E.N.Arsenal: Two-Bladed Sword
E.N. Arsenal: Two-bladed Sword is the third volume in the E.N.Arsenal line from E.N.Publishing. This volume is devoted to the two-bladed sword, including alternative types of two-bladed swords, fighting styles, feats, spells, weapon enhancements and prestige classes. This pdf has a page count of 22 pages, 19 pages of which are devoted to the actual content of the pdf. E.N.Arsenal: Two-bladed Sword normally retails for $4.95. This review was done as part of Crothian's Review Project.
Initial Impressions:
I've seen several characters in games I've played in or run use the two-bladed sword, and so I was expecting a good read from this pdf. E.N. Arsenal: Two-bladed Sword comes as a single pdf file with a full complement of bookmarks. The structure of the layout is well done - there's a table of contents, handy table listing page numbers of all the tables in the pdf, and the tables themselves are helpful and concise. Unfortunately, the rest of the layout is a bit of an eye-strain. A single piece of art has been used as a 'background' to a lot of the text, and, given that it's a black and white image in a whole host of shades of gray, it makes it annoying to read the text that's printed on top of it, often resulting in one having to strain closer to read properly. This is repeated several times throughout the pdf at the start of each new section, and was growing weary towards the end.
On top of this horrible layout issue, the art pieces are repeated throughout the book in a variety of different ways. The pieces themselves are good, but by the end of the pdf I'd seen enough of the same piece to be glad I'd finished reading the pdf. I don't normally mind repeated art that much, but the combination of repeated art and the repeating of the 'background' art both as a background to certain pages and as art made it a bit too much. The writing itself is generally good, with the occasional error and typo in, such as 'sowrd' for 'sword' and silly things like 'at will three time per day'. In the end, the reading of this pdf was rather less enjoyable than I'd hoped, but let's take a look at the content in more detail.
The Details:
E.N.Arsenal: Two-bladed Sword is divided into five chapters, each detailing a new aspect of the sword to expand on its use in game. While not the most prolific weapon in d20 games, I think it's good to see infrequently used weapons get some treatment, thereby offering characters a different choice to the more traditional weapons.
Chapter 1 - Introduction: The first chapter is devoted to the description and properties of the two-bladed sword, and covers such things as properties for different size weapons, issues in storing two-bladed swords via sheathing, and racial preferences in the use of said weapons. By far the most prevalent users of the two-bladed sword turn out to be none other than the drow, and a new drow racial variant, the drow master, a graduate from an elite drow fighting academy, is presented to cater for this preference. I was a little disappointed to find the drow selected here - they seem to be the staple choice for many things and I'd hope to see other creatures get a chance to 'shine', as it were. Certainly I could see numerous other humanoid creatures use the two-bladed sword (bugbear, hobgoblin, normal elf), and I'd have been happier to see them than the drow.
Chapter 2 - Weapon Variants: The second chapter deals with variants of the two-bladed sword such as the two-bladed scimitar, two-bladed greatsword or two-bladed dagger. Most of these are just minor variations to the properties of the two-bladed sword itself such as the scimitar variant increasing threat range at the expense of blade damage. There are some rather odd combinations to visualize, such as the two-bladed greatsword or the three-bladed sword. I think there are a number of balance issues here as well, such as the two-bladed flamberge allowing, as a free action following a sunder attack, an additional disarm attack. Other weapons are presented that are even more obscure than the two-bladed sword, and I can't imagine why they were included in the pdf if there's little reason to ever use them. The two-bladed greatsword or two-bladed longsword spring to mind as examples of this. The latter, for example, requires a fortitude save each round to avoid fatigue, while the greatsword variant gives permanent attack penalties and penalties to confirming critical hits.
The chapter continues with craftsmanship, or ways in which two-bladed swords can be altered, to, for example, make it lighter. I think the cost of the additional benefits is far less than the value of the benefit received - for example, by spending 600 gp to make the weapon lighter, you can reduce the two-weapon fighting penalties by 1. Or, by spending 200 gp, you can get a shield bonus from the weapon's hilt. A bit of a mix-matched chapter, with some interesting ideas in the weapon variants, but some dubious mechanics.
Chapter 3 - Feats and Fighting: The third chapter starts by presenting some advice on tactics before delving into the new feats for two-bladed weapon wielders. There are a variety of different feats, all which focus on strengthening the use of two-bladed weapon fighting. Feats like Double Weapon Power allow you to add full Strength bonus to damage from offhand attacks, while Agile Reposte allows an extra attack on a missed attack of opportunity, and Combination allows you to make another attack with an attack bonus rather than confirm a critical threat. It's a decent mix, but perhaps on the strong side.
The chapter continues with fighting styles, and present two examples of such. These styles take time to learn in the form of actual time and XP, but grant various benefits based on the level of training in any given style. I think the idea is good, but the execution not so. The styles are very feat intensive, and sometimes require feats that many fighters would not consider (Great Fortitude, for example), thereby making the styles less useful. The higher level powers are quite strong as well such as Blood Avenger from the Ingraine's Vengeance style using a two-bladed longsword allowing a character that misses with the primary blade of the weapon to once per round make an attack with the off-hand side as a free action following the miss.
Chapter 4 - Prestige Classes: This chapter deals with three new prestige classes - the Keltath Master (a monk-style two-bladed sword wielder), the Dual Soulblade (a psionic mind blade two-bladed sword wielder) and the Warrior of Annakra (one learnt in the ways of the ancient warriors). The prestige classes build on the material already presented, containing a lot of the ideas already presented. The Dual Soulblade is interesting, but the other two would require careful thought on a DMs part. The Warrior of Annakra for instance has an ability that allows it to take two 5 ft steps in a round or gaining a ghost fighter 8/Warrior of Annakra 7 cohort for a certain number of rounds per day. I think there are some interesting ideas presented, but the execution is not the best.
Chapter 5 - Magic: The last chapter deals with magic. It presents four new spells, such as Hovering Blade allowing the caster who spins his blade to fly or Whirlwind which allows the caster who spins his blade to creature blasts of wind. The remainder is devoted to new weapon enhancements and a new deity, Sevesties, the double-edged god. For a +1 market bonus, you can get a flexing weapon that three times per day allows the wielder to automatically hit with the off-hand side of the weapon if the primary sides misses. This seems much better than flaming or shocking weapons and probably too strong for the +1 bonus.
Conclusions:
E.N.Arsenal: Two-bladed Sword presents a whole host of options for the two-bladed sword, including new weapon variants, spells, prestige classes, feats, fighting styles and more. My overwhelming feeling was the pdf contained some dubious material, particularly material that is presented but does not appear all that usable or may contain balance issues. For an already infrequently used weapon, this didn't leave me with many encouraging thoughts. There is some good material in there, but I'd need to carefully consider balance issues before allowing its use in any game. Based on some horrible layout issues, slightly dubious content and balance issues, I'd grade this pdf with two and a half stars, rounding down to two stars.