E.N. Critters Volume 3 - Tulenjord: Land of the Fallen One

John Cooper

Explorer
The third volume in the E.N. Critters series of Open Gaming Content Sourcebooks – Tulenjord: Land of the Fallen One. The E.N. Critters series as a whole is a set of theme-based creature books.

This volume deals with cold-themed critters - creatures living in and around a floating iceberg island caused by a dead god. The immense body of the dead god fell out of the skies and crashed into the icy waters of the northern ocean, churning up the sea bottom and freezing everything around him into an immense iceberg. The introduction of his divinity into the environment transformed a great many creatures into the forms you see presented in this tome....creatures of the air, of nearby islands, and of the sea both shallow and deep. The island of ice created around his body provides a home for these creatures, and has also attracted a number of other species in its travels.

This e-book features:

* More than twenty new cold-themed creatures
* Detailed description of Tulenjord, its areas and history - the mountains, fissures, cliffs, snowfields and icy forests
* Full colour illustrations
* Detailed ecologies and background
* A suggested Knowledge table for each creature
* A rules and game balance section for each entry
* Counters for all creatures
* Fully linked and bookmarked
 
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E.N. Critters Volume 3 - Tulenjord: Land Of The Fallen One

E.N. CRITTERS VOLUME 3 - TULENJORD: LAND OF THE FALLEN ONE
By Joshua Courtney, Robert Lajoie, Rich McCarthy, and Jim E. Vilandre
E.N. Publishing product number ENP 791
56-page PDF, $7.95

E.N. Critters Volume 3 - Tulenjord: Land of the Fallen One is the third in the series of monster-based PDFs by E.N. Publishing, and I'm pleased to say that everything's starting to fall into place nicely. Despite some initial "growing pains" in getting this series off the ground, the creators are starting to hit their stride - E.N. Critters Volume 3 is the best one to date.

The cover artwork, once again by any or all of the following (Allen Kerswell/Jeffrey LeBoeuf/Mike McMenemey), is a simple but effective piece, this time managing to focus on not one but three of the monsters detailed within: a ram-horned, yetilike creature (a dyravul) is fighting off not only a bunch of humans that are trying to capture it with ropes, but also a giant crablike monster (a surrissa), while three aquatic humanoids (delphine) approach the scene from the foreground. Coloring is predominantly whites and blues, hinting that this time, the focus is on an arctic environment.

It's quite a different setup than your standard arctic background, however: Tulenjord: Land of the Fallen One is about a dead god who fell into the Prime Material Plane from one of the Outer Planes, and whose body immediately formed the center of what is basically now an island-sized, free-floating iceberg. The magical energy emanating from the Fallen One's body warped many of the creatures in the area, resulting in the wide variety of creatures discussed in the PDF (although some followed the Fallen One through the planar rift to the Prime from their original plane).

The interior art is by the same team (the three listed above, who together form Guillotine Studios), although Tammy Lajoie also provided some artwork as well. The art is all full-color, and with one notable exception (the dyravul from the front cover, which should be more of a shaggy oxen than a humanoid yeti) match their written descriptions nicely. As has become the standard for this series of PDFs, each monster also comes with one or more double-sided counters at the back, so you can print them out, cut them out, and use them in your game. This is definitely a handy feature, and one that helps the E.N. Critters line "stand out from the crowd" of monster books.

Proofreading and editing, I'm pleased to say, has taken a rather large step in the right direction. There are still a few instances where size categories, skill names, and languages aren't capitalized, and the apostrophe still sees some rather...creative use here and there, but at nowhere near the levels of the previous PDFs in the series.

And then there are the monster stats. You know that I'm going to mention the monster stats, right? Well, here's my comprehensive list of "unofficial errata" (which, judging by Robert Lajoie's previous behavior, will be incorporated into the PDF lickety-split):
  • p. 8, Delphine: As this is a humanoid race of evolved dolphins, and since they have a +4 racial bonus to Swim checks, they should probably have a swim speed in their "Speed" line.
  • p. 12, Dyravul: Gore damage should be 2d6+7, not 2d6+10 (+7 Str bonus, but this isn't its sole attack, so it shouldn't get the 1.5 times Str bonus). Bite damage should be 1d8+7, not 1d8+3 (this time, it's a primary attack (followed by claws), so it gets the full Str bonus (while the claws get half the Str bonus)).
  • p. 15, Fissure Fisher: HD should be 8d10+16, not 8d10+40 (+2 Con). Average hit points should be 60 hp, not 84 hp. It has 8 HD, yet Advancement starts at 7-16 HD. Rake attacks should be at +12 melee, and deal 1d6+2 points of damage, based on its other attacks.
  • p. 20, Medium Frystkalma: Slam damage should be 1d6+3 plus 1d6 cold, not 1d6+2 plus 1d6 cold (here it gets the 1.5 times its +2 Str bonus for being its sole attack). Under Full Attack, slam attacks should be at +5 melee, not +6 (+3 BAB, +2 Str).
  • p. 21, Greater Frystkalma: It has 21 HD, yet Advancement starts with 21-23 HD.
  • p. 26, Herjalti Eggs: Grapple should be at -16, not -17 (+1 BAB, -12 size, -5 Str).
  • p. 38, Small Snow Spirit: Incorporeal touch attacks should be at +5 melee, not +4 (+1 BAB, +1 size, +3 Dex).
And that's it. Sure, that's 7 monster stat blocks (out of 32 total) that have something wrong with them (a 22% error rate), but it's a significant improvement over the (original version of) the first book. Plus, it's a PDF, which means they're easily (and speedily) fixed. I get the feeling that as time goes on, Robert's stat-checking skills are going to be honed to the point where my reviews of his work won't include "unofficial errata."

As for the monsters themselves, I have to say they are a varied bunch, and rather imaginative. The CRs ranged from 1/4 to 15, and we get 2 aberrations, 2 animals, 1 construct, 2 dragons, 1 elemental, 1 fey, 1 giant, 3 humanoids, 4 magical beasts (one of them a swarm), 1 ooze, 1 outsider, and 2 undead. Of those, my favorites are the fireheart golem (a very practical creation of a wizard spending any amount of time in a frozen wasteland) and the fissure fisher (although the name's just a little too "cutesy" for my taste), which specializes in attacking prey when it's clinging to the side of a mountain crevice - definitely an experience that any band of PCs will not soon forget! (And full credit to Rich McCarthy for designing a monster that focuses on such a little-used combat environment! Which reminds me, once again they've given credit to the author and artist of each monster in the back of the PDF, a very nice touch.) Even some of my least favorite creatures, like the fleshite (animated hunks of the Fallen One's flesh - not a bad concept; I think I'm mostly turned off by the rather silly-looking illustration) and the arctic sea dragon (my biggest turn-off here is that I think they made it too much seal/walrus and not enough dragon), are nicely tied into the overall background of Tulenjord. In fact, this batch of creatures is the most tightly-knit group I've seen thus far, with everything pretty much tying into the Fallen One's plummet into the arctic seas and erstwhile "life" as a floating glacier. There are creatures who worship the Fallen One (delphine, diggers, morns) and the creatures they summon (fleshites, frystkalma), those who were warped into their present forms by the surge of magic emanating from the dead god (surrissa, mursigla, skytes), and those who are now based on the floating island of ice (arctic sea dragons, herjalti, halsingdrek, glacial ooze), plus some generic arctic creatures like wooly goats and snow spirits thrown in for good measure. All in all, there are 21 different monsters detailed within Tulenjord: Land of the Fallen One, although since some of them have multiple stat blocks (the frystkalma, like most elementals, has 6), you actually get 32 separate stat blocks.

Of course, just because the authors wove a tight storyline to keep the majority of these arctic creatures interlocking with each other, you don't have to use the Fallen One plotline in your own campaign; the PDF works just fine as a collection of monsters that all have an arctic theme, and in fact this PDF would be a welcome companion to WotC's recent Frostburn book. I can recommend it to anyone looking to run an adventure in a frozen wasteland, whether that be something as mundane as an arctic wilderness or as exotic as a plane of frozen ice. I give Tulenjord: Land of the Fallen One a rating of "(4) Good," and look forward to the next in the series.
 
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It would not be overboard to suggest that your reviews -- which must really be a moment of dread for anyone who publishes a work featuring monsters -- have helped nudge this series in the right direction. Thanks for that, but do you know if revised versions of previous entries in the series are available yet? While it didn't seem like your cup of tea, the second volume in the series looked interesting to me in particular.
 

I'm not sure about Volume 2, but I do know that Robert just rereleased Volume 1 (there was a thread about that just yesterday I think). In any case, if Volume 2 isn't rereleased yet, it should be very soon. Plus, as I understand it, if you buy it today and Robert doesn't have it fixed up yet, when he does do so, you should automatically get an email informing you that an updated version is now available (and I think you get that updated version at no extra charge). I'm sure Robert will be by eventually to correct me if I'm getting my facts wrong.
 




E.N. World Critters Volume 3 - Tulenjord: Land of the Fallen One


[IMAGER]http://www.rpgnow.com/products/product_4752.jpg[/IMAGER]

[H4]Introduction[/H4]
E.N. Critters Volume 3 - Tulenjord: Land of the Fallen One is a PDF created by the folks at Bearded Dragon, illustrated by the guys at Guillotine Studios & published by E. N. World Publishing. The folks at Bearded Dragon are Joshua Courtney, Robert Lajoie, Rich McCarthy & Jim E. Vilandre. The guys at Guillotine Studios are Allen Kerswell, Jeffrey LeBoeuf & Mike McMenemey. Within this catalog of critters you’ll find twenty one frigidly themed creatures with CRs ranging between ¼ and 15.

I was given this complimentary PDF for review and I haven’t playtested any of these creatures.

[H4]Art[/H4]
There are 26 illustrations in this PDF, including the cover but not counting the margin graphics. Most of this art is passable for a product of this type, but some illustrations are inaccurate, goofy, and/or ugly.

To begin with, the cover illustration is done in what seems to be a quick primitive style that isn’t out of place for an inexpensive PDF, but the central creature depicted, a Dyravul, doesn’t really match their descriptions very well. The text describes the Dyravul as a large four legged animal combining the features of a large cat, a ram & a bull, but the cover shows it as a huge shaggy bestial humanoid bordering on gargantuan. Maybe the guys shown fighting the Dyravul are extremely small Halflings. The illustration on page twelve is just as inaccurate, even if it is one of the better drawn pictures in this book. The editor even goes so far as to point out the discrepancy in a note on page 13.

The Dyravul is not the only creature with an inaccurate illustration. The Fissure Fisher, the Fleshite, the Frystkalma, the Herjalti, the Johtuliva, the Morns & The Skyte all suffer from inaccuracy in their drawings. Eight out of the twenty creatures(40%) illustrated in this book(the Wooly Goat has no illustration) are incorrect.

Some of the art in this product is goofy and primitive even by old-school standards. The Guillotine Studios logo, found on the right side of page 2 a little more than halfway down, is close to illegible at any magnification. It’s a bad sign when a group doesn’t take pride in their logo.

The worst illustration I’ve seen in any recent role playing product would have to be the Fleshite on page 17. It sort of reminds me of the Chicken Heart from the old Fat Albert cartoon show. The pictures of the Fissure Fisher(never give your cat PCP) and the Johtuliva(looks like a kid costumed for a school play) aren’t as bad, but they’re still goofy.

[IMAGEL]http://img314.imageshack.us/img314/9634/fleshite2cr.jpg[/IMAGEL]

[IMAGEL]http://img151.imageshack.us/img151/7595/fissurefisher6fj.jpg[/IMAGEL]

johtuliva9mm.jpg



I’m not one to judge a product only by its art, even when it’s below par for its product category. The real value in an RPG supplement is in its content, so I can forgive the art even when it’s this bad.

[H4]Layout[/H4]
Layout looks good other than the text being too close to the page header decoration. Adding a little leading there would have helped. I only found one mistake: The “general” heading on the Snow Blind critter was misplaced by the illustration. For a product of this type, the layout is above par.

[H4]Content[/H4]
E.N. Critters Volume 3 begins with three pages of theme description. This section gives a brief synopsis of what “The Fallen One” is and how that relates to the small floating island of ice and rock known as Tulenjord, the setting that this collection of creatures is organized around. Next comes a details of the dense geography of this island followed by descriptions of the most likely habitats for the creatures found in this volume. This island could make a good setting for several higher level adventures. There isn’t a map for the island. That would have been helpful, but it isn’t really necessary.

Each of the 21 creatures has full stats, description, combat notes, ecology, knowledge suggestion tables & designer notes. The knowledge suggestion tables are a very good idea. These tables list the knowledge skill needed for knowing something about the creature and an increasing DC for more detailed or obscure information about the creature. I also found the designer notes at the end of each creature entry to be interesting. These give a good account of why the designers did what they did.

Here’s a quick list of the critters found within:
  • Artic Sea Dragon: A huge draconic walrus
  • Delphine: Fundamentalist humanoid dolphins
  • Diggers: Large evil intelligent albino apes with less then savory religious practices
  • Dyravul: Large shaggy animal combining the features of cat, ram & bull
  • Fireheart Golem: A large hollow iron golem filled and animated by a fire elemental.
  • Fissure Fisher: A weird beast that would have fit in the first edition Fiend Folio perfectly
  • Fleshite: Pieces of a dead god that have taken on a life of their own
  • Frostbitten: The undead corpses of humanoids that died from the cold
  • Frystkalma: Ice Elemental
  • Glacial: Colossal clear frozen blood clots of a dead god that have taken on a life of their own
  • Halsingdrek: Huge six-legged wingless ice dragon
  • Herjalti: Flying blood-sucking jellyfish with an electrical attack
  • Johtuliva: Small winged artic fey that dress in leather and fur
  • Morns: Huge elf-like evil giants with dark blue skin and a talent for the arcane
  • Mursigla: Large walrus-like humanoids
  • Skyte: Flying stingray with an electrical attack
  • Snow Blind: A small icy tornado with a blinding attack
  • Snow Fleas: A swarm of frigid fleas
  • Snow Spirit: Mindless incorporeal undead of the artic wastes
  • Surrissa: Large crablike aberration with extra claws and extra appetite
  • Wooly Goat: A really big goat that’s wooly

In general, I liked these critters. Among my favorites are the giant Morns, partially because of their goal of bringing their dead god back to life. Another interesting race are the Delphine. Their agenda is similar to the Morn’s, but they go about it in a less evil way.

The Glacials are also creatures with interesting possibilities. Though not so bright, a glacial has enough willpower to back up its psionic attacks. It’s also able to control those ugly Fleshites I mentioned earlier.

I usually judge a new creature by how readily they inspire ideas and the creatures in this volume succeed at this for the most part. As I read through this PDF I jotted most of these ideas down. There were well over 60 of them not including the obvious ones listed in the designer notes. I’ll spare the readers the list and only detail one of these notions.

What if it were possible to bring the Fallen One partially back to life by combining a minimum number of Glacial and Fleshites using difficult ritual magic. How this would play out would depend upon whether the Morns or Delphine discover this. The Delphine favor for divine magic and the Morns preference for the arcane would factor into this also. There really wouldn’t be any creature on Tulenjord that would oppose this scheme, except the rather dim Glacials & Fleshites themselves, so this is where your party of adventurers would come in.

[H4]Conclusion[/H4]
Tulenjord: Land of the Fallen One is overall a good collection of creatures. For the most part, these creatures are interesting and inspire creativity. It is unfortunate that the art hinders the presentation. I would have given this PDF four stars if not for some of the goofier illustrations.

Despite the sometimes atrocious art, I still recommend Tulenjord and plan to use several of these creatures myself.
 
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