(IC) Quickleaf's Rime of the Frostmaiden


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GM POST
Lumrolur nods at the advice
"Zeth, can you detect magic over the caravan without being seen or at least not being suspicious?"
Turning to Russet
"And this friend of yours, he would reject the job if there was the killer among them? Or be willing to work with us? Can you try to talk to him? Or get him to get me hired as a guide?"

For the whole conversation, the haunted rogue is looking for opportunities for mischief.

PC token_Zeth.png

Pausing to breath from his inhalation of the food and drink, Zeth wipes his mouth on his sleeve. "Magic tends to reveal itself, I've found... No, no I don't know that spell... Though if we manage to find a pearl - alas, I lack one at the moment - I would be able identify suspected magical items by handling them for a minute. The spell isn't subtle, but I could pass myself as a fixer or smuggler..."

PC token_Russet.png

Russet gnaws his lower lip and twitches his whiskers, glancing about the group anxiously before looking back to Lumrolur. "Will Greenhand and I... it's a long story... we didn't part on the best of terms. He became disillusioned with our... group ...in Hundelstone. It's hard to say. I might be able to reach him if we can get him apart from the others. But I doubt he'd want to do me any favo--"

OOC: Investigation on the chest.: 1d20+3 4. So chest is perfectly safe to open. No traps at all.
Mechanics roll to open the chest: 1d20+5 14. Now to see how badly my first roll is going to be for me.


As the chest clicks open to Logrim's deft lock-picking, suddenly it jerks back several inches and a crossbow bolt tipped in deep black stone launches forth, just missing the gnome's ear to lodge in the wall of your room. Russet, Zeth, and Alma tense for a moment, then breathe a sigh of relief once it's clear the trap has done its worst.

The lid of the chest is a complex crossbow bolt launching mechanism, with another black stone-tipped bolt in an auto-loading device designed to reset once the chest is closed and locked again. Inside the chest, you find...
  • A dark cowl with connected veil.
  • A map marked in Undercommon pointing out two locations south and southeast of the town Easthaven (see Icewind Dale map on Page 1).
  • The 2 black-stone tipped crossbow bolts.
  • Chrysoberyl gem (worth 100 gp) marked with a duergar sigil engraved on it.

@Neurotic Many of the items have special significance to Lumrolur...

Undercommon Map: The map leads to duergar "guidon" south of Easthaven and “cousin’s burial spot” southeast of Easthaven, with notes marking: "...plan to return with an ice-cutter to retrieve the “Black Axe” that my cousin stole and then the coup can be enacted." Reminder: Your guide in the Dwarven Valley was named Brydum Black Axe. Alma & Zeth also read Undercommon, so if you have enough to respond to in your post, I can have one of them relay this info to party.

Chardalyn Bolts: The 2 black stone tipped crossbow bolts are chardalyn. It calls to Lumrolur. This magical ammunition has the following property: "When you fire this magic bolt made of chardalyn, you score a critical hit on a natural 19 or 20. On a critical hit, deal an extra die of cold damage equal to the crossbow’s damage. The bolt loses its magic when it successfully hits."

Chrysoberyl Gem: The sigil in unmistakable – it belongs to the Muzgardt duergar clan who waged war against Lumrolur's people in the past. The collapse of the mines during that conflict is what lead to a detente between the svirfneblin and the Muzgardt duergar.

PC token_Alma.png

"Well, now that we're not dead," says Alma with a dry tone and an arched brow, "I suppose I should mention that I can cast detect magic - it would be my last spell before I must rest. I would only need to pass within 30 feet of the caravan and could do so discretely."
 
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Logrim freezes as the bolt sails past his ear. If he had been a couple inches to the right he would have taken that bolt to the eye. His uncle always said to always double check before opening anything. That was dumb he was to excited to open the chest and missed the now obvious trap.

"Sorry miss Alma. I'll be more careful in the future."

He looks down sheepishly and begins to pull out the contents of the chest. He looks at the black tipped bolts and firing mechanism. He is impressed with it's craftsmanship.

"Not sure what to make of most of this. Though I think these bolts are tipped with chardalyn. If I'm right then these items are worth more than they seem."
 

843184fa79b27ce03b1fb0cff4675445.jpg

Ulif begins begrudgingly impressed impressed by the display, but slowly the Reghedman's expression turns to awe at the coordinated display between the fairy and "Snowfang." Shaking his head in disbelief, he calls over to the sour-faced dwarven woman, "Torrga, you were complaining about the dogs getting distracted. With a fine lead dog like this, why I'd brave the lands beyond Kelvin's Cairn!" Reevaluating Jack, the bearded warrior places his hands on his hips. "Well, Wimbley, I know you'll ask a high price, but I have to know. How much for your dog? I've been in need of a good lead..."

Snowfang whines instinctively, panting as he watches the indecipherable words exchanged between the fairy and the Reghedman.

Jack’s wings flutter slightly as he claps his hands and throws his voice with theatrical flair. "Ahhh, Master Ulif! You warm my frosty heart. I thought no one in Ten Towns had a real eye for talent anymore!" He spins mid-air in his excitement to show off Snowfang's next trick, "Now, I won’t lie to you—training like this doesn’t come cheap. This here’s not your everyday belly-scratchin’, rabbit-chasin’, bone-beggin’ pup. No sir! This is the crown jewel of the Cairn—the Snowfang, the frost-chiseled alpha of the alpine trails." He touches a gloved finger to his chest. "And I, Wimbley Snowpatter, I don’t part with my pups lightly."

Jack floats down closer, his voice dropping do a whisper, so that only Ulif can hear his initial offer. "But for a sharp-eyed sledmaster like yourself? I’d part with him for seventy-five gold. That’s including a day’s worth of training in all of the hand signals, a half-empty pouch of the good jerky, and—Wimbley’s word—your caravan won’t run smoother."

He spins back up with a clap. "Before we talk coin, I must show you one final feature!" He flits up higher and waves his arms in wide circles like a snow squall gathering momentum. "Now, most dogs, they pull sleds, they howl, they nap. But Snowfang? Security detail. I trained him in a special group maneuver that involves the whole pack, I call it Snowfang's Flank Force. He's trained to lead the pack in detecting and responding to all manner of threat, large cats, cave bears, even those shifty-eyed snow goblins who sneak in for jerky."

He signals to Snowfang rapidly in a series of complicated movements and gestures, miming a series of interlocking circles, then sweeps with both arms wide, as though drawing an imaginary ring around the sleds, makes an arch with one hand above his head, and ends with a salute to the imaginary horizon. "Snowfang, initiate Flank Force Formation! Get your pack to spread out in a perimeter. Circle up around the sleds and keep watch, quick and alert now!" As Snowfang proceeds to bark orders in response to the series of gestures, Jack saunters over to the other teams who are still attached to sleds, and prepares to untie their hitches so they can join Snowfang in the perimeter security formation trick. While reaching at the hitches to let them loose, he turns to the caravaners with a wide and confident smile. "You ever seen an entire group of dog teams coordinate like a barracks patrol? No? Then prepare yourselves for the finest furry formation in Ten Towns!"

Let me know what type of roll(s) are necessary for convincing the caravan guards to let Jack unhitch the other dogs to show off a larger formation or, failing that, to surreptitiously loosen the hitches enough without being noticed.

Meanwhile, Jack and Aric have a prearranged final step for their show: once Jack summons a white rabbit that smells like roast beefsteak, that's when Snowfang should try to convince the dogs to follow him off into the wilderness, promising them their freedom if they play along and get far enough away.
 

Oskar Whisperstone
Race: Dwarf
HP: 27/27
AC: 16/18(with shield)
Perc save: +2
Pass Inv:
9
Pass Ins: 15
Spell Slots:
1st[X ] [ ] [ ] [ ]
2nd [] []
Harness Divine Power
1/1
Channel Divinity: 1/1Initiative: -1 Spell Save DC: 13/+5 to hit
STR: 13+1
DEX: 8 -1
CON: 14+2
INT: 9-1
WIS:
16+3(+5)
CHA:10 +0(+2)
Craft:+5
History:
1
Insight: 5
Medicine:
5
Persuasion: 2
Religion: 1
Cantrips
Guidance, Mending*,
Sacred Flame, Spare the dying,

Memorized spells
1st Bless*, Cure wounds*,
create/destroy water, healing word,
Protection from Evil, Sanctuary, Guiding bolt
2nd Lesser Restoration*, Spiritual Weapon*, Aid,



"Sorry miss Alma. I'll be more careful in the future."

He looks down sheepishly and begins to pull out the contents of the chest. He looks at the black tipped bolts and firing mechanism. He is impressed with it's craftsmanship.

"Not sure what to make of most of this. Though I think these bolts are tipped with chardalyn. If I'm right then these items are worth more than they seem."
"Is there anything worth paying off the mercenaries so that we don't need to fight them if they come looking for us tonight? If not, I have very little coin left but maybe we can pool a bit of cash, if need be."

OOC: Would Oskar have heard of chardalyn? Or recognize the gem?
 


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