AlexofBarbaria
Explorer
I saw an interesting homebrew on Reddit:
The file is a few pages of explanation/elaboration but the basic idea is simple:
Advance: On a melee hit, you can force your target one space backwards (any of the three spaces to their rear). You then have to move one space towards them, or laterally if that still keeps them in reach.
Slip: If an opponent misses you in melee, you can move one space in any direction that isn't occupied by them. Then they have to move one space towards your original position.
Any movement that occurs due to Advances or Slips is considered forced and doesn't use your movement or provoke AoOs.
Has anyone tried these rules? Do you think they would make combat more interesting?
The file is a few pages of explanation/elaboration but the basic idea is simple:
Advance: On a melee hit, you can force your target one space backwards (any of the three spaces to their rear). You then have to move one space towards them, or laterally if that still keeps them in reach.
Slip: If an opponent misses you in melee, you can move one space in any direction that isn't occupied by them. Then they have to move one space towards your original position.
Any movement that occurs due to Advances or Slips is considered forced and doesn't use your movement or provoke AoOs.
Has anyone tried these rules? Do you think they would make combat more interesting?