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Dying Earth: Primer of Practical Magic

trancejeremy said:
I probably would prefer a d20 version of the setting - the DE game itself is too, er, artsy, for my tastes.
As much as I enjoyed the Dying Earth core rulebook, I think you could go a long way with just a few simple changes to D&D:
  • Remove all spellcasters except Wizards.
  • Allow Bluff and Diplomacy to achieve much more than in a typical D&D game -- and let them work on PCs.
  • Add Fumbles. Lots of Fumbles.
  • Elicit erudite prose from your players.
  • Introduce elaborate costumes, gourmet delicacies, etc.
 

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Just so you know, Drifter Bob, the author of this, has been answering heaps of questions in a similar thread in the main RPG forum...
 

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