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<blockquote data-quote="Imperialus" data-source="post: 6700358" data-attributes="member: 893"><p>Food and drinks are brought into the hall as you sit in consultation with Sir Verodart. It takes a couple hours while he orders a scribe to transcribe your map (though you have carefully left the secret entrance off) You describe your battles with the kobolds, Climent describes his theories about how someone may have gained access through an old Eldrich portal, and you walk him through your encounter with Sigur. It is late in the night by the time everything is finished and he gives you a pouch of 100 GP for the information. He does request that you not provide copies of your map to anyone else unless they are members of your return expedition. He is greatly concerned about the potential for Termaxian spies gaining intelligence on the dungeon. He then offers to let you sleep in the garrison barracks and the next morning you are provided with a full breakfast along with the garrison troops before the inner gate is unbarred and you are permitted to go about your business in the town.</p><p></p><p>As you leave Bindar says to Gargrim <span style="color: red">"Afor I go, I should be givin you a map of what I know o' the second level. I dunno too much, but it may be of help. I dinna want ta give it ta Verodart as there is some stuff dat shoulda be known only ta dwarves."</span></p><p></p><p>So, you've got the run of the town. Anything in particular you want to get done while you're here.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 6700358, member: 893"] Food and drinks are brought into the hall as you sit in consultation with Sir Verodart. It takes a couple hours while he orders a scribe to transcribe your map (though you have carefully left the secret entrance off) You describe your battles with the kobolds, Climent describes his theories about how someone may have gained access through an old Eldrich portal, and you walk him through your encounter with Sigur. It is late in the night by the time everything is finished and he gives you a pouch of 100 GP for the information. He does request that you not provide copies of your map to anyone else unless they are members of your return expedition. He is greatly concerned about the potential for Termaxian spies gaining intelligence on the dungeon. He then offers to let you sleep in the garrison barracks and the next morning you are provided with a full breakfast along with the garrison troops before the inner gate is unbarred and you are permitted to go about your business in the town. As you leave Bindar says to Gargrim [color=red]"Afor I go, I should be givin you a map of what I know o' the second level. I dunno too much, but it may be of help. I dinna want ta give it ta Verodart as there is some stuff dat shoulda be known only ta dwarves."[/color] So, you've got the run of the town. Anything in particular you want to get done while you're here. [/QUOTE]
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