E.N. Mini-Games: Tiny Terrors is a pdf product from E.N. Publishing. Written by Lee Hammock, Tiny Terrors lets players take the role of toys to take the attack to the Boogeyman and his minions as they threaten to steal the innocence from children. It includes detailed rules for running toys, avoiding pets and humans, Boogeyman minions and much more all within the confines of the d20 Modern system. This pdf has a page count of 48 pages - 1 page is devoted to OGL declarations and 2 pages to the front and back covers, leaving 45 pages to immerse you in an imaginative game as an action figure or stuffed animal. E.N. Mini-Games: Tiny Terrors normally retails on RPGNow.com or DriveThruRPG.com for $3.95.
Initial Impressions:
Tiny Terrors comes as a single, fully bookmarked pdf (useful given that there is no table of contents or chapter designation - not something to be printed out). Art is sparse, and consists mainly of a few simple drawings or black and white photos of toys. The layout is simple as well, but often makes it difficult to discern section headings from content, although for the most part you can figure that out. The writing is concise and clear, with only the occasional error slipping in, but, truth be told, none of this bothered me that much, since this is a great little game and it's one of the few things I've read recently that's actually got me excited and bubbling with ideas and imagination.
Tiny Terrors is a mini-game where players control toys and face the hordes of the Boogeyman and his minions from the Nightmare Lands. There are a number of different toy types to choose from, such as action figure, doll or even the amazing constructive, and each toy type comes with its own accessories that are governed by accessory feats. Toys can take base classes such as Defender Toy or Yard Toy or advanced classes such as Collectible or Toy Champion, and together as a group they can prevent the Boogeyman's minions from stealing a child's innocence, while fighting minions, avoiding pets and adults, and making sure that their children still play with them so they can restore their strength. It is a very well done and inventive little game, and full of potential - something new to spark the imagination and I'm sure that many will not only play this as a one-shot, but can create whole elaborate campaigns from it. It is a game not to be missed.
The Details:
The pdf starts with an introduction explaining the origin of the Six Beasts, of which the Boogeyman is one. Toys, filled with Spirit, come alive to defend children against the Boogeyman, as he is the Beast that most likes to prey on the innocence of children. The Boogeyman is imprisoned in a prison in the Nightmare Lands, but he can still influence creatures there to do his bidding, and steal Spirit and innocence away from children in the real world. The concept relies quite heavily on the idea of Spirit, almost like a life force for toys. It's a universe that we're all familiar with - the monsters under the bed, the creature in the closet, and this makes it come to life in an elegant, though probably too detailed for younger children who I think might also enjoy this. Don't let that stop adults playing this - it's a great imaginative game! Though, with kids around, you'll never have a lack of miniatures in your game!
The Rules: Tiny Terrors is based on the d20 Modern rules, and this section of the pdf describes some changes or deviations from those rules. Rules are given to govern the size of toys, their size relative to humans and pets, rules for Spirit (akin to action points), rules for equipment (accessories - Barbie will have a field day!), etc. Most, however, is unchanged, and anyone familiar with d20 Modern or even d20 D&D should easily be able to play this game.
Character Creation: This is a meaty chapter, describing the types of toys, their base classes and general character creation, including Spirit, feats, particularly accessory feats, talent trees, and skills. I wish they'd put the chapter on Spirit in here instead, given that so much revolves around spirit that it would've been handy to know what it was all about before seeing it in action. There are five types (races) of toys - the action figure (toy warrior with lots of equipment), the constructive (Lego fans with have great fun with this one), the doll (leadership type with lots of charisma and accessories), the security blanket (a protective toy strong in Spirit), and stuffed animal (animal stealth warriors). The constructive in particular is great - able to command bricks and build accessories from them, and detailed rules are given to build anything from a one legged, one armed critter to that fast car you need for a quick getaway. The toy types get lots of bonus feats and accessory feats, allowing for example a toy racing driver to have a car (Vehicle (Basic) accessory feat), or a toy to have its own stuffed animal (Accessory Toy accessory feat). Toys are required to use Spirit to activate some of their abilities, or to move in front of adults without being seen, or even to open a portal to the Nightmare Lands to kick some Boogeyman bootie!
The same base classes are used as in d20 Modern, but they have been renamed to be more appropriate to Tiny Terrors. Strong Hero becomes a Defender Toy, while Dedicated Hero becomes a Yard Toy. New talent trees are available to each of the base classes, for example, Yard toys have Befriend Animal or Determination, while Defender Toys have Empower Melee Weapon. The remainder of this section is devoted to the accessory feats, of which there are many, allowing toys to accessorize as much as they like - from having a vehicle, to flying, to a backpack or even their own entire playset. It's a great little addition to the game, and there's a lot here to make an interesting toy. Tiny Terrors does a great job of applying the d20 mechanics to toys in a flavourful and balanced way. Now where did I put that Lego set of mine?
Advanced Classes: There are a number of advanced classes detailed to customize your toy a little further. The collectible is more advanced in its human knowledge, and can rely on its owner to look after it, the dog warrior befriends household pets and understands them, the haunted toy is a creepy little toy that's more scary than cuddly, the spirit traveller is a master of the Nightmare Lands, the spirit wielder is a master of mystic arts, capable of using Spirit to cast spells and the Toy Champion is a powerful warrior. There's something there to get you started or put you on the path to let your imagination run wild.
Equipment: A brief section is presented on equipment - the typical things that a toy may have with them, or gain through the use of an accessory feat. Weapons range from a bazooka to a light pistol, and various armor types and vehicles are given. There are also some general guidelines and tables to help you along if the weapon your toy have is not there.
Spirit: This is the life force of toys. It gives them the life they have, and they are required to spend Spirit to keep active in any 24 hour period. Spirit allows them to use some of their abilities, such as a constructive building structures, or avoid being spotted by pets and adults. Toys' abilities are often dependent on how much Spirit they have, so a toy depleted of Spirit is very weak indeed, and once reaching 0 Spirit is inactive until a child plays with it again. The chapter details Spirit, how it relates to toys, children and adults. There's some detail on the Nightmare lands, but with some imagination or a trip down memory lane, you can create Nightmare Lands of your own.
Monsters Under the Bed: The final section of this pdf details the Boogeyman and his minions, as well as his lieutenants, the Servants of Evil such as the Hobgoblin. Typical Boogeyman minions are described, such as the scrambler (now you know where those strange noises you hear at night from the closet come from) and the charred (toys turned to the Boogeyman). Anything is really useful as a minion, and typical d20 monsters will do just fine in most cases. Stats for the Hobgoblin and Boogeyman are given, so those epic toys can give the Beast a run for his money.
This is an excellent product. It brings out the imagination in you, and recreates the excitement of childhood toys in a structured RPG. It's inventive, well written, mechanically solid (although I have to admit that I did not playtest this), and offers lots of room to let your imagination go. The only negative thing is related to the layout and art, for example, the lack of table of contents, and layout that's often difficult to read between headings and text. Still, break out that toy chest in your attic, grab some of your favourite toys (or your kids'!), get this pdf and you're bound to have a great time!
Conclusions:
E.N. Mini-Games: Tiny Terrors is a d20 mini-game where players take the roles of toys and confront the forces of the Boogeyman as they try to destroy the innocence of children. It's an imaginative and fun game, full of possibilities, well constructed and easy to learn. Ever wanted to play an action figure - now's your chance. Or how about that stuffed toy that's still sitting on your bed, or lying on the sofa. Do you know what it does when your kids are asleep and you're not looking? Tiny Terrors is something everybody looking for something different should look at. Based on content, creativity and imagination, mechanics, flavour and possibilities, but also some layout issues, I'd grade this as four and a half stars, rounding up to five stars.