E.N. CRITTERS VOLUME 4 - ALONG THE BANKS OF THE RIVER VAAL
By Jim Gonyea, Robert Lajoie, Bill Salloway, and Jim E. Vilandre
E.N. Publishing product number ENP CR4
64-page PDF, $4.95
E.N. Critters Volume 4 - Along the Banks of the River Vaal is the fourth in the series of monster-based PDFs by E.N. Publishing. This time, as you might have guessed by the title, it's a collection of river-based creatures.
The cover artwork, by Mike McMenemey, is a line drawing of a crocodile that was later colored by computer. (Actually, as we'll learn later in the PDF, it's not an actual crocodile but a crocodile-shaped construct called a river warden.) It's a simple piece, but it fits with the focus of the PDF and is nicely rendered. Likewise, the dark aqua-blue-green color scheme goes nicely with the river motif.
The interior art is by the usual "Guillotine Studios" trio - Allen Kerswell, Jeffrey LeBoeuf, and Mike McMenemey - that have worked on the previous volumes in the series. The artwork for the most part is accurate as far as matching the written descriptions of the creatures; the few discrepancies all seem to have snuck in during the coloring stage, as the grolna vaal (a stone giant offshoot) should have dark grey skin, not Caucasian, and the shiaga (a water naga/medusa hybrid) should have blue/green facial scales and blue lips - again, she was rendered as a Caucasian. There are a total of 18 full-color illustrations of the monsters, plus a full-color map of the lands around the River Vaal, and 62 two-sided, color tokens of the monsters in the PDF. The artwork is for the most part pretty good, although I notice that once again Mike McMenemey found it necessary to incorporate a naked woman into one of his illustrations; in
E. N. Critters Volume 2 he had a "coldsnake" wrapping its strategically-placed coils around a nude woman, and in this volume he found it perfectly natural (if you'll excuse the pun) to have a bare woman riding a giant water strider in a fantasy version of Lady Godiva. Fortunately, this time around the naked woman did not make it to the corresponding monster tokens; the giant water strider tokens all feature close-ups of the creature's head.
The other piece of artwork I wanted to make special mention of was Allen Kerswell's illustration of the kwall, a humanoid, otterlike creature. This manages to be both one of the silliest-looking and yet technically adept pieces in the whole book. The fact that it's wearing a pair of loose-fitting pants, has a pocket watch (on a chain) in its leather vest, and wears a multicolored, tie-dyed bandanna over its head that wouldn't look out of place on a Hippie can't help but make this creature look rather silly, and yet Allen's conformed to the creature's description perfectly. Furthermore, the shading is excellent and I really love the hair details on the backs of the kwall's hands.
The map is simple but serviceable, and yet I couldn't help noting that despite the fact that there are a full two pages of written description of most of the areas on the map, there are quite a few that didn't get mentioned in the write-up of the River Vaal environs. These include the Ashen Plain, Berk's Salvation, Berk's Wasteland, Black Swath, Cipher's Vale, Cliffs of Woe, Flaming Wastes, Flatrock Hills, Gauth's Spires, Layered Hills, and the OrcMarsh. It's also worth mentioning that the lands of the River Vaal flow seamlessly into the Pale Jungle (the environs of the first volume in the
E. N. Critters series; it lies just to the south). Of course, while you don't need the first volume to make use of this one, there are quite a few creatures from the first volume mentioned throughout this PDF - arachs, kithrotto, leaflings, qual aanan qualo - a fact that might prove somewhat frustrating to those who have only purchased this volume, and not the first. I'll emphasize the fact that this is definitely a standalone product (you don't need Volume 1 in order to make full use of Volume 4; it would certainly be easy enough to plug the River Vaal area into wherever it best fits in your own campaign world), but having both would certainly make it much easier to make sense of some of the descriptions.
By now, having read this far through a John Cooper review of a monster-based product, many of you are probably anxious for me to get to the "unofficial errata" section, where I point out the errors in the monster stat blocks. You'll all be no doubt pleased to learn that the "unofficial errata" section is going to very small this time around. (I know I was very pleased.) Of the 26 separate sets of individual monster stats, here are the only changes I recommend:
- p. 10, Awrie: Only because special mention is made of the fact that the awrie use their Dexterity modifiers for their Swim skill checks, I'd add "Swim +4" to their list of skills.
- pp. 34-35, River Warden: This creature's frightful presence special attack has results listed for those of less than 4 HD, those more than 4 HD but less than 9 HD, and those with more than 9 HD, but doesn't say what the effects are for those with exactly 4 HD or 9 HD. Granted, it's going to be one or the other effects on either side of it, but it would have been nice if the author (Robert Lajoie, in this case) had thought this through. Also, the Will save for the frightful presence should be DC 14, not DC 13 (10 + 8 - 4).
- p. 36, Sandbar Horror: Speed is listed as "30 ft. (4 squares)" - obviously, those can't both be true. It's either "30 ft. (6 squares)" or "20 ft. (4 squares)" - and given that the monster in question is a Small, crablike creature, I'd probably go with the latter.
- p. 42, Silt Dragon: This creature has a breath weapon that causes those who fail their Will saves to be dominated by the silt dragon as per the dominate person spell. However, nowhere is there any limit given as to how many victims the silt dragon can control at one time. Usually, in cases like these, there's a limit along the lines of "as many Hit Dice of creatures as the caster's own Hit Dice" or "twice as many Hit Dice as the caster" or what have you; as written, a single 24-HD silt dragon could theoretically dominate every living thing within the entire River Vaal map within the 24 days it would take until the effects would start to wear off of those who succumbed on Day One. I really think there needs to be an upper cap placed upon this ability.
- p. 51, Giant Water Strider: Has 5 HD, yet Advancement is listed as "5-8 HD (Large), 9-12 HD (Huge)" - not only should that start at 6 HD, but to follow the standard "triple starting HD maximum" concept, the giant water strider's Advancement line should probably read "6-10 HD (Large), 11-15 HD (Huge)" instead.
- p. 56, White Foam: 5 feet does not equal 2 squares. Given that this is a slow-moving ooze, I'd believe it should read "5 ft. (1 square)" instead.
And believe it or not, that's it. I really have to give the Bearded Dragon guys credit (despite appearing under the E. N. Publishing banner, the authors have their own company, Bearded Dragon Publications), they've really done a great job in improving their monster stats over the few months since they started the "E. N. Critters" series.
Of course, there are other problems on the proofreading/editing front. It's nothing too major, just a string of punctuation errors and a few typos here and there (the most amusing being in the snapping turtle's Environment listing, where "Ant" replaced "Any"). Well, okay, there were almost two pages of errors along those lines, most having to do with comma usage with a string of adjectives (and in 4-digit numbers), and several instances where it becomes apparent that newcomer (to this series at least) Jim Gonyea hasn't quite mastered the apostrophe (most of the apostrophe errors were in his "white foam" monster section, the only monster he provided to the PDF). As usual, I'll pass on my corrections to the authors and let them take it from there.
As for the monsters themselves, I again liked the fact that there were several "links" between several of the creatures. In this volume, there's a landbound, humanoid race called the terravis, who have an aquatic offshoot called the vissalia as well as an undead version, the bandalvis. They're nicely tied together, although I have to admit I'm not overly fond of the apparent ease by which a vissalia becomes a bandalvis. (Basically, every time a vissalia enters battle there's a relatively good chance that it'll be undead shortly thereafter. I'm surprised the entire race hasn't succumbed by now.) The kwall raise giant water striders to pull their barges. A powerful silt dragon and an equally powerful shiaga combined forces to destroy a grolna vaal settlement. All in all, the relationships between the various creatures aren't as tight as they were in the previous volume, but they're still there to a lesser extent. And at 3 animals, 2 aberrations, 1 construct, 1 dragon, 1 fey, 1 giant, 3 humanoids, 5 magical beasts, 1 monstrous humanoid, 2 oozes, 1 plant, 2 undead (one of which is a swarm), and 2 vermin, the creature type spread is about right. (Although I was a bit surprised that there was only one plant - I would have thought that a riverbank would be ripe for many different kinds of "monster plants.") Some of the monsters here are a bit too "weird" for my taste, such as the two-tailed, snake-headed, rocklike-turtle-shelled "whiptail snapper" or the shapeshifting "heron hunters" (they have a heron form and a humanoid-heron form, and often spend several days in heron form plotting a plan of attack against their prey...um, okay). I was rather more impressed with the unassuming giant osprey and the giant hellgrammite/giant dobsonfly (larva and adult forms of the same creature); they might not be flashy, but they fit the river theme just fine.
Taken as a whole,
E.N. Critters Volume 4 - Along the Banks of the River Vaal isn't the best of the series - I still feel that title goes to the third volume - but it's still a strong contender, well worth a look if you're planning on running aquatic adventures anytime soon. (Along those lines, it makes for a handy companion to WotC's new
Stormwrack book on sea-based adventuring, if you're looking for even more monsters to use in aquatic environments.) I give it a strong "4 (Good)," and look forward to further PDFs in the series.