E.N.Arsenal - Spiked Chain

HellHound

ENnies winner and NOT Scrappy Doo
The spiked chain is one of the most versatile weapons in the d20 arsenal. Accordingly, it is the weapon least founded in actual history.

This book explores the spiked chain with 18 pages of material about the weapon itself, variants thereof, and those who wield them.

E.N. Arsenal books are "crunch-intensive" - a majority of the PDF is devoted to rules-based material regarding the topic of the book; in this case, the Spiked Chain and variants.

This e-book includes:

Statistics for Spiked Chains of Tiny through Colossal size.
Optional rules for dwarves and other medium-sized creatures of short stature, stowing spiked chains, and wielding them as double weapons.
8 variants of the spiked chain, including some historical chain-based weapons.
Rules for grappling and swinging with spiked chains.
10 Feats for the wielders of these versatile weapons.
An alternate 20 level character advancement for roguish monks who master the spiked chain.
Two prestige classes dedicated to the weapon.
The Scorpion Warrior who wields the spiked chain in a devastating whirlwind of blood and destruction.
The Raveller who masters the magic of chains.
6 Spells for the Raveller and anyone else seeking more spikes and chains in their magic.
6 Weapon Enhancements for crafting magical spiked chains and similar weapons.
7 Specific magical spiked chains including the Gravestone Gyr and the Ribbons of Yamashiro.
Darreal, the Binder, a deity of chains along with the Chains Clerical Domain.
 

log in or register to remove this ad

E.N.Arsenal - Spiked Chain

This is the shortest E.N.Publishing product I have seen to date (and the shortest one released according to their catalog on RPGnow). Spiked Chain is a 21-page PDF, with 18 pages of game content within.

Immediate Plusses before reading:

The catalog advertises this as an 18-page PDF. That's cool because they aren't inflating the page count by including the OGL, Credits and cover.

VERY nice artwork - surprising for such a short product, IMO.

Thurough bookmarking makes this a breeze to navigate on screen.

And on to the content:

This PDF is introduced as the first release in the E.N.Arsenal series, and the adcopy is certainly right when it tells us this is a primarily "crunch" based product. Reading that this is written by M Jason Parent, I was immediately struck by the fear that the book would revolve around prestige classes (as he is best known for his prestige classes in Librum Equitis and that Mind Flayer book from Paradigm Concepts). However, this is not the case, and the classes that ARE in this book are well presented. (see later)

The product opens with a quick overview of the spiked chain itself, as well as a paragraph about what races in a typical fantasy setting would use such a weapon. There are immediate sidebars about using spiked chains as double weapons (at reduced efficiency, so as to not overly disturb the current game balance) as well as the potential 'issues' someone of medium size but dwarven stature could have while attempting to wield such a long weapon. The optional rules in this sidebar made my day, they go to show that the author put some serious thought into these weapons.

The second chapter is a collection of variants on the spiked chain, including balled chains (a chain with morning star heads - very nicely illustrated), bladed chain, chain-axe (for the dwarves), a collection of oriental chain weapons (welcome to the ninja craze - fortunately these are not statted as the uber-weapons that many sourcebooks start doing for anything associated with ninjas or samurai) and some interesting twists on the theme such as the ribbon daggers (heavy blades swung on long cloth ribbons or belts - expanded upon from Bastion Press' "Arms & Armor", I believe), a spiked scarf, and a simple weighted chain. In addition, there is a sidebar about stowing spiked chains which adds a lot to the book in my mind, as it discusses different methods of carrying, stowing and wielding these weapons. The chapter finally closes with some methods of crafting a superior spiked chain (along with another amazing illustration of a spiked chain).

The third chapter is perhaps the weakest in the product. Feats & Fighting Techniques. It covers rules for using a spiked chain as a short grappling hook, and then swinging with it into combat. It then goes into a selection of new feats (and no one really needs any new feats in d20, do we?). However, the list is minimal at only 10 feats, all of which are directly related to the specialties of spiked chains and / or one of the prestige classes that follows. The highlights are firm grip which grants a bonus against disarming as well as making it so you only fall from a climb if the Climb check is failed by 10 or more instead of the normal 5 or more (nice cross-synergy), and Chain Mastery which requires Weapon Focus and Weapon Specialization with a chain weapon, and provides a +1 bonus on all attack rolls with chain weapons that the character is proficient in, and that stacks with Weapon Focus. While the weakest chapter of the book (and the least needed), it is only 2 pages long and acts to help glue the weapons to the prestige classes later.

The fourth chapter is the classes. The first is not a class or prestige class, but a multi-class character progression of monk, rogue and assassin. What makes this interesting is both the monk and rogue classes have been slightly modified for this class, taking away abilities and adding others to buld a unique character build for "The Sinuous Cobra School" of monk / assassins who specialize in the spiked chain. Quite cool.

There are also two prestige classes in this chapter. Although I half-expected a rebuild of the chain-wielding class from Sword & Fist, instead I found the Scorpion Warrior which is interesting in that there are three different methods of joining the class, with three different requirements and different settings in which they operate. This makes the class very easy to insert into a campaign on the fly. The class features focus around making the spiked chain an even more brutal and intimidating weapon, by creating tearing wounds and by physically throwing around those tripped by the spiked chain. The second class was the real surprise - the Raveller is a spellcasting prestige class focused around the spiked chain. In exchange for losing one level of spellcasting ability, this five-level class grants an enhanced spell list and a few fighter feats as well as the ability to cast touch-range spells through the chain. The classes were refreshingly simple, well-designed and original. While I exspected to skip over half of the prestige classes in this when I first bought it, these really made me happy.

This leads to the magic chapter. Here are 6 new spells including the wall of chains which creates a metallic variant of the wall of thorns spell, and vertebrate chain, which turns the spine of a slain creature into a magical unholy spiked chain temporarily. In the magic items there are six new weapon enhancements that are particularly appropriate to the spiked chain (or for those trying to survive one), as well as 7 specific magical weapons. Each of these seven weapons is very well described with some history and a detailed physical description, plus they mix-and-match weapon enhancements from this book and the core rules to produce an interesting assortment of new magic items. Finally, the chapter closes with a deity of chains - Darreal the Binder, who's portfolio is Discipline, Pain and Bondage and which includes the Chains clerical domain, primarily focused around the new spells in the PDF as well as some bondage-oriented spells such as Hold Person and Soul Bind. The sidebar here, once again, shows the thought that went into this product, describing how deities who's favored weapon is an exotic one (such as Darreal the Binder) should not also be assigned the War domain - otherwise clerics can gain access to the exotic weapon proficiency feat for free through the war domain.

If this book was any more expensive, I would have been disappointed with the brevity. However, knowing that there are 2,000 word PDFs selling for $1 each, this beautifully-illustrated and well thought-out product is a great buy for under $4. My personal rating for this product is a 4.5 out of 5. It is definitely better than "Good", and is verging on perfect. I does all it claims, keeps an eye to game balance, and is definitely going to be seeing use in my games (although mostly for villains and treasures).

I certainly look forward to the rest of the line.
 

EN Arsenal Spiked Chain

The PDF industry has gone to smaller releases and tighter areas. They cover something very specific in a few pages and charge a buck or so for it. This is the trend and while I prefer books with a little more depth, I can understand why it is going this way. EN Publishing is one of the leaders in PDF publishing and their books are usually top notch. So, it did not surprise me to see them do a book focused tightly on a single weapon. Yet, instead of just giving us a few pages they go into great depth and offer up twenty pages all focused around a weapon that has no historical basis. I cannot wait to see what we get for a weapon that really exists.

EN Publishing is the RPG company associated with EN World. EN World of course is the place you are reading this review and of whom I am a Staff Reviewer for. I also happen to be friends with most of the people involved in the company. So, there may be a perception of bias there. That is up to the reader to determine bt looking at this and other reviews I have done of their books. Now that that is out the way…..

EN Arsenal Spiked Chain is a PDF. It is small under two megs as a PDF file and a zip file. The layout, art, and overall look of this book is excellent. The PDF has a great set of book marks, making flipping through the book and finding things a breeze. EN Publishing has always had great production values in their books.

The book focuses on the Spiked Chain and that worried me. The spiked chain has a reputation of being an abused weapon. It is flexible in its uses and for that reason a lot of players that take it do so for the power it gives them. While there is nothing wrong with that I feared that this book would only give the weapon more power and more options. And that is exactly what the book does.

The book starts with stating out the spiked chains of different sizes. Have a Storm Giant and need the stats for the spiked chain he carries? It is in the book. Have a sprite that welds a spiked chain and need stats for her? It is in here to. I will not be going into the reason why the sprite needs a spike. Different races prefer the spiked chain and some are even better then others in using it. The book does not give racial bonuses for some races, but does give the optional rule of having dwarves receive a penalty since they are shorter and do not have the leverage to use the weapon. The book also discusses the option of allowing the spiked chain to become a double weapon and loosing its ability to be a reach weapon when used that way.

The Spiked Chain is really a simple weapon to design. It is a length of chain with spikes designed to hurt people. So, why not have some variants of that idea? The book agrees with me and that is the next area. There is the balled chain, the bladed chain, and the Chain-axe. These three are easy to understand by their name. However others like the Chigiriki, the Chigiriki-Spear, and the Kurari Gama are not. These are oriental style weapons and while they are nicely described I think a picture of them would have been helpful to allow some people to grasp better what the weapons are. There are a total of nine variant Spiked Chains described here allowing for a nice distinction between characters that want to use this weapon. One side bar of particular interest is on the difficulties of stowing the weapons. It adds a nice small penalty and realism to characters using these large and cumbersome items.

One section that I was not e3xpecting but was very happy to see was on the craftsmanship of a Spiked Chain. It has three crafting options one to increase hit points, one to increase the hardness, and one to decrease the weight. I think this was a great section but could have been expanded on and even offer ways to make crafting the item faster and cheaper but giving it flaws.

Onto the section of the book I imagine most people will be buying it for: Fighting and Feats. This section has new feats and fighting options. For instance there are rules for making it a short grappling hook and for swing by the spiked Chain. The feats are of course combat oriented ones. There are feats for sundering, tripping, climbing, and welding the weapon in one hand. While the feats have obvious use for the Spiked the Chain they are defiantly not limited to just that weapon.

The class section starts out with something that is not often seen. That is the suggestion of combing core classes and existing prestige class to form a character that fits a particular archetype as they define it. Here they have a monk with a few levels of rogue and assassin. It maps it out from level one to twenty giving the class abilities and combined saves and base attack. There are two new prestige classes here: the Scorpion Warrior and the Raveller. The Scorpion Warrior gets some very good abilities like the ability to knockdown any opponent on a successful hit. And the final ability of the calls is basically a whirlwind attack of everyone with in reach of the character. While these abilities are strong the class is not easy to get into. It requires at least five feats with either another feat needed or ranks in knowledge religion, a skill few fighters want to take. The Raveller is a magic using spike chain fighter person. I will admit if I ever have a Spiked Chain welding opponent fireball my group, they will be shocked by that. The best part of this class is a pure fluff idea that I really like. They renamed spells in the PHB. Animate rope is animate chain, Prison of Chains is Imprison. It is a simple yet very effective way of getting more out of the player’s handbook. There are also spells, magical properties and items, and a new God.

Okay, the book was better then I thought it would be. It covered more ground and was very well put together. There are great and balanced options in here and even though it is rules heavy I found a lot of ideas that can easily be transported to the gaming table. Of course this means that the rest of the books have the bar raised for them, even if just a little.
 

EN Arsenal Spiked Chain is the first in a line of books focusing on a specific weapon. This time out, they’ve picked an odd weapon as the Spiked Chain is not a historical weapon and owes its place more to the ‘kewl’ factor of how it looks. This is a short file coming in at twenty pages.

Art is handled by Tony Monorchio, Chris Herndon and Danilo Moretti but the book is very art light. We have an image of someone, a ninja style individual, wielding a Spiked Chain, that is used throughout the book and a few examples of different spiked chains and a really bad picture of a dwarf with a bandage sticking his tongue out that looks like it belongs in a humorous anime. Editing is fair but the book is a little wordy at times, which is odd for a small tome.

The book starts off with the vital statistics or dimensions of the Spiked Chain. This includes little things like length and weight. For those who want their fire giants to wield such a weapon, the author has included spiked chains from tiny to colossal size including cost, damage, critical, weight, type and hardness/hit points. One interesting option mentioned here, that I’ve seen require a feat in other books, is using the Spiked Chain as a double weapon. This eliminates the reach and lowers the damage but gives you two weapons. A fair trade off fort he most part.

Of interest to me were the variants. This is where the lack of art shows. We have one illustration for one of the weapons, the bladed chain. Still, most of the weapons are easy enough to visualize with the descriptions. Take weighted chains, which are normal chains that are designed with heavy ends. Take the chain axe, another weapon with a variant end, this timea double bladed axe-head.

Some rules are included about craftsmanship. In some cases, I was wondering which book they were pulled form as a lot of it seems reminiscent from the Heroes of High Favor Dwarves book as it provides things like improved hit points, hardness or even reduced weight in exchange for craft checks and gold piece increases. It’s a nice idea, but could’ve been pushed further. Where for example, are the ‘dire’ versions, or at least EN Publishing’s version?

Some of the new feats are more aimed at a barbarian or a fighter looking for pure rage. Take Blood Lust where the character gains bonuses to strength and constitution while suffering a penalty to armor class and losing their dexterity modifier or the follow up, blood frenzy, where the character gains damage reduction and a bonus to his natural armor class.

Some of these feats look familiar like Chain Mastery, where the character gains a +1 bonus to hit with all chain weapons or Greater Sunder, where the character gets a free attack if he manages a successful sunder attack. Others take advantage of the Spiked Chain like Greater Disarm, as the character gets a free attack if he disarms his opponent.

It’s a fair section of feats, but to be honest, I don’t see a lot of the Spiked Chain connection here. I see a lot of ‘power’ feats that would be great to add to a fighter’s power attack-cleave-improved sunder list.

In terms of character options, the author starts off with the Sinuous Cobra School for Monks. In exchange for sacrificing their hand-to-hand damage, the monk gains the Spiked Chain as a proficiency and can also use it with their flurry. They also lose their ki strike ability progression but can multiclass with rogue and assassin classes. For me, that’s too much. There are many 3rd party feats that allow a monk to use different weapons as monk feats and a few even allow those weapons to use the monk’s base unarmed damage. Unearthed Arcana provides several options for Monk characters that limits their bonus feats, but provides them with a reward at the end of their bonus feat progression. I don’t see that here. One nice touch though, is that the author has provided a table with the Monk multi-classing with Rogue and Assassin from 1st to 20th level which handles level dependant benefits like bab, saving throws and special abilities.

Of more interest is the Scorpion Warrior. This PrC focuses on smashing things and so puts to good use the new feats here by making them prerequisites. The bad news is that the feats that are introduced in this book aren’t marked with a * to denote that they come from this book. The good news is that there are different prerequisites depending on where the character is coming from. For those from the city, they have to have Expertise, while those who wander, have to have Cleave and those members of the Church seeking entrance, have to have 5 or more ranks in Knowledge (religion). It’s a nice simple way of insuring some differences between the classes even as it leaves most of it standard.

The Scorpion Warrior is a five level PrC with good bab and fort saving throws whose mastery of the chains enables him to get additional attacks with his chains a limited number of times per day in addition to using his chains, after a successful trip attack or takedown feat, to throw his enemy.

The last PrC is the Raveller, a spellcaster who augments his knowledge of spells with mastery of the chain. They have a strange progression as they choose spells from a Chain list and can use those spells in any class they would normally be able to cast. There are limitations to it, but it does involve a little more thinking than just going, “Yeah, +1 Spellcaster Level.”, which is listed on the table, but not mentioned in the text. I’m assuming it means the standard in that they gain spells in their primary spellcasting class and no other benefits. They also gain bonus feats from a limited selection, like a specialized fighter.

Most of the new spells introduced are to fill out the Raveller’s spell list, but a few can be used by any class. Take Eruption of Chains, a 5th level arcane spell that conjures a huge spiked chain from the ground and strikes one target in it’s 30-ft.-raiuds sphere reach for 1d4 points up to 20d4. Might be a little too good due to the expanded radius and the improved reach over fireball, despite its higher level. What’s worse is that those within the radius suffer 1d3 points of damage up to 15d3 points. Playtesting will bear that one out. Much easier to judge are spells like Steel Shrapnel, a 2nd level Raveller spell that inflicts 1d10 +1 force damage per caster level up to 10+10 points of damage with a Reflex save for half.

For those looking for magic versions, we have several new enhancements like Graceful, providing a +2 enhancement bonus to Dexterity, to Ripping, a high enhancement that improves the critical multiplier and inflicts extra damage.

More interesting are the specific weapons. Here the author had a chance to give Spiked Chains some personality via details of previous owners, but pretty much goes into detailed descriptions of the weapon and their powers, giving those weapons personality, but not the weapon itself. What’s worse is that it seems the author went for the brutal nature of the weapon and didn’t provide any ‘Good’ options like a paladin’s chain or a ranger’s chain that tasted deep the blood of orcs.

To provide a deity for use with the new domain of Chains, we have Darreal the Binder, an individual who might have been the consort of Ralthehkos the Devourer and eventually bound Ralthehkos in chains. In some ways, she sounds like a perfect match for those entities on the Plane of Agony from the Tome of Horrors II.

Part of my problem with this book is that to a certain extent, I’ve ‘seen’ it all so many of the game mechanics here come off like reprints and I don’t agree with some of the ‘themes’ in the selection of feats and magic items as it doesn’t necessarily fit with the weapon concept of being powerful, yet graceful. The lack of illustrations hurts the book in the new weapons area and some editing to trim the ‘talk’ of the book would’ve been nice. For example, when discussing new feats, I don’t need to see “as in most E.N. Publishing products,” when talking about fighter feats. I also don’t need references to books that aren’t out yet. I’ll pick up some Palladium books for that. (Mechanoids anyone?)

This is a niche product. If you like the spiked chain and want to see some variants of it, it’s perfect for you.
 

Remove ads

Top