• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(IC) Quickleaf's Rime of the Frostmaiden


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GM POST
Lumrolur nods at the advice
"Zeth, can you detect magic over the caravan without being seen or at least not being suspicious?"
Turning to Russet
"And this friend of yours, he would reject the job if there was the killer among them? Or be willing to work with us? Can you try to talk to him? Or get him to get me hired as a guide?"

For the whole conversation, the haunted rogue is looking for opportunities for mischief.

PC token_Zeth.png

Pausing to breath from his inhalation of the food and drink, Zeth wipes his mouth on his sleeve. "Magic tends to reveal itself, I've found... No, no I don't know that spell... Though if we manage to find a pearl - alas, I lack one at the moment - I would be able identify suspected magical items by handling them for a minute. The spell isn't subtle, but I could pass myself as a fixer or smuggler..."

PC token_Russet.png

Russet gnaws his lower lip and twitches his whiskers, glancing about the group anxiously before looking back to Lumrolur. "Will Greenhand and I... it's a long story... we didn't part on the best of terms. He became disillusioned with our... group ...in Hundelstone. It's hard to say. I might be able to reach him if we can get him apart from the others. But I doubt he'd want to do me any favo--"

OOC: Investigation on the chest.: 1d20+3 4. So chest is perfectly safe to open. No traps at all.
Mechanics roll to open the chest: 1d20+5 14. Now to see how badly my first roll is going to be for me.


As the chest clicks open to Logrim's deft lock-picking, suddenly it jerks back several inches and a crossbow bolt tipped in deep black stone launches forth, just missing the gnome's ear to lodge in the wall of your room. Russet, Zeth, and Alma tense for a moment, then breathe a sigh of relief once it's clear the trap has done its worst.

The lid of the chest is a complex crossbow bolt launching mechanism, with another black stone-tipped bolt in an auto-loading device designed to reset once the chest is closed and locked again. Inside the chest, you find...
  • A dark cowl with connected veil.
  • A map marked in Undercommon pointing out two locations south and southeast of the town Easthaven (see Icewind Dale map on Page 1).
  • The 2 black-stone tipped crossbow bolts.
  • Chrysoberyl gem (worth 100 gp) marked with a duergar sigil engraved on it.

@Neurotic Many of the items have special significance to Lumrolur...

Undercommon Map: The map leads to duergar "guidon" south of Easthaven and “cousin’s burial spot” southeast of Easthaven, with notes marking: "...plan to return with an ice-cutter to retrieve the “Black Axe” that my cousin stole and then the coup can be enacted." Reminder: Your guide in the Dwarven Valley was named Brydum Black Axe. Alma & Zeth also read Undercommon, so if you have enough to respond to in your post, I can have one of them relay this info to party.

Chardalyn Bolts: The 2 black stone tipped crossbow bolts are chardalyn. It calls to Lumrolur. This magical ammunition has the following property: "When you fire this magic bolt made of chardalyn, you score a critical hit on a natural 19 or 20. On a critical hit, deal an extra die of cold damage equal to the crossbow’s damage. The bolt loses its magic when it successfully hits."

Chrysoberyl Gem: The sigil in unmistakable – it belongs to the Muzgardt duergar clan who waged war against Lumrolur's people in the past. The collapse of the mines during that conflict is what lead to a detente between the svirfneblin and the Muzgardt duergar.

PC token_Alma.png

"Well, now that we're not dead," says Alma with a dry tone and an arched brow, "I suppose I should mention that I can cast detect magic - it would be my last spell before I must rest. I would only need to pass within 30 feet of the caravan and could do so discretely."
 
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