keterys
First Post
Been converting some 3e modules recently... and they're full of rooms that don't expect the other rooms to impact them. Even though I'd swear it'd be like DC -5 or 0 to hear combat from the other rooms. And wands of cure light wounds heal you very very slowly and aren't to be found at all at low level (unlike second wind in 4e). So every edition has had its own static examples and problems with dynamic.
4e combats actually work particularly well when they're multiple rooms at once, so you might want to come at it from the other angle. Why wouldn't I plan the encounter from the beginning, with these other rooms coming in as soon as they can, creatures that intend to flee, etc?
The pull should be to make the encounters as interesting as possible. And that's often not static.
4e combats actually work particularly well when they're multiple rooms at once, so you might want to come at it from the other angle. Why wouldn't I plan the encounter from the beginning, with these other rooms coming in as soon as they can, creatures that intend to flee, etc?
The pull should be to make the encounters as interesting as possible. And that's often not static.