(IC) Quickleaf's Rime of the Frostmaiden

Aric tells his dog friends, laughing. “Ok, now the fun starts. Who thinks they are faster than me! Lets race, 1,2,3 go!”

Aric will give the dogs a head start and dashes afrer them
 
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Lumrolur puts away the items and turns to henangon returning to the talk about his former companion
"Russet, try to talk to your...friend...from the past. Tell him how you reformed too. Just ask him to talk to us, to judge for himself. Not that I'll be good reference, but the rest of the team...yeah, nah. Don't talk too much, just ask him to come and listen to what we're trying to do."
 

GM POST

Snow flurries kick up under the dog's paws as they leap to follow "Snowfang", harnesses slipping off in a flurry of yapping and jostling. Immediately, the Reghedman takes off running after the hounds, as the fairy Jack ("Wimbly Snowpatter") cavorts about in the air.

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This is enough to wrest the dwarf Torrga's attention from her precious lockbox and she sourly shouts out, "Get on with the rest of you lot! Darn! Greenhand! Sephek, you too, you layabout! Get after them! No dogs means no caravan to Lonelywood. No caravan means no silver in your palms!" She offers a scowl at Jack, but the fairy is already under wing.

No sooner than Torrga barks orders, the half-orc inside the Blue Clam comes staggering out fresh from an argument and - groaning at the chaos - begins a heavy jog after the sled dogs. The archer with the green glove – the former member of Russet's crew – is quick to join in the pursuit. The third man, however - the one dressed in the faded blues and greys of a sailor more suited for a temperate journey that the wastes of Icewind Dale - takes a long hard look after "Snowfang" as if he suspects something is amiss. Finally, rolling his eyes at Torrga's berating, he jogs off as if rescuing the dogs were hardly his priority.

The three dogsleds are left without a single dog to them, and just Torrga and the hard-eyed bandana-wearing crossbowman who hasn't let his guard drop.

GM: I think @Neurotic @VLAD the Destroyer @TaranTheWanderer the scene is yours now. You can call on the "NPC-ified PCs" to help or do things – Alma is a shapeshifting sorceress (with just detect magic left iirc), Russet is a badly wounded haregon fighter who knows Greenhand, and Zeth is a warlock who knows Sephek from a boat journey.

@Aethmud and @Steve Gorak we can have you circle back to the group when everyone is satisfied with ending this scene, if that sounds good?

Also, @Aethmud totally you deserve Inspiration for the Wimbly Snowpatter performance of a lifetime!
 

Lumrolur puts away things they found in the chest in his backpack, putting bolts in his quiver in the small side space reserved for special ammunition.
"This is your chance, Russet. I know you're hurting, but you're the only one who can gain on the running human. And maybe persuade him to aid us. Or just talk to us."

"Zeth, is that Sephek you remember? He seems awfully underdressed for this weather. Could he be something inhuman? And this is our chance to either try to confront only him and not the rest of the caravan. Or saw some more confusion. I've spent my disguise earlier, but miss Alma, maybe you have some reserves of strength to change one more time? If Sepher returns without any dogs, goes back to lounging in the tavern and if Torrga berates him he flips her off...that may cause further mayhem. What do you think?"



OOC: We can re-share the loot once we're all together - in general, I'd like to take both bolts and the hood given Lumrolurs normal weapons and shawl over the face. The map seems more a group thing. But if you have other claims on the items, let's talk.

Using NPCs mostly for non-combat stuff and within our "mission" to delay.
 

OOC: before our short rest earlier, I asked if anyone was wounded. I was going to use my channel divinity(or whatever it’s called) to heal people up to half their hp. Oskar can heal up to 15hp spread around to whoever is below half hp nobody answered and since id just joined the game, i had no way of knowing if people were wounded.
 
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Oskar Whisperstone
Race: Dwarf
HP: 27/27
AC: 16/18(with shield)
Perc save: +2
Pass Inv:
9
Pass Ins: 15
Spell Slots:
1st[X] [X] [ ] [ ]
2nd [] []
Harness Divine Power
1/1
Channel Divinity: 0/1Initiative: -1 Spell Save DC: 13/+5 to hit
STR: 13+1
DEX: 8 -1
CON: 14+2
INT: 9-1
WIS:
16+3(+5)
CHA:10 +0(+2)
Craft:+5
History:
1
Insight: 5
Medicine:
5
Persuasion: 2
Religion: 1
Cantrips
Guidance, Mending*,
Sacred Flame, Spare the dying,

Memorized spells
1st Bless*, Cure wounds*,
create/destroy water, healing word,
Protection from Evil, Sanctuary, Guiding bolt
2nd Lesser Restoration*, Spiritual Weapon*, Aid,


"Yes, let's talk to this Green-whoever-it-is mercenary. Although, it looks like you're still wounded. Let me help you."

Oskar made a prayer over his new companion and his wounds closed.

"Quick, let's pool some money to pay off your friend."

Channel Divinity: He heals up to half his hp or 15hp, whichever is lower.

Then I hit him up with a Cure wounds

cure wounds: 2D8+6 = [5, 3]+6 = 14
So, I just cured him for, up to, 29hp.

If anyone else in the area is below half hp, I spread out the 15hp to get everyone to half.
Side note: tracking this in pbp is super annoying because I have no idea how many HP people have.
 

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