Dynamic Excel "Wiesbaden Charactersheet" D&D (v1.11)

Thank you for your time and effort.


Nature is not a rogue class skill.

Though these aren't errors per se, I think they should be changed in the starter-sheet: the +2 on thievery and the +1 enhancement on armor.
 

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Not seeing this reported anywhere...

Humans get 1 extra trained skill at level 1.
It yells at you and threatens to blow up if I try to add it.

Thanks for all the effort.
 


i am working on fixing the errors in open office. and i am kind of stuck at armor equipment. can u explain to me how it works? especially armor_equipment.ab51 , ab52, and ab53.
 

G'day all. just a quick thanks to the guys who put this together. It is Boss.

1 little suggestion though. Is it possible to add the "standard adventurers kit" to the equipment section.
Mainly because I am to lazy to type it all in and I imagine most characters will have it.

Cheers.
 

ccmage said:
i am working on fixing the errors in open office. and i am kind of stuck at armor equipment. can u explain to me how it works? especially armor_equipment.ab51 , ab52, and ab53.

AB51 is looking to see if the material you have chosen is compatable with the armor type you have chosen. In my opinion not the best way to do this but it is how they chose to do it.

AB52 is checking the min magic bonus required for the special material

AB53 is checking to make sure both are correct
 

I was putting an X in the trained skill for Religion. (As a cleric)
It's red, but it probably should already populate that field with one so as not to let me put another.
 



First off, I love the work y'all are doing.

But, I've found a few problems.

1) You can't select to use no implement for a power. I know it sounds odd, but you actually don't need to use an implement for implement powers, but you get a bonus when using magic implements.
2) I can't figure out how to do a Dragonborn's breath, since it too doesn't use an implement. Since all of the attack bonuses use implements/weapons, but the Dragonborn's breath doesn't use either, I can't figure out how to make it work on the attack's tab.
3) Weapons automatically apply the proficiency bonus without checking for actual proficiency. (I know it's odd, but I've got a dragonborn warlock that doesn't use an implement but does use a halbred without proficiency). I'm adjusting it with a -2 misc. penalty, but I would have thought it would have been smarter.
4) The power menu on the attack tab has two versions of powers on it (my 1st level DB Lock has two versions of all his class powers on that dropdown menu).
 

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