LongTimeLurker
Explorer
So, I've ben reading some Jack Vance (the Dying Earth) and Clark Ashton Smith (mainly the Zothique cycle) lately and was toying with the idea of giving the Forgotten Realms the 'dying earth' treatment.
By this I mean advancing the timeline by, say, a billion years; the sun (does it have a particular name in Realmspace?) is a red giant, countless new stars have shown themselves (while others have disappeared), the continents have sunk and risen and rearranged themselves, perhaps multiple times (time to draw a completely new map!); it's a post-technological era that has 'regressed' back to the standard D&D tech level (maybe black powder guns?) from an earlier eon of super-technology (perhaps there are recoverable remnants here and there...).
The humans of 'Zothrun' (or maybe 'Faerique'?) know that the end is nigh, so it has made them selfish and decadent (who wants to toil in the fields when the sun could burn out tomorrow?); wizards (particularly necromancers), undead, cannibals, bizarre monsters and aliens plague the land. Humans are by far the most dominant sentient species; elves, dwarves, gnomes, etc. have (mostly?) receded into legend.
Magic is more powerful (haven't decided how) but much arcane knowledge has been lost; there are but one hundred spells known to the ken of man in this age; mages of earlier eons had a thousand spells at their fingertips!
I don't suspect anyone has done this to the Realms but has anyone run a Dying Earth/Zothique style game with any D&D ruleset? How did it turn out? Was it worth all the time and effort?
By this I mean advancing the timeline by, say, a billion years; the sun (does it have a particular name in Realmspace?) is a red giant, countless new stars have shown themselves (while others have disappeared), the continents have sunk and risen and rearranged themselves, perhaps multiple times (time to draw a completely new map!); it's a post-technological era that has 'regressed' back to the standard D&D tech level (maybe black powder guns?) from an earlier eon of super-technology (perhaps there are recoverable remnants here and there...).
The humans of 'Zothrun' (or maybe 'Faerique'?) know that the end is nigh, so it has made them selfish and decadent (who wants to toil in the fields when the sun could burn out tomorrow?); wizards (particularly necromancers), undead, cannibals, bizarre monsters and aliens plague the land. Humans are by far the most dominant sentient species; elves, dwarves, gnomes, etc. have (mostly?) receded into legend.
Magic is more powerful (haven't decided how) but much arcane knowledge has been lost; there are but one hundred spells known to the ken of man in this age; mages of earlier eons had a thousand spells at their fingertips!
I don't suspect anyone has done this to the Realms but has anyone run a Dying Earth/Zothique style game with any D&D ruleset? How did it turn out? Was it worth all the time and effort?