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Dynamic Excel "Wiesbaden Charactersheet"
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<blockquote data-quote="ehdoranil" data-source="post: 4471705" data-attributes="member: 77334"><p><strong>First timer</strong></p><p></p><p>Hi</p><p></p><p>first of all thank you for all your effort creating this sheet. i just looked into it the first time and really appreciate what you did here. upon creation of a swordmage i stumbled upon three issues, however. these are only suggestions, they might be on purpose - if not, they might be too much work to implement. non the less, maybe they can help you:</p><p></p><p></p><ul> <li data-xf-list-type="ul">On the attacs sheet selection "Implements" -> "heavy or light blade" does seam to cause some trouble. Since there seams to be no way selecting a specific blade as an implement it won't compute prof., dam, etc of course. maybe it would be possible to just select a weapon and provide a checkbox "implement". of course even better would be to just only select the the weapon and upon utilization of that specific attack bonus within a power if the keyword "weapon" is provided in the field it will add the prof. bonus, if not it won't. or the other way around of omitting the prof. bonus only if the keyword "implement" is provided (or even class dependend).<br /> Now i know, that's quite a headache and not easy to implement. Just wanted to point it out, though. Oh, and I got a little confused, that selecting the "heavy or light blade" as an implement seams to add the weapon prof bonus.</li> <li data-xf-list-type="ul">i created the character for a custom adventure starting level 4 with a given amount of experience. for that i just set the level to four and set the experience to be the starting one on the exp tab. however this didn't show up on the basic tab, since the "total exp" always uses the g column, starting XP however is only displayed within the e column. a small adjustment for the starting row and it works. smoothly. oh an yes, i wondered, why ever didn't you calculate the level automatically based upon XP gathered? you could still provide an override field. again, just an idea.</li> <li data-xf-list-type="ul">i dunno, if it's intended, but the mini powers show up on the character sheet with their attack bonus name, not their power name.</li> <li data-xf-list-type="ul">the swordmaster's "Swordmage Warding" doesn't add to the AC. Since your weaponary commonly won't change within the adventure it might be nice to add it as default. a small note for tmp AC upon being unconscious or disarmed would round this up.<br /> Now I know that this is even worse a headache than the one mentioned above and i apoligize for mentioning it, but i thought feedback and ideas won't hurt. if you ever have time and motivation to implement it i think it would be a cool gimmik - if not, your sheet is created wisely allowing customizations and overriding wherever needed.</li> </ul><p>thanks again for your work</p><p></p><p>best wishes,</p><p>Matthias</p></blockquote><p></p>
[QUOTE="ehdoranil, post: 4471705, member: 77334"] [b]First timer[/b] Hi first of all thank you for all your effort creating this sheet. i just looked into it the first time and really appreciate what you did here. upon creation of a swordmage i stumbled upon three issues, however. these are only suggestions, they might be on purpose - if not, they might be too much work to implement. non the less, maybe they can help you: [LIST] [*]On the attacs sheet selection "Implements" -> "heavy or light blade" does seam to cause some trouble. Since there seams to be no way selecting a specific blade as an implement it won't compute prof., dam, etc of course. maybe it would be possible to just select a weapon and provide a checkbox "implement". of course even better would be to just only select the the weapon and upon utilization of that specific attack bonus within a power if the keyword "weapon" is provided in the field it will add the prof. bonus, if not it won't. or the other way around of omitting the prof. bonus only if the keyword "implement" is provided (or even class dependend). Now i know, that's quite a headache and not easy to implement. Just wanted to point it out, though. Oh, and I got a little confused, that selecting the "heavy or light blade" as an implement seams to add the weapon prof bonus. [*]i created the character for a custom adventure starting level 4 with a given amount of experience. for that i just set the level to four and set the experience to be the starting one on the exp tab. however this didn't show up on the basic tab, since the "total exp" always uses the g column, starting XP however is only displayed within the e column. a small adjustment for the starting row and it works. smoothly. oh an yes, i wondered, why ever didn't you calculate the level automatically based upon XP gathered? you could still provide an override field. again, just an idea. [*]i dunno, if it's intended, but the mini powers show up on the character sheet with their attack bonus name, not their power name. [*]the swordmaster's "Swordmage Warding" doesn't add to the AC. Since your weaponary commonly won't change within the adventure it might be nice to add it as default. a small note for tmp AC upon being unconscious or disarmed would round this up. Now I know that this is even worse a headache than the one mentioned above and i apoligize for mentioning it, but i thought feedback and ideas won't hurt. if you ever have time and motivation to implement it i think it would be a cool gimmik - if not, your sheet is created wisely allowing customizations and overriding wherever needed. [/LIST] thanks again for your work best wishes, Matthias [/QUOTE]
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