IN A ROW!] to truly help put these zombies down for the count. But after some time, down they did go. Only Luther received a wound, which Father Rivers healed for him.
Having dealt handily with the mass of zombie horrors, the party looted their remains, and pulled forth numerous bags of coins, jewels, a silvered hand-mirror, an ancient carved jade deity totem, and various other and sundry items of some worth.
But the treasure was not enough, so a-tomb-robbing they shall go!
Returning to the silvered door, which Slink could barely contain himself before opening once again, the party moved on.
Behind the door lay a short passageway, with a large opening into an even larger chamber at least 75 feet long or more. Two short sets of stairs, separated by a small landing, were between the party and a very large sarcophagus. Atop the sarcophagus lay a gleaming polearm of some kind. Along the walls stood a series of funerary urns. And, as Slink was to see later as he entered the room and peered further with his half-elven eyes, the back of the room contained a large chest, along with some more urns, and a ruined portion of the chamber strewn with rubble and a broken urn.
Slink made his way towards the sarcophagus, but didn't get very far. Almost his first step into the large chamber triggered two darts to fire at him, one from each side of the chamber, apparently fired from the urns that lined those sides.
"I found a trap guys!" he called back.
Moving to inspect the urns, Slink determined that they each contained more darts, possibly poisoned, possibly not, but definitely aimed in multiple directions and trigerable from multiple angles and areas of the room.
Making his way down one side of the chamber and then the other, Slink eventually managed to disarm them all. He did however get hit one to many times, and once by a poisoned dart, causing the cleric to have to call on his God's power to rejuvenate his health.
After disarming the traps, slink inspected first the sarcophagus, and then the chest behind it. Both appeared to contain a trap, either of which seemed linked to the sarcophagus itself. Father Rivers speculated that likely either or both could cause something to rise from the tomb if disturbed.
The party made ready, as Slink prepared to attempt to disarm the trap connecting the chest to the sarcophagus. Meanwhile, Milo detected magic in the room, and found that the tomb radiated necromancy, the weapon atop it was magical but drowned out by that same necromancy, and perhaps something was magical within the chest in the rear of the chamber.
He carefully used one tool to hold to portions of the wire together as he snipped between those portions, hoping to then nail the taut end of the wire connected to the sarcophagus to the ground to prevent it from being triggered, thus freeing up the chest-side of the wire to be opened without concern.
Alas, the wire slipped from his tools, and disaster struck!
The lid to the sarcophagus, along with the weapon atop it, exploded up and out. A giant mummy rose from the tomb, waves of terror and anguish radiating from it's tortured visage!
Milo and Hollin froze in fright, paralyzed by their fear of this gigantic horrid creature from the netherworld. Fortunately, the rest of the party held their wits, and attacked.
Bear charged the thing, and though both his weapons struck, neither seemed to do as much damage as he hoped they would. Meanwhile Father Rivers called forth a sacred flame, lighting the mummy aflame with the light of his God. It screamed in anger, clearly more harmed by the flames than normal creatures might be, as its wrappings turned to cinders.
Slink tried to open the chest, hoping some magical weapon inside could avail them. Luther and bear continued to hack at the thing, as Father Rivers rained sacred flames across the creature's path.
Alas for Bear, he got close one too many times, and though he struck the beast a sound blow as it came charging at him, using the magical polearm that he had picked up from where it has flown off the sarcophagus, the creature struck him back even harder. Bear reeled from the blows, fighting off the rotting filth disease that radiated from the creature as he fled the reach of the beast.
Fortunately, the continuing onslaught from Luther and Slink managed to bring the beast down, just as Hollin and Milo managed to regain their senses and were prepared to join the fight. The giant beast had fallen.
Licking their wounds, the party eyed the chest in the rear of the chamber, and the treasures it contained.
[Loot and XP to follow. Matthew A and Noah are not available next week, however John and Max may be, and Jason said he will attempt to make the session if possible from his away-location]

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