RangerWickett
Legend
I posted in another thread an idea I have for hunting a swimming dragon as it flees down a raging river, and PCs pursue on a raft. I'm trying to plan a short campaign based around "hunting dragons." Basically a high-energy big game hunt, with a bunch of rich nobles in tow to watch the fireworks. It'll take maybe 7 or 8 sessions total for the game, with three dragons hunts, some political maneuvering in the interim, and one final showdown.
Dragon hunt one will be a firebreathing dragon (re-skinned Adult black, whose breath weapon does fire damage, and with a few different tricks), cursed to live in perpetual darkness in the mountain temple of a blind god. The temple's guardians only attack creatures they can see, and so you're safe if you go in without light, but then you're fighting on the dragon's terms. And for more fun, when the dragon breathes, he sets people on fire, and the fire attracts the temple's guardians unless you make a save to stop the ongoing fire damage.
Basically, dragons never get to lurk much, and I want this one to sneak around in the dark, using side passages and cover to catch the PCs off guard, or to set them on fire and retreat as the temple guardians attack the burning (visible) PCs. But the temple is crumbling, so the PCs could trick the dragon into smashing into columns that would drop rocks on it, or trigger cave-ins themselves.
Dragon hunt two involves tracking down a dragon who lives in a Grand Canyon-esque river, but whose lair has never been found. The only place people consistently see him is at this ruin, where he fasts every month, by the side of the river. So the PCs can attack him there, but he'll jump into the river and swim away to his lair, the PCs will have to follow him down the rapids.
Dragon hunt 3, I need ideas for. Do you have any cool ideas for dynamic dragon fights, set up for parties around 11th level? I mean, if you have epic stuff (like battling a dragon composed of spheres of annihilation on the crumbling remains of a disintegrated world, trying to steal from its hoard the key to creation), that's cool too, but I could really use ideas in the low-paragon level.
I'm considering something like fighting a dragon from a flying carpet, or from airships in a thunderstorm, but I don't want to limit PC mobility too much.
Dragon hunt one will be a firebreathing dragon (re-skinned Adult black, whose breath weapon does fire damage, and with a few different tricks), cursed to live in perpetual darkness in the mountain temple of a blind god. The temple's guardians only attack creatures they can see, and so you're safe if you go in without light, but then you're fighting on the dragon's terms. And for more fun, when the dragon breathes, he sets people on fire, and the fire attracts the temple's guardians unless you make a save to stop the ongoing fire damage.
Basically, dragons never get to lurk much, and I want this one to sneak around in the dark, using side passages and cover to catch the PCs off guard, or to set them on fire and retreat as the temple guardians attack the burning (visible) PCs. But the temple is crumbling, so the PCs could trick the dragon into smashing into columns that would drop rocks on it, or trigger cave-ins themselves.
Dragon hunt two involves tracking down a dragon who lives in a Grand Canyon-esque river, but whose lair has never been found. The only place people consistently see him is at this ruin, where he fasts every month, by the side of the river. So the PCs can attack him there, but he'll jump into the river and swim away to his lair, the PCs will have to follow him down the rapids.
Dragon hunt 3, I need ideas for. Do you have any cool ideas for dynamic dragon fights, set up for parties around 11th level? I mean, if you have epic stuff (like battling a dragon composed of spheres of annihilation on the crumbling remains of a disintegrated world, trying to steal from its hoard the key to creation), that's cool too, but I could really use ideas in the low-paragon level.
I'm considering something like fighting a dragon from a flying carpet, or from airships in a thunderstorm, but I don't want to limit PC mobility too much.