Imperialus
Explorer
Midgrim and Gargrim: The two of you have been living and working within the dwarven ghetto of Adamas for several years. Though there are only about 100 dwarves within the city it has never been difficult to find work, and the Despot of Adamas has always treated your people fairly. When rumors began to circulate about strange happenings within Dwimmermount you decided to pull up stakes and investigate. The elders within the dwarven enclave agreed to fund an expedition to the dungeon to investigate what has been happening to the custodians of Dwimmermount over the past 200 years as well as to try and locate an ancient dwarven cemetery where many great heroes are interred. An acolyte of Tyche named Brother Tevantir who has close ties to the dwarven community was hired and the three set off to Muntburg. You were also told the location of the secret dwarven entrance known as the "Stone Wrought Stairs" which is how the custodians have been able to gain access to the dungeon. They suggest that it may be a safer entrance to use, as the only other one they know of are the "Great Red Doors" that everyone knows about. That said, they are unsure if any non dwarven members of the party will be able to gain access that way. It all depends on the condition of the arcane barriers.
Upon arriving in Muntburg you find the castle town abuzz with rumor and speculation pertaining to the dungeon. According to some of the trappers and other hardy folks who make their living in the mountains it sounds as though there have been sightings of suspicious characters around the mountain for several months. Rumors abound that these are Termaxian Cultists looking to release the man become god from his imprisonment within the dungeon. Even these rumors are overshadowed by the fact that no more than two weeks ago an adventuring group under the patronage of the Church of Typhon in Adamas calling themselves "Typhon's Fists" was able to gain access to the dungeon itself. They have since returned to Adamas to report, and were very tight lipped about what they encoutered, but one thing that was clear is that although over a dozen adventurers entered the dungeon, a mere six returned.
You are able to use what remains of the limited funds provided to you by the Dwarven elders of Adamas to rent a room for two nights at the "The Passwatch Inn", the only inn in town. Once quite a grand establishment during the days of the Thullian Empire when Muntburg was an important stopover not only for caravans traveling the mountain pass to the north but for the innumerable personages who traveled to Dwimmermount itself as the dungeon was an important religious, magical and government site. The decline of trade during the reign of the Termaxian Cultists followed by the almost total cessation of trade following the sealing of Dwimmermount when Termax's mad reign was brought to an end has brought about a similar decline in the inn's (and town's) fortune. There are a significant number of vacant and crumbling houses, particularly outside the castle walls and the Passwatch Inn's once grand suites show signs of significant neglect, the inn itself having turned largely into a watering hole for the local garrison with most rooms being rented out by ladies of ill repute who make a living providing their own services to the same garrison. That said, the proprietor, a rotund man named Asce takes pride in his establishment and the rooms that are still in use are clean and well maintained. Of the four private rooms that are not rented out by regulars two are currently occupied. One is a young human named Klyman Sillar who agreed to join your expedition in exchange for a share of the spoils. He assures you that he is a capable adventurer skilled in bypassing locks, traps and other dangers that may be encountered within the dungeon. The second is occupied by a human Neophayte magic user named Climent who claims to be awaiting the arrival of the rest of his adventuring band called the "Red Shields".
Upon arriving in Muntburg you find the castle town abuzz with rumor and speculation pertaining to the dungeon. According to some of the trappers and other hardy folks who make their living in the mountains it sounds as though there have been sightings of suspicious characters around the mountain for several months. Rumors abound that these are Termaxian Cultists looking to release the man become god from his imprisonment within the dungeon. Even these rumors are overshadowed by the fact that no more than two weeks ago an adventuring group under the patronage of the Church of Typhon in Adamas calling themselves "Typhon's Fists" was able to gain access to the dungeon itself. They have since returned to Adamas to report, and were very tight lipped about what they encoutered, but one thing that was clear is that although over a dozen adventurers entered the dungeon, a mere six returned.
You are able to use what remains of the limited funds provided to you by the Dwarven elders of Adamas to rent a room for two nights at the "The Passwatch Inn", the only inn in town. Once quite a grand establishment during the days of the Thullian Empire when Muntburg was an important stopover not only for caravans traveling the mountain pass to the north but for the innumerable personages who traveled to Dwimmermount itself as the dungeon was an important religious, magical and government site. The decline of trade during the reign of the Termaxian Cultists followed by the almost total cessation of trade following the sealing of Dwimmermount when Termax's mad reign was brought to an end has brought about a similar decline in the inn's (and town's) fortune. There are a significant number of vacant and crumbling houses, particularly outside the castle walls and the Passwatch Inn's once grand suites show signs of significant neglect, the inn itself having turned largely into a watering hole for the local garrison with most rooms being rented out by ladies of ill repute who make a living providing their own services to the same garrison. That said, the proprietor, a rotund man named Asce takes pride in his establishment and the rooms that are still in use are clean and well maintained. Of the four private rooms that are not rented out by regulars two are currently occupied. One is a young human named Klyman Sillar who agreed to join your expedition in exchange for a share of the spoils. He assures you that he is a capable adventurer skilled in bypassing locks, traps and other dangers that may be encountered within the dungeon. The second is occupied by a human Neophayte magic user named Climent who claims to be awaiting the arrival of the rest of his adventuring band called the "Red Shields".
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