Dynamic Dragon battles

I posted in another thread an idea I have for hunting a swimming dragon as it flees down a raging river, and PCs pursue on a raft. I'm trying to plan a short campaign based around "hunting dragons." Basically a high-energy big game hunt, with a bunch of rich nobles in tow to watch the fireworks. It'll take maybe 7 or 8 sessions total for the game, with three dragons hunts, some political maneuvering in the interim, and one final showdown.

Dragon hunt one will be a firebreathing dragon (re-skinned Adult black, whose breath weapon does fire damage, and with a few different tricks), cursed to live in perpetual darkness in the mountain temple of a blind god. The temple's guardians only attack creatures they can see, and so you're safe if you go in without light, but then you're fighting on the dragon's terms. And for more fun, when the dragon breathes, he sets people on fire, and the fire attracts the temple's guardians unless you make a save to stop the ongoing fire damage.

Basically, dragons never get to lurk much, and I want this one to sneak around in the dark, using side passages and cover to catch the PCs off guard, or to set them on fire and retreat as the temple guardians attack the burning (visible) PCs. But the temple is crumbling, so the PCs could trick the dragon into smashing into columns that would drop rocks on it, or trigger cave-ins themselves.

Dragon hunt two involves tracking down a dragon who lives in a Grand Canyon-esque river, but whose lair has never been found. The only place people consistently see him is at this ruin, where he fasts every month, by the side of the river. So the PCs can attack him there, but he'll jump into the river and swim away to his lair, the PCs will have to follow him down the rapids.


Dragon hunt 3, I need ideas for. Do you have any cool ideas for dynamic dragon fights, set up for parties around 11th level? I mean, if you have epic stuff (like battling a dragon composed of spheres of annihilation on the crumbling remains of a disintegrated world, trying to steal from its hoard the key to creation), that's cool too, but I could really use ideas in the low-paragon level.

I'm considering something like fighting a dragon from a flying carpet, or from airships in a thunderstorm, but I don't want to limit PC mobility too much.
 

log in or register to remove this ad

Maybe this isn't dynamic enough, but...

I have heard tales of an ancient beast that roams the savanna's of the southern continent. Out there under the scorching sun you can see the beast from miles away. It hunts the wilderbeasts and oliphaunts of the plains. It lairs somewhere deep in the savanna, far from humans. Nobody has ever returned from the dark lands.

.. deep in the savanna there is a deep scar in the earth, a jagged rift that plunges hundreds of feet, but is virtualy invisibile until you are standing on the edge. It is within this tear that the Dragon lairs, returning from the hunt to perch on one of the many ledges. The scar is also home to various carrion eaters, stirges, vampire bats, and shocker lizards.

The PC's would have to stalk the blue dragon across the savanna, staying out of sight of the ancient beast and dealing with the various wild cretures, bullettes, etc that live on the plains. As the get closer, a great monsoon rolls in, starting to batter them with sheets of rain hammering down and a flood of water spilling into the jagged crevase. It is in this downpour that the party has to seek out the Dragons hiding place and assualt the labrytine tunnels in the cliff face.. while the Dragon loops about to strike from unexpected angles and stirring up the nests of nasty neighbors... He might even block off a critical tunnel junction and suddenly flood the portion that the group is sneaking through.
 

Red Hand of Doom had some pretty awesome dragon fights, IIRC. A bit lower level, I think, but a great one involved a canyon and a spanning bridge with the dragon around it, fully utilizes stealth, open spaces, multiple attack directions... the higher level one was a dragon razing a city and the PCs fighting it and putting out fires and whatnot
 

I played Red Hand of Doom. It was pretty fun, but the big red fight involved it sitting on the ground in front of us and just being a brute, instead of taking wing. I think definitely the final fight should involve a flying, hit and run (or grab and drop) sort of dragon.
 

Terminal velocity fight? Start in a blimp which has a darn great big net-launcher on the top of it which restrains the dragon's wings so it falls like a stone. Party gets to dive out of the blimp and try to keep it restrained / kill it before it breaks free and slaughters people?
 

Pets & Sidekicks

Remove ads

Top