Now, if we change it to, "before an extended rest", we could really get some 1E style lethality going on.
I also really liked that idea about each failed death save draining a healing surge. (This could be pretty rockin', if you like having a ton of character deaths.)
I also really liked that idea about each failed death save draining a healing surge. (This could be pretty rockin', if you like having a ton of character deaths.)