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<blockquote data-quote="Binder Fred" data-source="post: 6552361" data-attributes="member: 63746"><p><span style="color: #B22222"><strong>"Well that's handy,"</strong></span> comments Midgrim when the armor auto-fits, actually looking a bit disappointed: he'd been looking <em>forward </em>to applying a little dwarven ingenuity..... <span style="color: #B22222"><strong>"Ah well. Horses and teeth and all that."</strong></span></p><p></p><p></p><p><span style="color: #B22222"><strong>"Aye," </strong></span>agreed the (much) rounder of the two, following.<span style="color: #B22222"><strong> "But I'm also worried about these dwarven statues here, if'n yee follow my thoughts on this, brother. I'm thinking something, somehow's been twisting them inta kobolds, maybe the blasted kobolds themselves." </strong></span>That would explain where the foul vermin suddenly comes from, and the missing statues here and there too...</p><p></p><p>Midgrim turns to Pieter, explaining: <span style="color: #B22222"><strong>"They be like sleeping babies ta us. Full a potential, but fragile too... Tell yee what, Pieter the human, yee help us clear the rooms around there, keep our kin safe, we help yee get yeer wounded man back through the Red Doors." </strong></span></p><p><span style="color: #B22222"><strong></strong></span></p><p>And everybody sleeps better tonight, including Gargrim apparently.</p><p></p><p>He extends a callused hand a bit upwards, for Pieter to shake and seal the deal should he agrees.</p><p></p><p></p><p>OOC: Midgrim is suggesting they clear the two unexplored rooms around #34 (the statue room) before trying room 23 and the red door. He can be convinced otherwise though.</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 6552361, member: 63746"] [COLOR="#B22222"][B]"Well that's handy,"[/B][/COLOR] comments Midgrim when the armor auto-fits, actually looking a bit disappointed: he'd been looking [I]forward [/I]to applying a little dwarven ingenuity..... [COLOR="#B22222"][B]"Ah well. Horses and teeth and all that."[/B][/COLOR] [COLOR="#B22222"][B]"Aye," [/B][/COLOR]agreed the (much) rounder of the two, following.[COLOR="#B22222"][B] "But I'm also worried about these dwarven statues here, if'n yee follow my thoughts on this, brother. I'm thinking something, somehow's been twisting them inta kobolds, maybe the blasted kobolds themselves." [/B][/COLOR]That would explain where the foul vermin suddenly comes from, and the missing statues here and there too... Midgrim turns to Pieter, explaining: [COLOR="#B22222"][B]"They be like sleeping babies ta us. Full a potential, but fragile too... Tell yee what, Pieter the human, yee help us clear the rooms around there, keep our kin safe, we help yee get yeer wounded man back through the Red Doors." [/B][/COLOR] And everybody sleeps better tonight, including Gargrim apparently. He extends a callused hand a bit upwards, for Pieter to shake and seal the deal should he agrees. OOC: Midgrim is suggesting they clear the two unexplored rooms around #34 (the statue room) before trying room 23 and the red door. He can be convinced otherwise though. [/QUOTE]
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